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Glory of Kings Daji Quick Outfit: Arcane Boots + Staff of Reverberation + Erudito's Wrath + Mask of Pain + Book of the Sage + Staff of Nothingness.
1. Daji has a common problem with all mage heroes, that is, the movement speed is too slow, which affects the team's support efficiency.
2. The Staff of Reverberation and Erudito's Wrath are Daji's core equipment, although it is not expensive, but after it is made, it can make Daji's skills drop a crispy skin in a second, which is still very terrifying.
3. The Mask of Pain enhances Daji's spell attack and spell penetration, especially when facing tank heroes, this equipment is particularly important.
4. The Book of the Sage and the Void Staff are the core equipment of Daji, and the Book of the Sage and the Void Staff not only improve Daji's spell attack, but also improve Daji's survivability, which is a necessary choice for Daji's later output.
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Outfit recommendation. Arcane Boots + Holy Grail + Erudito's Wrath + Staff of Reverberation + Staff of Void + Book of God Eater.
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How to outfit the glory of kings? I hope this Honor of Kings Daji outfit order recommendation can help players and friends who are playing Honor of Kings.
Early Equipment]: Spell Book + Alchemy Talisman + Boots of Divine Speed.
In the early stage, Daji mainly strengthened spell damage, using 1 skill to clear soldiers and replenish swords, alchemy talisman to increase spell redress and recovery, and shoes to increase movement speed.
Mid-term Equipment]: Holy Grail + Stick + Belt of Strength + Arcane Boots.
The Holy Grail is a must-have equipment for many mages in the middle of the term, reducing skill cooldown, increasing spell recovery and spell defense, increasing the strength belt by 1000 HP to make Daji not easy to die, and the big stick makes Daji's mana power be well increased.
Final Equipment]: Erudito's Wrath + Reverberating Battle + Staff of Nothingness + Staff of Frost + Arcane Boots + Holy Grail.
Erudito's Fury, Reverberating Battle, Staff of Nothingness, and Arcane Boots greatly increase Daji's spell output and spell penetration, while the Frost Staff increases the health of the blow while passively slowing enemies, allowing Daji to effectively hunt down enemies with Blood.
Equipment Analysis]: Daji's skill damage is obvious, so you have to choose some equipment that penetrates spells and spells, and then Daji's 1 skill has a long range, and at the same time, 2 skills are controlled by the hall stall, and in the selection of equipment, you can increase Daji's movement speed, or reduce the enemy's movement speed equipment, to help Daji chase and kill.
As a hero based on the glory of kings, Daji has excellent magic skills and control, and is a rare teammate in the team.
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King of Glory Daji gameplay skills and outfit introduction, I believe that many friends are not very clear about this piece, and then I will introduce you to the King of Glory Daji gameplay skills and outfit introduction, interested partners can come to learn about it.
1. Gameplay skills:
In the past few seasons, whether it is a god player or an ordinary player, playing Daji is nothing more than bringing two skills, one is flashing, or the other is rage.
1.Band flash.
Daji belt flashed, the main idea is to develop obscene in the early stage, and you can join more groups in about ten minutes, and grab the crispy skin on the opposite side. Daji with a flash must learn to squat patiently in the grass, waiting for the opposite crispy to take the bait, the distance is not enough to flash the second skill, if you squat to someone but a set is not seconds, then flash and escape. As for how to judge whether the opposite hero Daji can set a set of seconds, it depends on the defense attributes and outfit of the opposite side, and if someone chooses to come out of the witch on the opposite side in the later stage, then Daji will choose to cooperate with his teammates to kill, and it is unlikely to eat alone.
2.With rage.
Now many short** platforms will have some happy gameplay with Daji with rage, and the damage is super high, so is this really the case? After my personal experiments, Daji with Berserk is suitable for the combination of Zhongfu linkage, because Daji's damage is indeed very objective when he opens the berserk, and even the basic attack damage is very high, but, the big problem is that Daji has no displacement, so, if there is an auxiliary cooperation such as Sun Bin or Da Qiao that can help everyone quickly support or escape, Rage Daji is also very comfortable to play.
Here is a recommended set of builds and inscriptions, and the win rate is still very high after use.
Loadout: Inscription: 10 Nightmare + 10 Harmony + 10 Heart Eye.
3. Problems to pay attention to when playing Daji.
There are still a lot of problems to pay attention to when playing Daji, and here are the main points to mention:
1.The order of skill combos is 231, instead of **lit up**, you must know that everyone is also passive, and the damage output by blindly pressing the skill will only be greatly reduced.
2.Daji is not suitable for joining the group in the early stage, and he will develop steadily, and he will be able to set a set of seconds in the later stage.
3.The heroes who restrain Daji mainly include Zhuang Zhou, Sun Bin, and Miyamoto, who are free of control and domineering.
Well, knowing the above, I believe that your Daji will not be called a "brainless hero" by his teammates, but can be a "scheming" mid-laner who leads the whole field and outputs power.
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1. The best thing in the outfit is to come out with shoes first, and Daji's shoes recommend the Secret Law Boots. With +60 movement speed and +75 spell penetration, movement speed is still important.
2. Then the Staff of Reverberation, when the skill hits, it has a small range of **, causing spell damage, and the cooldown time is 5 seconds.
