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YE and M5 are the difference between 5-layer boards and 7-layer boards, and it is difficult to find comparisons....YE has always been an arc ring board that needs to take the initiative to exert force, and M5 (imitation CL structure 7 wood) has an advantage over 5 wood in terms of bottom strength, ball speed, borrowing force to play, and other aspects....However, in terms of arc ring performance, it is difficult for 7 wood to achieve the overall deformation of 5 wood. Due to the weight and thickness of the horizontal play, it is difficult to compare with the 5-wood board (these are the reasons why golfers who play 5-wood have always used more than 7-wood...).A question of how to play. 7 wood is still suitable for fast attack has always been by the old man's youth, near the old style of fast attack)....The new version of YE has thickened the performance and is even better....3AYOUS unique structure (Ayous large core + Ayous thin force)....So Ye Dijin is already outstanding in 5 planks.
In fact, YE is not as soft as the legend (it is certainly not comparable to 7 woods, but the stay time and throughput of the ball with M5 arc are definitely not as good as YE)....The arc circle is more focused on rotation than speed. (I yeo also dropped it, use it back ye.)What you want is a pure arc +2 jump)....Your configuration is fine, it is appropriate to change the pull action (forward)....You must know that table tennis can only be stable before it can be murdered, and it is useless to be unstable with a fast light and a violent ball....
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The board of seven clips is used to changing, of course, it is not easy to change.
39 degrees is too soft, use ye at least 40
We all know that we need to take the initiative to exert force and exert great force, but what is force?
With the same force, you can rush and hang. The ball speed can be fast or slow.
But to hit ye, other boards must be hung, and ye can be rushed.
Because he is soft and eats balls.
But YE can rush, and the M5 will fly.
Your M5 can rush, and of course it will be soft if you rush again.
So it's you hitting the ball wrong. Isn't ye explosive enough?!
It is recommended that you hit the ball more when you pull again.
The rotation of Ye pulling the ball hitting 7 grinding 3 is more rotating than that of m5 hitting 4 grinding 6.
So, the essence of ye is, rush. It's not hanging. It's more hitting, not more grinding.
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If you don't rush forward or don't hang high, you will be less powerful than both.
If it's not inconvenient to exert force, it's best not to pull like this.
The effect of pulling the ball like this is definitely not good, I think you just need to think about it, it should be easy to understand, hehe.
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I remember seeing a screenshot of Geting pulling the ball before, and his hitting points were all under the table -
In this way, it should be what you said, the direction of pulling the ball is between high hanging and forward rushing, and the effect should be more violent, hehe.
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Why is it so powerful? You blindly rush forward with a high point. How is it half in the stage, Grandpa Cai also said that the arc circle of the forehand must be pulled towards the descent period.
Therefore, low-level shooting is the trend of the times, and the arc circle in the future is extremely targeted, and it is an active attack technique in itself, and it is impossible to copy the textbook!
The effect of your position pulling forward is to make the most appropriate move at the right time.
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Don't be limited to what kind of ball you pull, the most important thing is to use your skills wisely and beat your opponent in the game. Many techniques don't have a clear distinction line, like you said, if the racket is pulled at 45 degrees to the ground when you pull the ball, the question itself is of little practical significance. 44 degrees is a forward rush, 46 degrees is a high hanging?
I don't think there's going to be a hard line. It is recommended that the landlord still focus on improving the technology. I wish you a good chance of playing table tennis soon.
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That is, the high hanging is not high, the forward rush is not forward, there is no threat of the landing point, and there is no threat of rotation.
It's nondescript, it's nothing.
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Don't flip your wrists, let alone your elbows. The forearm and wrist should be relatively fixed, and the body should drive the upper arm and then drive the lower arm to hit the ball. Tell you why you can't flip your wrist.
If you flip your wrist, can you guarantee that it will be exactly the same every time? Let's say you hit the ball the last time you flipped to 80 degrees, and the next time you hit the ball, it may be 70 degrees and you hit the ball. It's very unstable to pull the ball like this.
