-
Choose a Teutonic castle or turret to kill him with a turret strategy, remember to put archers in the castle and turret (to be full), the range of Teutonic castles is 8+3+3 and the same as the propelled gun.
Of course, some rangers will be needed to fight the siege catapults.
It is better to enclose the castle or arrow tower on three sides with a wall, and the unenclosed side faces itself so that it is convenient to release troops into the castle.
-
Huns. In the early stage, we relied on not using houses to develop first, and killed one of the countries first.
Then take advantage of the promotion to the castle to create knights, and then fight to the death of a country, and finally go head-to-head with the last country, and you can win!
-
Hello lz, although I am not a master, I still don't have much pressure to kill experts in 1v1. Share some tips with the landlord.
If you don't know how to play, it is recommended to practice with Turkey. There is still pressure for French novices to use. Although Japan is easy to use, the operation is very different from that of the eight European countries, and it is not strong in the early stage.
Playing a computer is not the same as playing against a person. As long as you use fast attack rush to play the computer, it is very easy to deal with. Try not to drag it with the computer to the later stage. Later, when the computer economy became more economical, it was difficult to deal with.
Turkish farmers produce automatically, saving a lot of trouble. There are few types of troops, and the quality is high. In the early stage, only the combination of the Sultan's own soldiers and Ottoman artillery was needed.
The basic process is: the peasants of the Discovery Era open the box, leave one farmer to build a house after opening, all the other farmers hunt, and the farmer who built the house also goes hunting after building. When the food is enough for 800, immediately choose to upgrade to the next era, and choose 400 wood as the upgrade option.
After upgrading, pull the peasants to open the wooden box, and the first colonization card will send 700 wood, and the colony will immediately build a barracks, and the barracks will send out personal soldiers. After the arrival of 700 wood, the peasant cannon factory was opened, and the cannon factory produced Ottoman artillery. The rest of the wood made a few houses.
At this time, the farmer has to allocate some to the gold mining. The barracks and the artillery factory sent troops at the same time to ensure that there were more pro-soldiers than artillery, so that the pro-soldiers absorbed the damage in the front and the artillery output in the rear. The second card of the colonization issued 700 gold, mainly because the Ottoman artillery consumed more gold.
With a dozen soldiers, they immediately rushed to the opponent's house. Troops must be sent out continuously. The opposing peasants entered the center of the town, and the troops retreated beyond the range of the town, and then fought after joining up with the follow-up troops.
If there are more than 20 pro-soldiers, they can consider demolishing the other party's town center. When fighting, pay attention to the artillery to keep an eye on the opposing infantry. Anti-cavalry and demolition were mainly handed over to the pro-soldiers.
After annihilating the small forces of the opponent in the early stage, the opponent will not be able to send many troops behind. Victory will be achieved soon.
The order of issuance of cards: 3 farmers - 700 wood - 700 gold (or 6 pro-soldiers and 3 light horses) at will.
This is the Turkish process.
France is characterized by the strength of Fanon. Speed, Distant Defense, 180 HP, No Starting Attack Not only peasants, but also combat units.
The strength of the French Fanon determines that the French anti-RUSH ability is very strong, but the RUSH ability is not strong. Japan has not played. The Japanese colonial strength was not strong, and it was only strong after arriving at the fortress.
-
I'll give you a plan, although I haven't practiced it, but it's highly feasible. The premise is that no troops are deployed and no arms are developed.
Choose a large map (relatively more resources at the beginning) and use Britain, collect all the food immediately after collecting the starting resources, and build a market for 1 farmer, and march towards the colonial era as soon as possible.
Upgrade to the colonial era to start researching market logging technology (try to provide the resources needed for research and development as quickly as possible), all farmers will cut down and build houses (give free farmers), and smash to the population limit. There is no faster way to produce farmers than this way. Next, upgrade food technology and mining, prioritizing hunting to get food faster, and ** (consider the ratio of upgrade required and collection speed).
There is nothing to say about the fortress era, if there is food, make peasants and reach the peasant ceiling as soon as possible.
The undoubted twin factories of the industrial age, at this time your productivity is at full turn, and you are heading towards the finish line.
Supplement: Each era gives priority to issuing resource cards, unless you want to create farmers, it is better to issue farmers directly. Bring a card to speed up the collection of resources.