3. Then go to Erudito's Wrath, this skill can increase 240 spell attack, and at the same time increase passive spell attack by 35%. Under normal circumstances, Daji has a stable development in the early stage, and when this equipment is ready, he can basically make a small wave.
4. Next, we need to look at the battle situation, and under normal circumstances, we will wear a pain mask. +140 Spell Attack, 5% Cooldown Reduction, 500 Max Health.
5. The Book of Devouring Gods. The biggest benefit of this equipment is that it adds 800 maximum health to the 180 spell attack and 10% cooldown reduction. This also means that on the basis of having blue, Daji can rely on the outbreak of one or three skills to achieve the effect of replenishing blood without returning to the city.
However, according to personal experience, it is better not to have an outburst in the early stage, because it is difficult to have an outbreak and it is not conducive to development.
6. Daji's last step is to recommend the Book of the Sage, add 400 spell attacks, the only passive engraving, and add 1400 maximum life.
7. But when the opponent appears on the other side with a hero such as Chen's finger biting gold, which is more fleshy and regenerates health, it is recommended to outfit as: Boots of the Arcane - Staff of Echo - Erudidito Fury - Nightmare Fang - Mask of Pain - Book of Devouring God Book of Sages.
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1. Boots of Swift Steps + Staff of Reverberation + Erudito's Wrath + Mask of Pain + Staff of Nothingness + Book of Sages.
The support speed is very fast, you can easily move around to help your teammates, and you can deal very high burst damage.
2. Arcane Boots + Staff of Reverberation + Erudito's Wrath + Book of the Sage + Radiant Moon + Book of Devouring Gods.
It alleviates Daji's blue deficiency system settings, and most importantly, it can also reduce the CD of skills.
3. Boots of Swift Steps + Staff of Reverberation + Erudito's Wrath + Book of the Sage + Book of Devourer + Staff of Nothingness.
The support speed is fast, and there are also spell lifesteals with strong sustained combat ability.
4. Boots of Resistance + Staff of Reverberation + Erudito's Wrath + Witch Cloak Demolition + Void Staff + Radiant Moon.
The witch cloak can prevent mages with high bursts on the opposite side, and can be used to save lives when it is critical.
5. Boots of Swift Walk + Staff of Reverberation + Tooth of Nightmare + Erudito's Wrath + Staff of Void + Radiant Moon.
It is a good way to limit the high health regeneration of the opposing hero, and the Closed Defense deals high damage by limiting the health regeneration.
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The glory of the king Daji has been recommended for the six gods:
Six Divine Outfits: Boots of Swift Steps + Staff of Reverberation + Erudito's Wrath + Mask of Pain + Book of Devourer + Book of Sages.
Early loadout: Boots of Swift Walk + Staff of Reverberation.
Analysis: The boots of the swift step increase Daji's movement speed, and Daji's damage in the early stage is insufficient, so he can't take away the enemy in one set, so Daji in the early stage can use the movement speed of the shoes and the stun of the second skill to flexibly support the upper and lower teammates and reduce the pressure on the upper and lower teammates.
The second Staff of Reverberation increases the strength of Daji's spells, while also increasing Daji's movement speed and increasing Daji's support ability, while the Passive of the Staff of Reverberation can deal extra damage and increase Daji's output in the early stages.
Mid-Loadout: Erudito's Wrath + Mask of Pain.
Analysis: Erudito's Wrath is a pure equipment that increases the strength of the mana, which can increase the strength of Daji's spells in the form of a percentage, and as soon as the third piece of equipment comes out, Daji can be said to have a qualitative change. The Pain Mask provides a certain cooldown and health, increases mana strength while passively increasing additional damage, which can be changed according to the enemy's outfit, and can be replaced with a void staff if the enemy's magic defense is high.
Late loadouts: Book of Devouring Gods + Book of Sages.
Analysis: The Book of God Eaters can increase cooldown, health, and spell strength, and the passive is to increase Daji's spell lifesteal in the form of a percentage, which can ensure Daji's survival endurance. The final Book of the Sage is a simple and brutal way to increase the power of Daji's spells, while giving Crispy Daji a certain amount of health.
Daji himself is a very fragile mage hero, but the effect of 2 skills gives Daji a lot of opportunities to save himself, and he can also use 2 skills to freeze the enemy, and 3 skills and 1 skills are cast continuously to take the enemy away.
Early game: Daji prioritizes [Erudito's Wrath] in terms of loadouts, so that Daji can have enough spell damage in the early game. In addition, [Arcane Boots] increases Daji's spell penetration, although it is not very high, but it is enough in the early stage.
Mid-term: Now that there are more high-end games to play, it is recommended that Daji also release a [Book of Devouring Gods], so that Daji has more survivability, although it is full output equipment, but it is relatively insufficient in combat endurance. In addition, in the mid-game, Daji can give priority to the [Pain Mask] that increases penetration, paving the way for the later stage.
Late stage: Daji in the late stage is about to start to explode, as long as a [Staff of Echo] and [Book of Philosophers] can make Daji's spell damage reach the maximum, at this time, Daji can easily take away an enemy in one set, except for tank heroes, of course.
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Hats, piercing shoes, big books, looking out from behind.
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