What is the best skill for a mechanic at DNF?

Updated on Game 2024-05-01
11 answers
  1. Anonymous users2024-02-08

    Fancy Archery --Knee Hit lv 5 |Float Bomb lv 1 |Treadle Lv 1 |Roundhouse Kick lv 5 |Get up and spin and kick lv 1 machine --mechanical revenge lv 10 |EZ-8 Self-Destructor Lv 20 |EZ-8 Delayed Self-Detonation LV 1 |Mechanical Improvement lv 10 |Mechanically detonated Lv 10 |Camouflage lv 5 |EX-S Viper Cannon Lv 1 |Air Combat Machines : Storm lv 13 |Airdrop Support lv 11 |Song of Fighting Spirit lv 6 |Gaiboga's Fist lv 2 |RX-78 Pursuer Lv 20 Rounds --G-14 Grenade Lv 1 Heavy Firearm --Sniper Rifle Lv 1 |M-137 Grimm Machine Gun LV 1 |BBQ lv 1 Universal -- Ancient Memory lv 10

  2. Anonymous users2024-02-07

    Mechanical Bonus Technique Recommended Bonus Description.

    RX-78 Chaser +Full Auto-Tracking, Area Damage, the only robot that can be summoned in the early stage, EZ-8 Self-Destructor + Full Non-Movable RX-78EZ-8 Delayed Self-Detonation +1 Mechanical Improvements that can turn the 3-second timed EZ-8 into a 30-second mechanical improvement +Full Increases the power of our robots on the same map, airdrop support + Full Air Strike, Crossfire is mandatory.

    EX-S Viper Cannon +4 Auto Cannon, will also self-detonate, brush map PK Compulsory Aerial Mechanics: Storm + Full Air Strike, Crossfire Compulsory Mechanical Detonation +3 Detonate the surrounding RX-78 and EZ-8 camouflage SP remaining + PK support skills.

    Mechanical Revenge sp remaining+ Same as above.

  3. Anonymous users2024-02-06

    RX-78 Chaser.

    Full EZ-8 self-destructor.

    Full EZ-8 delayed self-detonation.

    1. Mechanical improvement.

    0 airdrop support.

    Full EX-S Viper Cannon.

    3 Aerial Machinery: Storm.

    Full mechanical detonation.

    3 camouflage. 0 mechanical revenge.

    sp remaining+

  4. Anonymous users2024-02-05

    Chaser, self-destructor + full.

    Mechanical Detonation + Full (see the rest of the SP) Viper Cannon +5

    Aerial Machinery + Full.

    Airdrop Support + Full.

  5. Anonymous users2024-02-04

    The little robot is fully charged and detonated.

    Just add 12 to the rest, I have the number of the sky set.

  6. Anonymous users2024-02-03

    PK plus points.

    Mechanical improvements. Full of pursuers.

    Full of self-destructors.

    Full mechanical detonation.

    5 Warthirsty Chasers.

    Full of camouflage does not learn the rest.

    Add to out skills.

    level skills and.

    Level 30 can add a point.

    Floating bombs are full of force.

    Knee hit: 5bbq plus 1 point.

    Grenade full. Silver Bullet 1 point.

    Unyielding will. Full crouch for 1 point, full of ancient memories.

  7. Anonymous users2024-02-02

    bbq+1

    Grenade +1 full EX small robot.

    Full of EX self-destructors.

    Silver bullet plus or not.

    It doesn't matter. Detonate +3

    Snake Tail Cannon +2-4

    Casual ancient memories.

    Full of mechanical improvements.

    Full Mechanical Revenge +1

    Mechanical Wind Blast. Full.

    Airdrop Support + Full Awakening Take Your Time

  8. Anonymous users2024-02-01

    RX-78 Chaser, Class: Must be full.

    Mechanical Improvements, Level: Must be full.

    Fighting Song, Level: 0

    Camouflage, Level: 0

    Airdrop Support, Level: Must be full.

    Mechanically detonated, level: 5

    Air Combat Machine: Storm, Level: Must be full.

    EZ-8 Self-Destructor, Class: Must be full.

    EX-S Viper Cannon, Level: 1

    EZ-8 Delayed Self-Detonation, Rating: 1

    Gayboga's Fist, Rating: 1

    Add the remaining sp and use it to cheat mm!

    G-14 grenade, level: 10

    Ancient Memories: Level: Full.

    Stealing skills: Must learn to block (the first shot is a physical attack, but the second ** is a magic attack, so the machine is very advantageous!) Magic** Marked blood! )

  9. Anonymous users2024-01-31

    Fancy stepping on the first level (brushing is very useful) fancy skills are helpful to the machine, but I feel that the risk is too big, the profit is too small, the mechanical blood is less, and one of your misses will die. Although you can do a maneuver when someone else is chasing you, you don't think about it, your maneuver t does not open the distance, but shortens the distance. There's no need to block him, break his moves, continue your trivial moves, and find an opportunity to put the robot to detonate with the thunder in your hand and the fluent back jump.

