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How the dungeon and the warrior elemental mage are gorgeous combos, at the time of PK... 1.Sky Strike + Snowman + Sky Strike + Fireball + Back Jump + Fireball + Back Jump + Fireball + Back Jump + Fireball + Thunder + Sky Strike + Back Jump + Fireball + Sky Strike + Skystrike + Snowman + Thunder + Sky Strike + Back Jump + Fireball 2
Sky Strike + Thunder Twist + Shadow Nightcat + Snowman + Sky Strike + Back Jump + Fireball + Shadow Night Cat + Snowman + Flame Blast + Snowman + Back Jump + Fireball + Skystrike + Back Jump + Fireball + Snowman + Sky Strike + Ice Wall + Shadow Nightcat + Flame Blast + Void Ball + Shadow Nightcat + Back Jump + Fireball 3Sky Strike + Thunder Light Bead + Sky Strike + Snowman + Sky Strike + Snowman + Meteorite + Sky Strike + Back Jump + Fireball 4Sky Strike + Snowman + Back Jump + Fireball + Sky Strike + Thunder Light Bead + Sky Strike + Fireball + Sky Strike + Fireball + Back Jump + Fireball + Back Jump + Fireball + Thunder 5
Thunder Swirl + Flame Strike + Shadow Night Cat + Snowman + Black Hole + Shadow Night Cat Elemental combos can start from the Earth Fire (to be higher to float higher), and then calculate the distance to a Void Ball (depending on the situation), in order not to let the opponent fall. Then you can have 2 snowmen in the air, thunder spinning, falling down can be a sky strike, a back jump pumpkin head, a double cat, (a sky strike, a back jump pumpkin, a double cat can be repeated) Look at South Korea** is almost like this, but it is difficult to do. In fact, it depends on your own bonus situation, and I personally feel that only after playing a certain profession can you summarize a set of combos or bonus points that suit you.
It's not useless that you can't hit others. .Some people like to use snowmen, some people like to use jacks.
I'm 53 casting elemental not fully fashionable. My combo is after the pillar of fire hits. Stockpile up a full cat first.
Almost fall off and let go, then press one more time the cat does not store. Put a snowman without a reserve. Immediately press jump and press Jack again.
However, such combos require a bit of a close position and a high cast. There is also a combo that is to put a black ball in the middle of the pillar of fire. Cat.
Snowman. Cat. Sky Strike.
And then there's the pillar of fire. Charge a full cat. Not once.
Snowman. Sky Strike. It is mainly connected by the pillar of fire.
It's completely personal favorite.
Trouble, thanks!
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dnf mobile game elementalist combo recommended elementalist practical skills inventory, I believe many friends are not very clear about this part, and then I will introduce you to dnf mobile game elementalist combo recommended elementalist practical skills inventory, interested partners can come to learn about it.
—Role Analysis]——
Unlike melee characters such as Berserkers, Elementalists can cast spells while moving, but some ultimates will have a reading time of about 1s. Therefore, the main gameplay of the elementalist in the game is to keep a certain distance from the enemy, order Oak Burn and then use skills to carry out ranged attacks and consumption.
If you are close to a melee character, you can use a stand-in puppet or an ice wall to avoid it, and then continue to position yourself to hit the enemy. Since the combo in the dungeon is basically a good buff** light up**, the following is mainly to explain to you the combo gameplay in pvp, let's take a look.
—Skill Combo] ——
At the beginning, I still add buff skills and electric eels to myself, and then use the snowman with a semi-tracking effect to consume from a distance, and when the enemy comes, use the ice wall to force the enemy back, and then use the fire blast with a certain delay effect and other balance output skills to deal damage.
Later, after the cooldown time of the ultimate, the little partner directly uses the ice crystal descend to control the teammates, and uses the black hole and lava explosion to directly cripple the opposite side, but it should be noted that the enemy's crouching effect must be deceived first.
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1 Day Strike Level Affects Floating Height The higher the level, the higher the floating height, the easier it is to combo 2 attack speed Release affects the speed of the move Fast move Naturally close the move quickly With the same floating height, you will have more time to prepare for the next move.
3. Hand speed can reduce the time between skill combos The faster the hand speed, the easier it is to connect, so To sum up, 1 day machine level 2 attack speed release 3 hand speed all affect combos It's just a little different in terms of impact.
The size of the influence is: 1 day, machine level, greater than 2, attack speed, release, greater than 3, hand speed, solution: 1, place the snowman black cat in a convenient and practical shortcut, 2, wear attack speed, cast outfits, or buy fashion (depending on economic ability).