The church has an option to exchange ** for experience (i.e. ** for cards) that can be considered. Production or construction can increase experience and speed up your shipping.
I only carried out the fortress era in actual combat, because there was no rapid development after the war. 4 minutes to colonize 12 minutes to fort is no problem, only possible to be faster.
There is also a reasonable occupation of various trading posts, you can build multiple town centers to speed up the production of farmers.
Complete! Hope!! Happy gaming! Thank you!!
-
1.Yes. 2.Same as Emperor 2.
3.Byzantium or Persia.
4.(I don't know yet).
-
1 That's right. 2 is about the same as Empire 2.
3 Japan and Germany.
4Kinkakuji Temple in Japan.
-
1.Be. The era is much later than the era of Emperor Mountain's destruction of the country 2, and the Zhuge crossbow is outdated. Residual sleepiness.
3.Lotus teased sedan orchid.
4.It seems to be a building from the era of upgrading.
-
That's obviously unfair.
Most European countries were strong in the later period, and artillery could only be produced in the fortress era, and the military types in the colonial era were not complete.
The expansion chieftain and the Asian dynasty, the Native American Three Kingdoms and the Asian Three Kingdoms are not very afraid of colonization, but they are still incomplete.
In fact, the upgrade era also has to pay a corresponding price, for example, colonizing the fortress requires 1200 meat and 1000 gold, before this you send a military card and make troops to twist the other party to beat, the other party's resources are used to replenish the army to deal with you, and the peasants are killed and hide in the center of the town and dare not come out, how can you successfully upgrade the fortress. There are a lot of battles on the Internet**, and 1v1 will bulldoze the opponent's base in 15 minutes to solve the battle. Even in the fortress age, it is a dead end, and it is not far from reincarnation.
In addition, you can choose to fight to the death (the main city needs to be built separately, and it cannot be renamed), you can fight in the industrial age as soon as you come out, and you can't upgrade to the imperial age, so it's fairer, and the troops of each country are complete.
Or you can go to the Internet to find the "self-built plot", this kind of file is similar to the RPG map of Warcraft, you need to put it in a specific folder, and the "self-built plot" changed through the mapper can limit the era.
For example, the game's own single-player story, the Malta campaign and the like are very limited by the upgrade era. But this premise is based on a degree of relative fairness.
Unfairness can be used as a cheat code, online battles can also be used (console settings required), and Empire 3 comes with a variety of cheats that can help you kill all opponents in seconds in the Age of Discovery, such as Tony Truck, Downtown, Animal Artillery, etc.
-
Age of Empires 3 focuses more on the national style that is displayed with history and culture.
For example, most of the units in the nine European countries are very different from those in the three Asian countries, which highlights the different styles of each country.
Compared to Age of Empires 2, most of the countries, except for the elite special forces, the rest of the units seem to have a more balanced feel.
But Age of Empires 3 is different, British longbowmen, China's unique repeaters, Japanese samurai, Indian war elephants, and more prominently, the style of the country, so playing Age of Empires 3 should only be suitable for playing single-player.
Age of Empires 3 also adds a version of Chieftains, which is obviously too rubbish, just to highlight the characteristics of this race, and cannot be used for online games at all, and the Emirates cannot build walls, and some can't even build artillery.
Age of Empires 3 is also to highlight the characteristics of the country's development more vigorously Revolutionary and fierce.
The Chinese package of the ranger network is better, I don't know if the Chinese package you have a problem with is the ranger's. But it doesn't matter if it's a ranger, it may be a version issue. >>>More
Please, big brother, it's easier.,The computer will only harass you with a small team of soldiers at a time.,And the computer is stupid to death tactics are very rigid and nothing is offensive.,Not to mention extremely difficult.,When can you 1v5 be more difficult to come out again and say that you've played the empire.,Remember if you've played.,Not to mention a master.。
Although what LS said is still quite strong, it is still difficult to face 3 people who know the basics. >>>More
Either re-order, or change resources, I often have a few damaged under the volume compressed package, just re-do it, as long as the next damaged.
Elsewhere you see people walking aside because there's an event that moves the unit at that creation point, and there's already a unit in a position that can't spawn the unit.