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First Intelligence Memory Attributes·· Engineering, Shield, Electronics and other auxiliary skills Squatting for 3 months and then hanging the ship Missile After 1 month, you can open the young dragon to play...
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Use the brain accelerator, first plug in the +3 brain plug, and then hang the learning to the low level +4 advanced +3, and then make up for some of the basic skills of the ship you are currently driving, you can't drive the boat without skills, and then hang the drone skills, and then you can choose to wash the point depending on your direction, generally if you have friends, it is recommended to wash to high intelligence first, make up the basic skills, the time is estimated to take 1 2 months, and then wash the point to high perception, you can rush combat skills.
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There is fire support and electronic warfare support in the case of the battle of C.
In terms of firepower, the normal one is Hilbolaz Heavy Assault, the firepower is very fierce, and the heavy missile and heavy assault skills are mainly T2 heavy missile skills (missile damage improvement skills) and cruiser V heavy assault skills This ship is average, and now it is not the mainstream, and it is on the T3 Jinpeng, and the fire defense is first-class It is expensive There is also a young dragon, which is cost-effective, cheap, and the squad battle is good. The battle column is basically a crow.,But the crow is used to farm monsters.,Forget about fighting.。
Electronic warfare is powerful, Fighting Falcon, White-billed Crow, C's electronic warfare is eCM, that is to say, in addition to ship skills, you also have to learn electronic warfare skills, but squad warfare is the first object of the opponent's care, but you are also the key to squad warfare to turn the tables or win more with less.
In general, firepower is missile skills, and then engineering skills (shield-related and power-recycling-related) electronic warfare are ship skills + electronic warfare skills (ECM).
Gadari majored in engineering, missiles, and boat skills, and was quick to learn.
It is not recommended that you use C as firepower, after all, the missile has a damage delay (flight time) and once the jump starts, the flying missile does not damage. M or G is recommended
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Missile launch control.
Missile Launcher Manipulation Theory [Increase Missile Launcher Launch Rate by 2%] Missile Strike Theory [Increase Maximum Flight Time of All Missiles by 10%] Missile Dynamics [Increase Maximum Speed of All Missiles by 10%] Missile Launch Efficiency Training [Increase Missile Launcher Launch Rate by 3%] Target Navigation [Effect of Reducing Target Rate by 10% on All Missiles] Warhead Upgrade Research [Increase Damage of All Missiles by 2%].
Introduction to Standard Missiles [Increases damage from light missiles by 5%].
Introduction to Heavy Missiles [Increases the damage of Heavy Missiles by 5%].
Check out ECF more.
Certificate system.
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Certificates are useless, mainly in terms of missiles, learning ability and ship handling.
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The ls are very detailed. A certificate is simply a statistic of the skills learned. Just like the degree certificate obtained after completing the credits in each subject, it has no effect on the attributes of the characters.
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Attribute newcomers learn combat skills are basically missile engineering priority, and then spaceship navigation, and make up a little electron after repairing to the young dragon. Therefore, the first attribute is perception, the second attribute is intelligence, and memory depends on whether these skills are needed or not.
I'm also the number that I opened when I haven't changed ** before.,Attributes now have 3 reset opportunities a year.,According to my method, it's the first direct perception +8.,Intelligence +6 until the young dragon graduates.。 If you have skills, the spaceship control is the most basic, just go according to the needs of the young dragon, and then mention the introduction to the battle patrol when you have time, and the introduction to the cruiser to 3 or 4; Then the re-guide must have learned a little bit in the cruising stage.,When you go to the young dragon, you should first learn enough skills to expand the big shield and shield back.,This is a must-have for monster farming; And then the basic endurance is available.,It's time to consider DPS.,Here is a series of skills for re-conducting.,You can find it in the market.,There are also reference examples in the certificate planning.。。
By the way, there's a guidance post over there in ECF.,Remember it's saying that the C clan directly guards the skill to upgrade 4.,At the same time, take electronics.,In the environment of the national uniform, it's a special griffin to follow the harvesting team to fight.。。。 All kinds of interference create value.
Of course, in fact, the national service is vast and sparsely populated, and everyone still likes to brush money and monsters.
