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I also think it's hard to be ordinary, and the computer always steals my empty city.
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I started playing Heroes 3 in 2000 and played Heroes 5 in 2009 and I feel:
The combat interface has changed a lot, Hero Invincible 5 has introduced the concept of initiative, the complexity of combat calculations has increased, and the heroes on the battlefield are not as good as H4 to appear directly on the battlefield, nor as good as H3 heroes who rely on their own troops to shoot magic, and it feels that enemy heroes are difficult to catch.
Heroes of Might and Magic 5 is a 3D interface, and the graphics are gorgeous.
I'm a nostalgic school, and I still often play Heroes of Might and Magic 3, and I've only played Heroes 5 once, and mainly to see the plot of the expansion, I haven't finished one of the pure maps, because I'm too confused about the upgrade mode of the hero skill tree.
H5 The heroes of each clan have an extremely complex skill tree and skill types, H5 has 12 public skills and a race skill of each race, and the public skills are divided into main skills and 3 standard abilities and a number of special abilities under each system of skills, and the main skills have 3 levels, and only 3 can be selected to learn in terms of ability; Under the racial skill, there are 3 professional abilities and one unique ability (ultimate skill, the learning conditions are extremely harsh, and if you learn one wrong step, you will lose all your efforts), and the main skill has 4 levels.
H5 magic is divided into four systems: light, darkness, destruction, and summoning, divided into 5 levels, each department has 2 magic at each level, plus 4 adventure magic, a total of 44 kinds of magic;
After H5 enters the battlefield, it will enter a tactical arrangement mode, allowing the player to freely arrange their own side within a range of 2 columns (if they have a tactical ability, the layout range will be increased to 3 columns), at this time, they can still divide their troops and join forces, or even decide to let a certain team of soldiers not go to the battlefield. Perhaps it is a compromise for H4 players, although the hero cannot go directly to the battlefield, but can directly attack the enemy on the field very reliably.
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It feels pretty much the same, but the key to the change is the change of the map, which adds some other things.
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The 5 system is still good, but I like the 3 generations of race settings.
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The changes are quite large.
First of all, the picture has become 3D, which should also be the development trend of the times, everything is more refined, and the painting style is not bad.
Secondly, the worldview is reconstructed and becomes a dragon god world Yashan.
There are six factions (races) in the original version, so I won't introduce them all here.
The combat system began to blur the turn-based system, and the addition of a dynamic system, which is initiative, made the combat more flexible.
The backgrounds of Heroes of Might and Magic 3 4 5 are all different. >>>More
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1. If you are talking about how to learn magic, if a magic tower is built in the city, then the hero will automatically learn the corresponding magic as long as he enters the city, provided that the hero has mastered the corresponding magic skills in advance, such as wanting to learn"Hypnosis"Magic, the hero must master first"Grandmaster-level order magic"; >>>More
This can't be arranged, just after upgrading, there are 2 forms, the applicable battlefield situation, and the strength of the cooperation with other troops of the clan are different.