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I'm coming, the league is a five-person team game, no matter which way is very important, you must say the most important, then there is only the jungler, why, your teammates have the ability to carry, can lead you to victory, then it's nothing, but your teammates can always carry, game carry? If the two main C positions on our side are headwind, or there is a stalemate, the reasonable appearance of the jungler at this time will appear when it should appear. ,Lead teammates out of disadvantage or stalemate,Teammates can play an advantage online,Mid-to-late group can play higher damage,Understand not a small partner,If you want to practice this way,,You have to remember a few points,Also guess what buff to hit first on the opposite side according to the hero of the opposite jungler,Generally, the jungler is a lower road starter because the auxiliary ADC mid-laner can help the next game to play fast and consume less,But there are also many specific heroes who need the buff to choose a buff that is convenient for gank. You can base on these opposing buffs, but also to protect your buff, about the reasonable appearance of ** on the gank enemy, you can understand it this way, if the teammate is pressed, the residual blood of the line to their own tower you can go to help defend the tower, let the line go home to replenish, if the teammate is still pressed by the line, the opposite state is still very good, then the teammate is dead, you let him fend for himself, gank the line is very important, but the amount of blood and blue of the teammate is also very important, if the teammate is not in state, If you go to gank, you are a gank teammate, and there is another kind of enemy remnant blood teammate is in good condition, and the enemy is pressed under the tower, in this case, you can go to gank, if you have the skill of forcing the enemy to move, or hard control, this is all OK Reasonably calculate the damage of the enemy and your own people, you can go to the tower first, and retreat calmly after calculating the damage, don't change the head with the opposite side in order to grab the head, and lose the buff that is a loss, let's talk about these first.
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The early stage is the middle road, the later stage is the lower road, the first 15 minutes rely on the middle to drive the rhythm, and after 20 minutes, you will see the lower road, and the top single is generally used as cannon fodder.
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All three ways are: For example, if you play a good way on the top laner and break down the opposite side, if you can't beat the opposite side in the middle and bottom lanes, won't you still lose?
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In the middle lane, you can support gank in the upper and lower lanes, and the jungler is generally weak in the late stage, and the middle lane is the shortest distance between bases.
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The core position is relative to us who are not playing professionally Which way is well developed must be played around the core of the development But sometimes the feeling of powerlessness on the lower lane position will be strong The core position should be able to drive the overall game rhythm That is to say, around that to play After all, this is a five-person game The key to the same online technology depends on the jungler's grasp of the overall situation and the overall coordination of your own position, then you are the core 1+1> 2
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There is no doubt that the jungler takes into account the upper, middle and lower three paths, and is responsible for driving the team rhythm.
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Which of the five places do you think is the most important?
AD and brushing the field compete for the first place.
It is very likely that gamers who know about post events know that many LPL professional teams are very keen on the "four guarantees and one" gameplay, that is, teammates give priority to AD network resources, and they all choose to maintain the export of AD for maintenance heroes.
The upper road and the west road compete for second.
In many professional teams in the LPL, the upper lane has always been the front seat of the team, basically used for compressive strength, in a free-range situation. For example, the EDG professional team is a well-known LOL top single compressive strength professional team, and its IG professional team faced off against the top professional team when Duke was trained by the freshmen, and it was basically impossible to manage the road. But only I understand the pain of playing LOL on the list.,There is only TP on the Internet.,Every time TP is likely to be a time and never go back.,Then all kinds of losses on the Internet are lost in the economic development.,And with TP can't cancel this fatal modification,LOL on the single part is more and more lonely.,For the main user who plays LOL on the single,It's very unreasonable。
West Road, in many cases, is another key output point of the team, the fun-loving West Road can carry the whole game with the brush, and can instantly retreat from the enemy AD or puff pastry, such as SCOUT in EDG, and rescued EDG many times. So who is more important, the west road or the upper road? For the little Totoro, it must be more critical to go to the road, because there are all kinds of nursery ropes and children's robberies on the west road, which are harmful to emotions.
Assist in laying the bottom uncomfortable and want to cry.
In many cases, the assist position has not been highly valued, and the qualifying match never actively selects the assist, and even if it is forced to be assigned assistance, it will find a way to change the position or immediately lose the second. And it's hard to feel the joy of killing in the game when you play assist, let alone take such a thing as five kills. But in fact, a good gamer who assists in playing is not only highly ranked, but also has a perfect psychological state, even if he is a waste AD, he can be sent invincible.
In assisting here, there are no five kills, no invincibility, no six god suits, some just play with their lives to fight in the group, play with their lives to block professional skills for AD emergence, and they will always leave a place to buy real eyes!
In the end, if any part of the LOL has to be ranked, it should be the first in the brush, the second in AD and the West Road, and the third in the Assist and the upper road. When playing a mobile game like lol, sometimes the technical aspect is not the most important, but the concept is the most important. Therefore, when everyone feels that they can't improve technically, why not improve their own concepts, such as following the group, line of sight, and brushing the field.
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I think the most important position is the jungler, the jungler position can drive the rhythm of the whole game, and can help his teammates catch people.
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The shooter is the most important, the shooter is the output of the whole team, which can determine the victory of the team battle in the late stage, and can also push the tower faster.
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I think the support position is the most important in a lineup, if there is no support, then this lineup is difficult to win, with support can protect your own AD well, then it will be more helpful for the victory of the game.
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The most important position of the passerby bureau is definitely the jungler, if the jungler is not good, all the players on the line will become passive, and it is easy to be tied to the lane, and our wild area is also easy to be invaded. This is followed by the middle lane, where the loss of the middle greatly reduces the control of the upper and lower jungles. The game is not necessarily, depending on the hero, as well as the team's tactical play, the key positions will change.