The reason why a master can play countless rounds without dropping the ball is because people's actions are reasonable, standardized, and stable.
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That's not ye....It's soft carbon. Feel freaks.
It is recommended to give up your horizontal words, and use cl, birdie, violin, Li Ju, and Chen Jing are all good, very solid and straight board defense. It's rare. yeo,yo2,cl,wamu,these are relatively stable and can be played quickly。
Pure wood is very important. In fact, carbon is more important, if the carbon force is not good, the feel is very mixed, and it can even be said that it does not feel good. It is recommended not to play with carbon casually.
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Yasaka's Ye Yeo Sideka's Nano OC EG are all better choices, and it is recommended to see that it feels better according to personal habits!
Nano OC is better, pulling the ball is also good, EG feels very old, the feel is stable, YE feels that the control is OK, and the feel is better.
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I took a closer look at your hair is very similar to one of my teammates (school team) The control speed up work does not pull the arc circle and the force is not good, so the ball is very high The bottom plate is too hard, the control is not good, the power is not good, it is recommended to have two Butterfly Fukuhara Ai DHS Tianji 7 (the number of words posted on the mobile phone is limited, you can find the introduction on the Internet, it is very suitable for you).
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It is generally recommended to use Butterfly Kerber for power.
Power is easy to use with YE3D and nano OC.
The characteristics of the Kerber paddle are very stable. The force is not empty, it is very solid, it is not light or heavy, and it does not need too much force to attack in an all-round way.
Best match: Forehand Hurricane Three, Backhand Bus.
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Nano OC
Control: 67 Speed: 87
Layers: 5 Thickness: Weight: 80 3 grams (subject to the actual weight).
Performance: Offensive.
Base plate hardness: off
Nano OC, unlike ordinary pure wood boards, Nano Offensive Wood has an extraordinary ball speed. Especially when you reach a certain level of power, the arc of the ball suddenly decreases, and the speed of the ball increases significantly, tearing apart the opponent's defense with lightning speed. With it, you can even use a fairly gentle technique to easily penetrate an unglued hurricane and make it make a deafening sound. Easy to use and easy to exert force, evaluation: nano OC, anything is fine, nothing is missing.
With him and with OC, the style of play is different, with OC, you have to attack, you have to pull the ball, small pull big pull, pull the arc circle, pull the main pull, pull the combination of play, pull out the rotation, pull out the arc circle, and control the opponent with rotation.
You can pull it out, pull it to the opponent's backhand position, and then suddenly rush to the right position. And its pulling arc is low and the rotation is strong, but the nanometer can't pull out such a true taste, and it can't pull out such a strong cotton circle!
Use nanometers, as with eg-like. Grinding combination, hitting, hitting the speed of the past, momentum, grinding combination that has speed and rotation, nano borrowing force is good, the other party rushes a board over, or pulls a board, we have to adjust the angle, snap a little bit of the other party's rotation and power to bounce over, how cool. Holding the ball, nano should be better than OC, its only disadvantage is that there is no blue mark OC in the near stage attack or arc circle, so easy to play, such a spin, or such a good low arc.
Let's talk about the backhand again: the backhand nano is really cool, near the table rubbing, swinging short, picking, side twisting, reverse belt, the arc ball that comes out, and the reverse pull. Reverse belt, reverse shaving has nothing to say, especially his **, can borrow the opponent's strength and rotation very well, snap back with a snap, this board does play a nano high-tech, backhand hold, not bad at all, very cool, receive the serve, the opponent's forehand short ball pulls a board or cuts a board, which is similar to the blue mark, but the fast belt or fast pull is not as threatening as the blue mark, and then the ball is not good to pull the arc.
But hit a board and turn back, fast attack, the effect of this nano is better than the blue label, the forehand and backhand cutting effect is almost the same, the blue mark is sharpened, and the nano is sharpened.
But from the point of view of physical fitness, nano is still labor-saving, he can exert force and can also use force to turn back, while the blue label is based on force, and the physical strength is really unbearable, I think I still use nano.