Then it's time to think about what route you want to take, and then do a second reset: the young dragon turns into a chicken shed; young dragons turn petrels; Or like the big boat to go, the crow, and then think about the golem and so on.
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Newcomers may be confused about their own skill planning, I will give you a little advice (0 months-1 year) pure newcomers within 1 month of the development direction.
First train the cruiser and cruiser ** to 3 resistance repairs, which can be used with micro-bending and rebound. Then practice the learning skills in addition to charm to low 4 high 3 or 4 ability to learn 4 or more. 1-3 months number.
When you practice your learning skills, you go straight to the battle. Will use traction and salvage. Then practice the corresponding battle skill** skill to 4 according to your own ideas (such as missile skill or gunnery).
Engineering, Electronics, Energy Management, and Energy System Control to 4. The skills in navigation must be practiced to 4, except for the skills used in the flagship. Don't practice resistance on shield resistance ships.
A anti-ship exercises resistance to 4. Shake the shield and shake the armor to use a large one. Upgrade the resistance and recycle equipment ** to be able to use T2.
The drone should be practiced at least 60w skills, especially the skills with attack power. The bar of the C clan is ready to go out to fight until 4. Other races are equipped with a DPS that can go on more than 200 cruisers to learn skills and prepare for fighting.
After that, make up for the learning skills. Out of low 5 high 4 learning ability 5 when learning ability low 5 high 4 after.
Learn skills after graduation. Leveling Engineering, Electronics, Energy Management, Energy System Control, **Upgrade, Advanced**Upgrade, Battleship Level 5 Training. The C group is a special case, and it can be chosen not to develop the battleship 5th class.
This period is mainly to practice some necessary skills to 5, and then develop a small boat or a flagship (it is recommended that newcomers do not rush to develop a flagship. The Legion's flagship is long enough for nights. A year later.
By this time, you're already quite familiar with Eve. At this time, everyone has their own ideas. So I won't say much. But at this time, you can consider learning skills to get to high 5, and there are a few more skills to learn.
Target-locked training. Signal Analysis. Remote lockdown studies.
This newcomer has to practice skills above level 4-5 after starting to learn level 1-2, and it's just my experience of learning skills. You can change the order of skills in your own way or in your own way. Come on your own terms.
The team has intellectual property rights for this answer, if it is found that the same answer is not answered in the name of the legion, it is an infringement, I hope you carefully choose a satisfactory answer! Thank you! EVE Celestial Legion welcomes you to the world of EVE!
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You can do quests, and you will get acquainted with the game during the quest ship, and you can go to the wiki to see the configuration.
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It is strongly recommended that LZ do not consider the Petrel class.
Explain it succinctly and clearly.
Because LZ is in the direction of the missile. And it is clear that the Petrel has only one missile launcher slot. There were 7 gun emplacements.
Compared to your future Caracal, the Artillery skill has almost no effect. In addition to the **Upgrade and Premium** Upgrade.
Not to mention the future baby dragons, crows, and poisonous scorpions, which are the fierce ships of the C clan.
The World Collision Mission was given by ** people. Not necessarily, there are many places where you have the opportunity to get it. If you do the task, you will be rewarded if you go to a place with a slightly lower safety factor.
The C family will mainly upgrade the missile skills when they open the tea falcon, and first learn everything they can learn and then slowly improve. The introduction to missile strikes must be raised first, and the farther you hit a fully loaded missile, the safer it will be. Also, if you're going to play for a long time, learn all the skills in your learning ability first, and try to reach them full.
Because it takes a lot of time to train skills in the later stage, it can save you a lot of time when you learn the skills of learning ability.
So, hold back the skills and go straight to the badger!
If you think the falcon is very brittle, then it is recommended that you do not decorate, install a shield full resistance, and install the shield expansion for the rest. Then you can install thrusters if you wish. Low groove for one damage control, one manicure.
I don't remember how many positions there are in the low slot, but if there is one, let's install a ballistic. If there is only one low slot, decorate the armor.
In this way, if you do a mission, you will feel that the shield is very resistant, and then the shield is gone, and you will go back to the space station to make up for it for free. It's time-consuming, but it's definitely worth it.
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