-
It's good that you have this idea 1First of all, because the catalytic god stone is a very cost-effective thing, plus blue plus blood, back to blue, and back to blood, there are 2Time synthesis is not expensive, and this early stage is just right for the wandering of Casa top 3
Get out early You can fill the time as soon as possible Generally, it is not recommended to go out of the hat first unless it is very tailwind Playing League of Legends must pay attention to creating the highest value with the least amount of money Save every point just like in real life What do you think [League of Legends Fan Group] is at your service, if you have any questions, you can continue to add questions Please confirm in time Thank you.
-
Time plus blood, blue amount and magic strength, especially suitable for heroes who want to rush into the Void, a high-consumption demon, so time first If you have any questions, please ask, if your problem is solved, thank you!
-
You have to know that Cassadine is a melee mage. His R can help him move well, but without blood, Cassadine will be killed in a teamfight. Therefore, the early time can be used in team battles and laning, and there is a good consumption ability.
Cassadine is not a very explosive mage, so it is not recommended to play two or three Dolan directly with a bare hat. In this way, the mid-term team battle is untenable. So, it is advisable to spend time in the hat first, in the ice stick, in the void.
This is the costume of God.
-
Because time can provide a certain amount of mana, the void gank is very magical, in fact, the main thing is to catalyze the divine stone, because every time you upgrade 1 level, it will give you blood and magic, so that your ability to rely on the line is very strong. The behavior is helpful to the landlord, hope, thank you
-
He is a melee mage. It shows that time dies slowly.
-
He's brittle. And it's very lacking in blue. So it takes time first.
-
In the early stage, the main line is supplemented, and one more is made up as much as possible. 、
It doesn't matter if you can't make up for it with q.,Just pay attention to controlling the amount of blue.,Don't be an opponent who wants to kill you, but you don't have a blue turn back to throw a skill),The line non-strong blood grinding mage has room to be more qq opponents.,It can make the opponent mage hero uncomfortable.,If you have the chance, you can kill it.。
When you encounter a strong line hero like the snake girl, you don't have the help of the jungler, so let's make up for the knife-. -
Before the start, it is estimated that the possible mid-laner heroes on the opposite side will be brought out of the door.,Like a lot of mage heroes in the lane, I will choose sapphire + blood bottle.,Compared to the gold balm, it's shoes + 3 blood.,But in this case, the advantage of the line mage will be smaller, but the line physical AD remote will be more effective)
Skill plus points:1 level q,2 level w,3 level e or q (if you fight the jungle to catch people, you don't have to think about it, it's also e.,then point q is better to suppress people) level 4,5 level,depending on the mood point level 3 q or 2q2e,The problem is not very big。。 Level 6 is definitely a big move.
The current mainstream style of play is the core equipment time staff.
When I first went home, I tried to make a boxed lunch, so that the battery life was greatly enhanced.
If you continue to choose the lane after level 6, kass is a nightmare existence for the enemy line mage, and R past a set of QE (skill connection must be fast!) ),The other party was silent.,Can't effectively fight back and run back.,So back and forth a few rounds on the other side of the other have to go home or soar.。。
About the blue buff:
If you choose level 6 and go directly to catch people.,Tell the jungler hero.,The second blue buff is going to be left to you.,Then,It doesn't matter.。。
About talents:Attack talent out of the ultimate skill,(I won't elaborate on the specifics.,Anyway, it's only about strengthening spell damage).
The general talent is enhanced at buff time. (There is a saying that kass with blue buff and kass without blue buff are two heroes altogether).
About Summoner Skills:
Individuals generally like to bring ignition, flashing.
kass is a hero who is very difficult to kill.,But I'm very afraid of controlling skills.,Later team battles.,R goes in and flashes out a set of skills in an instant (of course, the skill is definitely not to smash the meat shield),This process can be completed in a few tenths of a second.,The opposite side generally doesn't have time to control you.。。 (Of course, if the situation is more favorable, for example, our Ah Mumu opens the ultimate - it's okay to flash in and not come out and cut people directly.) -
-
I'm also just playing.,I didn't do anything before level 6 of the void.,You'll find this.。 So I go out basically a ring.,Buy ordinary shoes before level 6.,These two outfits haven't changed.,After judging whether it's a tailwind.,If you're downwind, you'll be able to fight 860 or wait until 1600 to buy a stick.,At this time, the void w+r+q+e can basically beat more than half of people's blood.,After that, out of the killing book.、Hat、Time (void),Ice fights I feel dispensable; If the wind is against the wind, the lunch box will be out, and the law of 860 will be strong, and the law will be strong slowly. The killing in the late stage of the void is very fierce, but because it is crispy, you must pay attention to the hero's positioning, and it is difficult to operate.
I'm currently level 17.,Talent is the main plus spell.,It's not very good at adding.,Runes listen to friends' level 20 and then get it.,It's basically a magic strong and cooldown.。
-
The Void Walker must develop steadily in the early stage, and the mercury will prevent the enemy's control, and it will be invincible after level 16.
-
In the early stage, the replenishment has developed to level six, and after having an ultimate, it can quickly deal damage.
-
Playing Cassadine is very simple, and by mid to late game, it's just crazy rrr. Of course, it also has to cooperate with QWE skills, Cassadine, a hero, has no combos, and can fight as much as he wants.
The Void Prophet is a current version of the more powerful mage assassin-type wandering hero, and to play him well, you need to have a ganker heart. To know when it's time to go **gank. In the early stage of the void, most of the situations can press the opponent to fight. >>>More
Cassadine the Voidwalker is a special hero, he is a melee mage with early physical abilities. >>>More
【Metal Master】
Hero advantage: A road fighter, with a strong ability to consume the hegemony line, team battles can cause a lot of aoe damage, and after getting the soul, it is an anti-heaven level existence that can determine the outcome of team battles. The energy brought by the skill to itself can withstand a lot of damage, and its own survivability is also very strong while outputting power. >>>More
Generally speaking, 80% of the low-end game Akali can carry, because most of the mid-laner mages on the opposite side will give up buying eyes for the sake of outfits, plus you are a no blue hero, level 2 you have a good ability to lay the line, level 6 can have a strong chase, play crispy mage basically a set of combo seconds, the disadvantage is that if the opposite crispy move is good, always hide behind the half meat, so that even if you break through the past, you will be left with restricted skills and taken away, of course, there is no eye on the opposite side of the Kaixia array, But I believe that the opposite side will not be stupid 13 to have Akali on the opposite side of his own eyes, and the effect of Akali playing half meat is very unsatisfactory, and the output is extremely weak after a set of combos, so it is ideal to play Akali to end the battle in about 25 minutes to 30 minutes, too early and too late are not conducive to Akali's output in team battles. >>>More
The void generally suppresses a lot of mages, and the effect is particularly good, but it is particularly difficult to get started, there is a feeling of EZ, and if you use it well, you can restrain the output of most mages, and the big move of the small law is different from the mage who is strong in the stack, its highlight is the silent control, slow down, and the flexibility of the ultimate, R is used well and kills as you go, and millions of troops have been in the middle, and the leaves are not touched. >>>More