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1. The configuration is only recommended for the right not expensive, playing for a few years, the wrong action has been formed, and it is very difficult to practice again, the recommended configuration: bottom plate Galaxy MC-2, online shopping more than 70, forehand neo hurricane 3, online shopping more than 60, backhand focus 3, online shopping more than 40. You don't have to make it expensive, and more than 300 doesn't make much sense.
2. If you have to rub the ball, it is recommended that when the ball jumps up and wants to fall, the racket type is slightly tilted back and cut down and pushed forward, if the arc is still high, then the racket is vertical and then try. There are many tips for receiving the serve, mainly relying on judging and adjusting your own racket shape and direction of force. The inability to pull the ball with your backhand can be considered to be caused by your action structure, the position of the ball touching the paddle surface, and too much impact.
The touch part should be on the upper edge of the paddle surface, if it is the lower edge because the friction distance is not enough to cause the ball to slide away without sufficient friction, pull down spin can not be in a hurry, it is best to wait and then pull, that is, to avoid the ball just bounced up when the most turning stage, pull the arc circle pay attention to explosive power, be sure to kick the ground and turn the body, hit the ball quickly close the forearm. You try it, it's better to provide more details and feelings to facilitate the answer.
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If you want to take table tennis as a lifelong sport, you should understand that the foundation is the most important.
These are the balls that can be easily handled by professional athletes on the field, but most of the time they can't be handled at all in your hands, just because you don't have enough foundation. So you can't play like an athlete, especially the curve ball play, to put it bluntly, it's who has solid basic skills, and it has nothing to do with what kind of racket you use. A good racket is:
As long as I hit the ball correctly and reasonably, the ball will definitely hit; And by no means, no matter how I catch it, the ball can come on the stage. Your current equipment is enough for you to use at this level, and you can change it when you are aging, at least consider upgrading the equipment after the power is finalized.
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Love Arc Circle recommends ye mad three moon (seems to be a little more expensive).
Receiving the serve, it shouldn't be easy to catch high under the side, it should be on the side, just block it, don't rub it, pull the ball with the backhand, start with the pluck.
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1. The choice of table tennis base plate is based on the style of play, as follows:
1) Near-Taiwan fast-break style of play--- In order to improve the speed of the ball, near-Taiwan fast-break players require the arc of the ball to be as low and flat as possible, so they mostly use techniques with less friction and more hitting, so that the ball can get off the board faster, such as: fast, fast, fast, bounce and smash and other offensive techniques. This requires the sponge to be softer, thinner, and the bottom plate feels firmer to hit, so players usually choose a seven-layer plate or a thick base plate with a thickness of more than millimeters.
2) Arc circle fast attack type play--- arc circle fast attack style requires the unity of rotation and speed, so the combination of friction and smash is mostly used"Whipping"Offensive techniques, such as: picking, pulling, tearing, reversing, wiping, skimming and other techniques. In order to ensure that you can get sufficient friction and bounce speed when hitting the ball, the selected ball wrench should not only have enough depth to eat the ball, but also have enough strength.
Therefore, athletes mostly choose a single wood thick board (about millimeter) or a thin (millimeter) five-layer bottom plate with softer wood and good elasticity.
3) Fast break combined with arc circle offensive play--- fast break combined with arc circle offensive style requires the selection of a board that is suitable for fast attack and can pull the arc ball, which is used for the combination of fast break and arc ball. People who use more arc balls should choose a five-layer base plate with a softer feel and thinner thickness, while people who use more fast-break technology need to choose a harder and thicker seven-layer baseplate.
4) Attacking and slashing combined play--- The base plate selected for the combined attack and slashing play usually has a larger board surface, so that the cricketer is softer and has a longer time to control the ball. The board surface is more so that the center of gravity of the ball is moved forward, which is also conducive to the force of hitting the ball off the table.
Therefore, athletes prefer a thinner (mm) five-layer baseplate.
2. Configuration suggestions.
According to your requirements, deplay is recommended
sensov33308。Its technical indicators are as follows:
Elasticity: Control.
Layers: 5 layers.
Weight: about 75 grams.
