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Everyone knows the output methods of thieves, but some are high and some are low, it depends on the details.
Let's talk about stabbing first. You say that you play more than 3000 stake bosses such as icc 4 5 6 etc. That's really low.
If it's a sports station, this version of the assassination really doesn't have an advantage, and it's much better.
The details of the cycle are known, so I won't talk about it, but are you poisoned by 60 or 70 points of energy and then take one or two damages?
Are you triggering the buff with enough energy to deal damage or poison? Does it disappear when bloodthirsty (which increases the energy of a buf) and then destroy it to continue the poison cycle?
P.S. Rogue is a very team-based class and you have to grasp the growth of energy so that you can improve significantly. Don't use your skills in one go, be rhythmic.
Hope it helps.
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When I was playing WLK, I always thought that a thief hit only needed 313 to be enough. In fact, you can see for yourself that there are still many misses.
I re-played a thief.,4900+gs when I played assassination.,First of all, it's a hit.,I piled up to 515.,Rapid 300+.,The crit is not high.,It's only 33%,Accuracy 18 18 Attack Strong 3500+ Obviously,Your hit is greatly insufficient.。
Melee combat such as DZ is the most significant class to enjoy buffs, and it is normal to play around 2000-3000 in dungeons. 25 people have to be at least 4500-5500+.
The assassination output loop is because the finishing skill can reset the cut, so the cut only needs to be put once at the beginning. Throat locking, cutting, blood, mutilation, poisoning.
Personally, I don't think the output loop is too demanding, and when you play to a certain level, these plays are natural.
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Hit 17% of your first choice! Then there is the attack strength, and when the attack is strong, the damage will naturally go up, and then there is the rush. It's only time to get to the crit.
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When I play the treasure trove boss when I am small 3800gs, it can still be 3700 ah.。。。 You hit overflowing, or pile attack strong, concentrate + thicker + blood hunger + cutting + destruction + poison, what do you use? Why do I feel strange, no matter how bad the technique is, it will cost 4000+ dps.
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1. Your GS is low, and you are not suitable to be a battle thief. If you insist on being a battle thief, then, you must match the standard, if there is 800 broken without buff and no gems, then your gems can be stacked and cracked, if there is no 800 break, you will pile up the gems with agility, because the income of agility before 800 breaks is higher than that of cracking.
2. Output cycle: continuous cutting (no matter how many stars there are, as long as there are 3 seconds left on the boss to cut the cut). Then it's time to release the big skill (be sure to note that the kill must be released when you have a high AP and when there is another DZ to blame you).
It is recommended that you use the finishing move first with Piercing Bone now.
3. Glyphs: Big Glyphs: Shadow Attack, Killing, and a look at whether there is a dz in the group, if you and Wang Ye accompany him to complement each other, you will use the graft to be stupid, if there is no dz, then you will use the piercing glyph.
4. Choice: The lifeblood of the battle thief lies in**, so the main hand must be a high-damage and high-second damage ** (the slower the speed, the better). The faster the off-hand, the better.
5. Poison selection: main quick effect, secondary fatal.
6、SP selection:The SP of the battle thief is best to passively trigger the SP,The SP that is actively triggered is not very good.,It is recommended that you have 3 collocations:(1)258 Verdict + Will (2) Holy War Emblem + Thor Verdict (because there is no SP.)
So it can only be like this) (3) Thor + Judgment . This combination (1) is currently the most powerful combination, (2) is a sp match without will, and (3) is a match without will and no holy war. In short, it's best to be an auto-triggered SP.,Don't let your hand click on the SP that's the best.。
7. Loadout: As mentioned earlier, about cracking and agility, then here is your standard attributes: 1. Hit:
Stack to 315 without team buff (it is recommended to maintain this value), 2. Accuracy: Combat Z rarely considers accuracy, but generally cannot be lower than 20 (I stacked to 26). 3. Critical hits:
No buff to keep 40%+ violent, 4, AP: no buff is best in 4500+ (of course, now your equipment can't work, but it's best to keep it at 4000+ and other attributes don't waste caution). In short, armor piercing is decided according to the costume, and armor piercing is not a god!!
8. It's just to look at the face!!
9. Gemstones, FM is the best, don't save this money.
10. Have a good relationship with the blood DK and let him give you crazy!!
11. In short, the battle thief has high requirements for equipment, so you can decide for yourself!
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The battle thief has high requirements for the stupid equipment of the laughing friend.,GS is low and can't meet the hard standard.,Look at what your armor-breaking value is.,Hit to 800 next to the side to be comparable to assassination.,There are good jewelry.,It's recommended to go to NGA** to see the essence sticker.。
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Did you do it yourself?
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Hit overflow, inaccurate hits are divided into poison hits and white hits, because the destruction thief has 40%+ damage from poison damage, and poison hits are 315, before the poison hit is full, the hit is the first attribute.
Precision (priority): Full accuracy 214, panel 26 26 is enough. Precision can reduce the boss's dodge and avoid the misses of the skill.
AP (Stable Improvement): Under the premise of satisfying the poison hit and accuracy, there is nothing wrong with stacking AP, AP EP is the highest most of the time, and the growth is stable, and the adaptability is relatively rapid (after No. 8 hotfix, the AP bonus received by poison is reduced by 10%, but AP is still one of the best attributes of the destruction thief, and it will not be wrong to continue stacking AP before the average level of the whole body equipment is below 258).
Rapid (quantitative change produces qualitative change): The stool is cautious about the growth attribute, under the premise of double fast, slightly better than AP (after No. 8 hotfix, the income of the rapid is infinitely close to AE, it is recommended that after 4500AP (this line is an approximate range), the income of the heap of rapid will be greater than that of AP) Agile (the choice of attribute flow): Agility is the favorite of many thieves due to the bonus of the king, as well as the simultaneous promotion of AP and violence, But Brother Zao's agility is actually not as good as the rest of the armor-piercing crit and strength (10 attributes, breastplate enchantment) pure soy sauce attribute due to the modification of poison, the general poison damage accounts for more than 40%, so on the premise of full hit accuracy, AP is greater than or equal to Rush, and the rest is second.
**Double fast is better (personal feeling), chaos is actually not much different, double fast dagger poison damage is high, double slow damage is high, all good. The quick-acting off-hand of the main hand is deadly, the enchanted main hand is berserk, and the off-hand is black magic.
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The main hand is fast-acting, and the deputy hand is causing jujube scum. You hit too many hits, just 315 meets the standard. Accuracy is not enough, 26.
Critical hits ignore it, and it is better to be able to change haste. Start to twist the throat, on the hunger and thirst, hang and cut, and then one by one destruction and one poisonous wound or Zheng Huan, pay attention to the patch of the rock song hunger and thirst.
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Accurate 26, how much do you ap, get a 4100-4200, the higher the better, the premise is that the rest is satisfied, the hit currently depends on your GS, a little too much regimental town debate, 380-420 or so life brigade is very collapsed and good, and then add the hit bar when the equipment goes up, ** the main slow and the deputy fast.
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It depends on whether you have learned all the skills, and the other ** is the main slow and the vice fast. There is a key point in destroying thieves, which is 3 or 4 stars, so they use poison to repent, instead of waiting for 5 stars. Beat the wooden eggplant and try to defeat the pile.
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