3. Increase the level of the heavenly machine until you can connect (because of the particularity of the skill, please consider it carefully, level 1 can be connected, but there are requirements for consciousness and hand speed, in fact, pk points, newcomers can consider full sky strike, so that there is nothing, you can also connect and you can connect very calmly).
Handmade. Give it a few points.
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The elements basically don't have a combo It's basically the fire of the ground to catch the black cat Close to the ice wall Thunder Swirl The other relies on the running position to put the snowman to hit the other party If you are a non-RMB player, it is recommended to take the star stream pk
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Why do you want to make combos, not every profession is won by combos, the output of elemental magic is high, just use good ground fire, the snowman does not stop, anyway, the blue buckle is less.
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Words for beginners.
The ground fire is put on the ground, and then if the other party is floated in the air, the school man and then the black cat smokes. Others can be seen if the time is enough in addition.
But it's all about you going to hide. The elements are obscene and run-in.
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Earth fire, snowball, sky strike, snowball, black cat, sky strike, snowball, black cat, pumpkin, ordinary people are absolutely out of protection.
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Elemental Basic Combo.
1. Flame impact.
Void Ball. Thunder Light Bead Heavenly Strike.
Thunder Vortex Shadow Night Cat.
Note: If this set of combos is to be all hit, try not to charge, because of the use of all shortcuts, it is easier to make combos, if you are afraid that you can't connect, you can cancel the black ball, and the light ball is charged. 2. Flame impact.
Thunder Light Bead Ice Wall.
Void Ball Thunder.
Shadow Nightcat. Note: This set of combos requires a high mobile cast and cast speed, and the control of the thunder light bead is difficult, so do it one by one, float him three times, and float people in the air at a higher point in the ice wall, and the ball of nothingness is used to drag people in the air to release thunder.
3. Sky Strike Ice Wall.
Flame Blast. Jack Descends to Sky Strike.
Thunder Light Beads. Thunder Spiral Note: This set of combos lies in the time mastery after using the Heavenly Strike, the first time to connect the ice wall in the air and landing, there will be two results immediately after receiving the flames, one is too fast, the enemy is in the flames after falling to the ground, and the other is that the enemy just got up in the flames, and the big meteorites are also in time, and the fastest speed is used to make the enemy float in the air in a small amount, and run to the opponent to catch the thunder bead Thunder Vortex Thunder Vortex and Thunder Spinning may only be able to hit one.
4. Sky Strike. Flame Crash Ice Wall.
Thunderwhirl, Shadow Night Cat Note: This set of combos is used to knock down the enemy in the sky and then release the impact, so that they can all be connected, the basic combo of the element.
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Level requirement 25: Sky Strike + Earth Fire + Thunder Spinning + Ice Wall + Snowman. And so on requires technology
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lzlz,You don't seem to know much about the elements.,The elements don't have any real combos The output is what the elements really need.,The elementalist doesn't need dazzling combos.,The elements only need to exert their power to the extreme.,Use gorgeous skills to solve the opponent There is a set of moves that only belong to the elements (PK fire and darkness special) Sky Strike +3 5 Jack Explosive Bomb 5 or Full Flame Impact 5 or full (ps: The effect of full is definitely better than 5, but if SP is nervous, 1 is okay) Ancient Full Black Hole 1 Jack Advent +1 Combo starts: first magic show + elemental ignition (ignite more than 2) ice wall bounce off first (thunder whirlpool is also OK) flame impact + sky strike + back jump + jack blast + xx cancel sky strike + jack blast + sky strike + flame impact + jack advent (position accurate) + no gas black hole + shu lulu + ice wall, go to fight guerrilla warfare
2.Repair the ice wall full of ice pillar 1 day strike 5 polar ice feast full (high output, high chance of freezing) black hole full (pk does not repair fire dark if it is slow, adsorption is fast, the output is only a little lower than extreme ice, for 1 without sp can also be low output, if it is full, it can be killed in seconds) Shu Lulu full small black hole 5 is enough.
Start: Magic Show + Elemental Ignite (Ignite 2 or more) + Sky Strike + Flame + Semi-Charged Black Hole + Shu Lulu + Go a little further + Full Force Ice Finally, put a black ball and put an ice wall (this method is best in the corner, such as the lower right corner of the tavern, the lower left corner of death, etc.) and then the black cat pumped wildly!
It's over! And also. Landlord, you must be fast, otherwise it won't work The 60 Great Magisters in Shanghai District 3 are holding hands
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