Control: 10 Speed: 5 Plate Thickness:
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How to identify the quality of a table tennis racket?
Feel for yourself, the elasticity of the sea surface of the racket is different, and the difference is very large, the beat with large friction is easy to rotate, and the landing point is easy to control, but the speed is slow; The speed block of the racket with low friction, such as the positive glue, and the ball that goes out. on the market.
There are a lot of medium-elastic beats, just to find a suitable coordination point between these two aspects to adapt to different people.
The elasticity, friction, and sticking time of the racket determine the individual's technical style and basic movements, and you should rely on your own habits to choose.
Give me Wang Liqin's beat, I may not be able to play well with my 100 yuan beat.
A table tennis racket consists of three parts: the base plate, the sponge, and the rubber. Starting from these three aspects, you can basically grasp the overall quality of the racket.
Base plate: When looking at the quality of the bottom plate, first see whether the bottom plate is flat, you can put the bottom plate flat on the glass plate, and gently click the upper and lower left and right parts with your fingers to see if the bottom plate is shaking. If the shaking is large, it means that the bottom plate is uneven and is an unqualified product.
If there is a slight shaking, it is normal. Secondly, hold the racket handle in one hand, bend the index finger of the other hand, and use the knuckle to knock on all parts of the bottom plate with uniform force, if the sound is basically the same, it means that the elasticity is uniform; If there is a large difference in sound, it means that the elasticity is uneven.
Sponge: First of all, see whether the sponge appearance has obvious cavities or impurities, and then press down with the middle finger, the sponge with a hard feel is generally faster, and the speed is slower, but regardless of the hardness and softness, the fingers should have a certain ** feeling when pressing down, if there is no such feeling, it means that the sponge is of poor quality.
Rubber: First of all, we should see whether the color is pure and bright, and whether the color is uniform. Secondly, the positive glue to see whether the pattern on the tooth grain is clear, whether the tooth grain size, row spacing gap is uniform; The most important thing to see is whether the leather surface is flat or not, but it is not good if the glue is too large.
Generally, it can be identified as follows: put a table tennis ball on the table, press the racket on the ball, and then quickly lift it, at this time, if the ball has a feeling of being lifted, it means that the rubber is good, and the rubber friction is large, and it is easy to make rotation.
Ye is completely okay, this can be said to be the best equipment for practicing in the arc stage, there is no one, with crazy 3 rubber, it can be said that this equipment can accompany you for a lifetime. But remember, technology is king, and no matter how good the equipment is, if the technology is not at home, it will be in vain. There is also a sub-version.,It's recommended to buy the Japanese version or licensed.,**It's not much worse.,Don't buy the European version.,The quality control is too poor.。
Reminder: In table tennis serve, the speed is basically proportional to the spin, that is, the faster the speed, the more urgent you serve, and the weaker the spin of the ball. And you send some slow balls near the stage, then you can swing out the spin**. >>>More
First, when pulling the ball, it should be friction and impact, not just friction. >>>More
Haha, I'm actually good at pulling the ball, generally, I'm afraid that I will deliberately let the other party hold with me, in fact, when pulling up the ball, you can have half of it, it should be very important, when I deal with a player who can pull the ball, of course I can't hit hard If you can hold on, I suggest that you don't want to beat the opponent to death when pulling the ball, so easy to make mistakes, be patient, you are not good at pulling the ball can be short, for me, if the other party gives me a short, I am very speechless, Still, I've made my opponent passively hold on to me. Hee-hee, so, to practice the basic skills below, by the way, the basic condition for dealing with the ball puller is the footsteps, must move in an orderly manner, swing the board fast, it is best to occupy the near and middle platform, so that you can mobilize the other party, remember, it is the near and middle platform, because the opponent often plays the ball very fast, if you occupy the near platform, it will be difficult to receive (some with a forward rush) to judge the direction of the ball even if you are ready to swing the racket to adjust the ball! That's all there is to it.
First of all, the so-called pull ball, the ball must come out by friction, so the ball must be very spinning, and it is running forward, and it flies as soon as it is blocked. >>>More