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1.Hehe, it seems that you don't know how to play the hold button. In fact, it's very simple, let's put it this way, Cai Baojian's nirvana can be picked up as long as the previous move is a light punch.
If you're fast enough, go straight to your pocket. I'll take a simpler one, light fist front light foot + light fist kill. Cai Bao key's nirvana is to go down to the front and back feet, when you connect to the front light foot, press the light foot key and do not let go, and then press the front light fist, and then release the light foot key at the same time, immediately press the back foot, and the nirvana will come out.
In fact, it is the use of kof holding down a key to get out of the principle of killing, but the direction is still effective, at this time you only need to pocket the rest of the down, and press your feet at the same time, and the kill will come out. This trick has been learned, and many combos can be sent very easily, such as Yagami's former light punch Eight Childish Girl, the same reason. kof97's move judgment requirements are very loose, and it's very easy to connect.
However, this trick does not apply to 2003, as 2003 does not allow early entry.
2.For me, the best way to restrain is speed, such as with Yagami, Chris, etc., which is too easy to fight. What is Tran Khan's greatest weakness?
It's just bulky, so you're going to take advantage of it. And because he is tall, the position box (that is, the judgment box, which involves the debug mode of kof, it doesn't matter if you don't understand it) is also large, and it is easy to be beaten.
3.Cai Baojian is short in stature, fast in speed, and in low position, many combos are special cases for him and cannot be connected, which is an advantage in itself. It's easy to use back punches and light punches. The following are common combos, there are no tricks, use more of what I said in the first point, and the rest is practice.
Squat C + D + Phoenix Chop (B or D).
Jump C + Fall behind the opponent's back and squat B, A + Stand C + Phoenix Slash (B or D).
Jump: C, C+ Fall behind the opponent's back, squat, C+ D+C+, Phoenix Slash (B or D).
The opponent sprints and flies while jumping in the corner ( Charge A or C) + A or C + A or C + A or C + A or C + A or C + A or C
Sprint while your opponent jumps and slash ( A or C + A or C + A or C + A or C + Phoenix ( B or D).
When the opponent is in a corner, he sprints and flies ( Charge A or C) + A or C + A or C + A or C + Squat C+MAX Phoenix Slash ( B or D ) and kills in one hit!
Oh, Yagami's infinite sunflower. It's not me who strikes you, it's hard with your current hand speed and sense of rhythm, so I recommend that you practice basic combos and eye shooting skills first. The key to infinite sunflower is to cancel, only limited to 2001, give a specific ** you see, very detailed:
Another 97 can also be, but it must be floating, there are many restrictions, and the requirements for rhythm and playing points are very strict, simply put, it is a light sunflower to hit the opponent in the air, and then like a terry collision like a wave of air canceling, and then light sunflower to form infinity.
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1.Cai's nirvana method is: light hand + front light foot + light hand (time to grasp well, the moment of landing) + nirvana.
2.To say that there is no absolute restraint, but I think what Lao Chen is most afraid of is Ryuuji, Dongzhang and Storm Eight (this is completely based on speed); Long Er's move to press the light foot in the reverse half circle (that is, to throw the belt forward) If the time is grasped well, it can make Lao Chen angry to death; Dongzhang's light breeze is also terrifying, and Lao Chen can't get out.
3.Cai himself didn't play well, so he won't be here to show his ugliness.
In addition, the moves are all dead, there is no fixed who restrains what people, what tricks restrain what moves, play more, grope more, skills and reactions are the most important, I started playing in 97 years, and now I occasionally play with them, and use them to use those few tricks, just be practical!
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The last half circle is pressed lightly and the leg is back.
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When you shoot, you usually stand on the ground and hit your opponent! If you don't hit, you can only say that the time is wrong...Just practice more.
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Will only run and defend? Pitching!
Some of the characters in 97 have very good jumping kicks and stilts, so you can try them as well.
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Small jumps, or send remote props, slowly after all, the other party, the key is to see the people you use, and the other party uses those people!!
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Then you will wait with him.
I choose a remote character.
Or choose the god of electricity, if he doesn't come, you will wait.
Come over and generate a light ball.
You just get into the mud and beg, it's useless, and when you practice for at least 10 years, then no one plays, do you want to have a ball?
The general monkey is just one point: non-stop suppression. Monkeys have no ability to fight back in the take-off stage of climbing the wall.,At this time, you can grasp the distance and use the shadow jump + air control skill to suppress.,Don't jump if you don't master the rhythm when you have taken off.,Grab a loophole on the ground or run C.。 >>>More
。= The first floor is funny. A+C flash.
I play Cai Baojian myself. >>>More
There's a lot of good opinions upstairs.。。
I will add one more ... Very useful. >>>More
Mary vs Gate.
Close-up 426a c 426b 2624a >>>More