    It's definitely better than what you would have if you took the risk of being a man who broke him.

    Mechanical RX-78 add-on. Full.

    EZ-8 self-destructor. Full.

    EZ-8 delayed self-detonation level 1.

    EX-S Viper Cannon Level 10. (The damage of the brush is still very cool.,Some images.,Mechanical cows.,If you want to brush it yourself.,Add it.,PK can also contain the enemy.,Look at where you put it).

    Up to level 5. (I think that the role of this skill brush is not to fight, mainly PK air harassment and contain the enemy)

    The airdrop is full. (The skill PK with the highest mechanical brush output damage, I feel that if you release this skill, you will win half).

    Detonate level 3-5 (I add level 4 mechanical eating pose).

    Mechanical improvements are full. Camouflage level 1 (for farming only).

    Mechanical revenge full. (My fashion plus one level equipment plus two levels, so it's level 13 mechanical revenge, basically, if someone else hits, you'll put a robot cd, interval 7 seconds, PK is very practical).

    Awakening skills (I add one level, just look good.) )

    A few friends brushing together must be more interesting than you pk winning a set of combos, is the game just for entertainment?,The machine threw the snake cannon airdrop.,How to brush the machine.。 It's also very annoying to say that snake cannons and airdrops cooperate with PK. In the later stage, there are really few people who are willing to add mechanical brushing, which is a little better than roaming.

    Bullet Thunder is full at level 10 (PK is very important, and the skill brush map is also very useful).

    Heavy firearms (I don't feel that there is a skill that is good for machinery).

    Steal the first level of the sniper rifle (the skill that must be learned by the mechanical PK is mainly used for harassment).

    Universal Ancient Memories are full. Skip one level back.

    The machine himself thinks that playing is the consciousness of positioning. There's no need to add those physical skills, you move well, it's difficult to catch you, and you don't need to use skills such as spinning T to break the move. Of course, you have to think that you use physical skills to fight, maybe because of one of your misses, the fragile little body of the machine hangs.

    Even if you can play perfectly, the level you add is so low, and you won't hit much blood, so there's no need to risk that trap, in fact, to prevent being caught, the back jump is very good with the move.

  10. Anonymous users2024-01-30

    I'm going to talk about the all-around plus.

    Chaser, Self-Destructor, Mechanical Improvement, Airdrop Support, Grenade, Ancient, Gundam--- All Full Detonation +4, Delay +1, Viper +1, Sniper +1, Light Bullet +1, Trample +1, Fist +1, BBQ +1 (including front) PK with grenade + BBQ + Viper + Double Storm brush with Gundam, as long as the machine can run, it is very strong!

  11. Anonymous users2024-01-29

    It's actually quite easy for the mechanic to add points.

    Mainly to improve the ability of the robot (and a little waste).

    The two divisions of automatic and self-detonation must be filled.

    This is the main method of attack of the machine.

    Needless to say, mechanical heating up.

    The "oil" of robots

    Mechanical detonator "engine".

    It is recommended to add a few levels so that it can be detonated at long distances (the mechanics are very fragile) as for the high platform and the Gundam.

    I can't recommend it much.

    Just add 1 level.

    Let's see how it goes from the air.

    The attack power of the machine comes from intelligence.

    So it is advisable to use automatic guns.

    Add as many ancient memories as possible.

    As for physical arts. It's a simple knee kick out of BBQ

    Machine Gun +1 Instant Kick +1

    TMS +1 Float Shovel +1

    +1 for aerial shooting

    Xiangyue also recommends +1 (for escape).

    SP is definitely enough.

Related questions
13 answers2024-05-01

I agree with the adventurous snake upstairs, but he should tidy up his skills like he did on the second floor.

18 answers2024-05-01

Chapter 5 Machinery doesn't make combos, even if it does, it's relatively clean and neat, such as roundabout kicks, throwing down thunderbolts, double storms, floating shovels, BBQ, and double storms, all of which only need some basic skills. >>>More

8 answers2024-05-01

...You can't beat the cheap soul with machinery.。。 It also said that it was afraid of the Raptors... Oh, my God... Can you live with your hands in vain? >>>More

11 answers2024-05-01

Landlord I'm also playing female mechanics I'll give you a 100% pure brush point If it helps you Profession: [Mechanical Heart]. >>>More

6 answers2024-05-01

Watch out for positioning! The opening is loaded with mines. Use thunder to levitate the opponent. >>>More