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The role of different positions will be tilted as the version changes.
The first thing to say is that every location is indispensable. The upper laner jungler assists many front-row tanks or control, and the middle and lower are responsible for the damage output of the whole team, referred to as the carry position. In terms of fault tolerance, the fault tolerance rate of the middle and lower double C position is lower than that of the tank position, so the requirements for the control of the double C are higher, so it is more important.
However, with version changes, updates to maps, mobs, equipment, heroes, etc., will make certain locations and certain stages particularly powerful (more late-stage). For example, in the top list of the S5 season, there are some heroes who are both frank and output in the late stage, and the importance of the top list overshadows the other four positions. For example, in the early days of S6 and now S7, the better the control of the jungle and the rhythm of the gank, the faster the snowball will be in the early stage, and the version of the ADC is in danger (it is difficult to play enough damage in the later stage), so the current version of the wild, medium, and upper is particularly critical.
Balance is one of the most important attributes of a game, and being familiar with the five positions and specializing in one or two (the most suitable) positions is where you are important.
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The jungler builds an advantage by constantly wandering, mastering the pace of the game in real-time and leading his teammates to victory. In the jungle, you can't keep brushing the wild in the jungle and have to move all over the field, and the reverse squat is an extremely good way.
Anti-squat can be said to be a kind of behavior of gambling on character, because to stay there and wait for the opposite jungler or other people to support a surprise, if the opposite side comes, the online teammates have sufficient preparation to preemptively strike may be able to directly drop one in seconds, but if the opposite side does not come for a long time, it may be a waste of time, but if you can grasp the enemy's movements, then the anti-squat will become very simple.
The best position relative to the jungler is the C position, the C position includes both ADC and APC, after getting the C position, it is equivalent to mastering the main output of your own side, as long as you are skilled in playing on the C position, you can completely destroy the opponent through your own skills.
In terms of skills, you must be proficient in mending knife skills, maintain your own economic development at all times, seize all the time to brush money, play your own core equipment, and advance at a fast speed after having core equipment, the pace in the early stage should be fast, you must take more defense towers and small dragons, and you can desperately play output in the case of saving your own survival during team battles, especially pay attention to your own position, and you can start with more versions of strong heroes for ranking.
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The most important thing to pay attention to should be the field of vision.,It's not that you don't need to buy eyes when you play in the field.,In fact, in addition to ADC, you should buy eyes.,To ensure that your side will not be gank.。 On the list, you don't need to blow up the opponent (of course, it's best to blow up), make up more troops, try not to let the other party make up the troops, and the cooperation of the jungler catches the opponent to death, the most important thing is that you have to be brilliant in team battles, because you have been alone for a long time, if you don't shine again, what do you say you want you to do? Mid laner, because of the highest experience, so the first to 6, it doesn't matter if you can't beat the other party, the upper and lower two gank, it's best to cooperate with the jungler, or go to catch people together, or when you go, he can look at the middle lane for you not to be demolished, in short, tacit understanding is very important.
ADC, I didn't say it, let's replenish the troops, if you are pressed, you have to replenish the troops, if you press people, you have to replenish the troops, and when you sell it in the auxiliary area, you must have a harvest. Assist,This is the biggest sacrifice.,I play the low segment (1400-1600),Few people like to play assisted.,In fact, the auxiliary is very important.,The vision should be done well.,Don't hesitate when selling.,Don't grab soldiers.,Don't grab heads.,It's more aggrieved.,But a good support can decide a game.。 Jungler, the person who drives the rhythm of the whole group, a good jungler can allow you to blow up the opponent in 20 minutes, of course, many people can't fight well, not only can they not catch people to death, but also send buffs to double kill, but these can't hide the importance of this position, and the sudden appearance of support can change the battle situation instantly.
I don't say anything about the position when I fight in a team battle.,Sell what should be sold.,It's up to you.,But the level of the team should be guaranteed.,The main thing to say is the ADC.,If the opposite side rushes a lot.,Someone must protect her.,If the ADC himself makes a mistake and dies.,Then don't say it.,Scold him.。
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In 5v5, the principle of lane alignment is to make up the knife without pressing the line, do a good job of eye position to prevent gank, always pay attention to the movement of enemies on the map, and react to the marks given by teammates in time!
Mid lane: Generally a mage, a mage needs to be well developed, and the role of the middle lane is mainly to have a short contact point in the line, which can provide timely support for the upper and lower lanes! But the disadvantages are also obvious, there are grass on the upper and lower roads There are 4 roads in total, and it is easy to be gank if you press the line!
Generally a team has only one AP many times, so being an APC must be well developed!
Lower lane: At present, the playing style of the national server is generally ADC+ assist, do not press the line, once the middle lane and the jungler come to gank at the same time, it is easy to die!
Hit the road: If there is a jungler, it is usually a half-flesh hero to line alone! It's okay if the opposite side is also on the list, but if the other party doesn't have a jungler, and your jungler rarely comes to patronize, then the top lane can be said to be blown up quickly!
Therefore, the requirements for heroes on the road are relatively high, and heroes with more meat or control ability are needed!
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The word is still good, but to put it simply, when you play more, you will find that the line is not always so clear, and sometimes the unusual branch may also win, but according to common sense, the upper, middle and lower roads will be larger, because there is a small dragon in the League of Legends, which is the center point of the team battle between the two sides in the early stage, and everyone is basically fighting around this little dragon in a big team, so you will find that large-scale team battles in the early stage generally occur in the lower road, all for this little dragon, Since League of Legends now has less money to kill the same person repeatedly, the team economy of Xiaolong has become more important, and arranging two people on the next road is more powerful for competing for Xiaolong