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Thunder roars! That is, bears. Big meat, gank is powerful, and W skills are very easy to take people's heads. In the later stage, it's basically a heads-up crispy and playful.
Thunder roar is fun! I haven't changed to another hero since I bought Thunder Roar, so I never get tired of playing it. Particularly powerful. What a domineering one.
By the way, I also solved the outfit for you!
Go out for a Dolan Shield.
Shoes, if there are many mages on the opposite side, they will be out of the shoes of magic resistance. If you have a lot of physics, you will either have armor shoes or attack speed shoes.
Then go straight to the maniac, then thorns, and then continue to be a maniac, so that it can be regarded as a veritable meat, and the W skill is also powerful, and it is easier to take the head if the timing is well controlled.
And then there's the Frost Heart. A 20% skill cooldown allows you to be more useful in teamfights.
Some people say that the ice hammer is better, +700 health, and slows down with every attack.
But I don't think it's necessary: first, there is no madman who adds more blood, and the amount of blood directly affects his survivability and the output of W skills; Second, although the ice hammer has a slowing effect, but I personally think it's not as good as reducing the skill cooldown, as long as you throw the crispy skin into the output range of your teammates, he's basically finished, even if he's a meat, can't be dropped right away, I believe there are other people in your team who have control skills to pull him.
So the route I took was:
First of all, quickly become meaty, become big meat!
secondly, gank;
In the end, W skills are reaped (of course, also based on the case of enough meat).
Own experience, pure hand play. Hope.
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In fact, it's easy to load, go out with a 5 blood or 3 blood in a shoe, and go out of the ice fight, + fanatic + anti (in fact, I think the upwind ice fight + fanatic + powder fork, =. = very good b.,But you have to know that sometimes you sell your teammates.,Otherwise, it's easy to die),If it's against the wind.,First out of the turtle shell.,And then slowly out of the maniac and then it's out of resistance.,Talent is all plus defense talent.,Runes are red law to wear.,Yellow is defense.,And then it's growth law resistance,
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Generally, you have to look at the situation, the fanatic can only come out of the small piece of 1100, and then look at the opposite side whether it is more AD or more AP to first go out of the counter-injury or natural In the later stage, you can make a three-item Ice hammer is not very needed You have a slowdown and a picker As for the red fork, you might as well come out of the green claw.
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Your outfit is right to be a direct fanatic, but the madman can generally consider the Akama Halberd and the Great Ice Hammer later, the hero of the bear has thick blood, but the defense is not high.
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The two heroes are more similar to the monkey is more dps the bear is more meaty monkey talent 21 0 9 out of half meat The bear talent can be selected depending on your own or your teammates' situation Equipment selection blood volume outfit late stalemate or slightly smooth can turn half meat and half dps Monkey equipment in the early stage is mainly Dolan 2 or so Downwind synthesis brutal Shine - three After the madman + Atamar Three Dolan in the early stage of the headwind After the madman + Atama Then depending on the situation, the force of nature or the sunrise cloak and so on The bear directly out of the madman After that, you can come out of the meat outfit Or if you have a tailwind, you can wear a half-meat dps.
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The bear is a big meat and more controllable **It is for this reason that the bear mercury boots and then out of the armor of the madman If the blood goes up, you will not hesitate to buy the halberd of Atama The opponent will have more than 3 melee and a thorn armor Then you can stand in the middle of the five people and scratch wildly Five kills are not too much. Talent plus defense Wukong is a small half-meat Although he can survive for a while, there will be not much blood left after every team battle (unpleasant) Therefore, mercury boots, ice hammer (against the wind, it will be absolutely different), berserk armor, atamar's halberd, triad, talent is also the best defense (in order to better disturb the battle situation).
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