DNF red eyed civilians how to pile up thousands of forces?

Updated on Game 2024-06-10
13 answers
  1. Anonymous users2024-02-11

    How many civilians are there? If it's a few million or so equipment, then you can only buy a set of blood-soaked sets, 55 professional outfits, and the strength is average, ** just choose Versailles, full force 19, and about 200w can buy a handful, if there is 5000w, you can buy a set of 45 inheritance, of course, the power of the brush pile must still be the highest inheritance power of 55.

  2. Anonymous users2024-02-10

    The left and right auxiliary slots are very critical to the attributes, and you can bring a high-strength blue outfit for the attributes alone, +12 is only in the early 1000w.

  3. Anonymous users2024-02-09

    It's impossible, LZ looks at the player equipment of thousands of forces, but looks at BM. It's too spicy jewelry, okay, this civilian can make it with time, but can ordinary professions be full of attributes? No matter how much you mix and match, it's impossible, and you don't necessarily get it when you get together a CC set or something.

  4. Anonymous users2024-02-08

    70 Red-Eyed Civilian Standard 1100 1300 Force How can civilians not be a thousand A set of full attribute blood enchantment 3 23 force cards Union attribute can stand in the civilian pile.

  5. Anonymous users2024-02-07

    It is highly recommended to make ancient real word equipment! I have a set of real + Spring Festival fashion + 65 zero-strong level purple too + Alport + strong 11 buff stones, force 1250 physical attack 4350!

  6. Anonymous users2024-02-06

    It must be a set of blood, in fact, it is very random to thousands.

  7. Anonymous users2024-02-05

    There is difficulty, if there are thousands, you can still be called a pauper.

  8. Anonymous users2024-02-04

    The auxiliary equipment slot is open, fashion.

  9. Anonymous users2024-02-03

    Fixed Strength Damage is a constant damage that doubles for every 250 Strength increases, for example, if your Fixed Damage is 100, then your 250 Strength is 100 Fixed Damage. 500 force is equivalent to 200 fixed damage, and 750 force is 300 fixed damage. It's this that boosts power.

    Standalone directly increases your fixed damage value. Originally, your fixed damage was 100, and at home 100 independent fixed damage became 110, and in addition, the fixed and strength calculations were calculated first and independently, and then the strength was calculated. That is, if you have a strength of 1000 fixed damage and an independent attack of 100, then your final damage is 4400.

    In this case, every 100 points of independence is equal to 100 points of strength. In other words, if the strength is high enough, the bonus from independent attacks is higher than the bonus from strength. If you break 2000 power, the output bonus of a fixed damage skill brought by a 35 independent card is about equal to the output bonus of 60 strength.

    Only fixed attacks apply.

  10. Anonymous users2024-02-02

    The genus is stronger than the independent is greater than the strength.

  11. Anonymous users2024-02-01

    The strength plus the panel and the fixed damage The damage caused independently is calculated separately from the percentage of the panel, and then the original fixed damage is added, so the strength is low, the independent gain is large, the strength is high, and the independence is higher, this is in the case of your strong 180+, if the strong is too low, you still have to pile up the strong.

  12. Anonymous users2024-01-31

    First of all, for most people, the conflict between the power of the pile and the independence and the strong is not very big, the enchantment of the power is mainly in the armor, and the strong and independent are generally in the jewelry, so the conflict is not big, as for the strong and independent, you can choose the double pile.

  13. Anonymous users2024-01-30

    The 85 version is not strictly speaking a measure of power over-map, because the stack power is easy, and all false purple can go up to 2000.

    When it comes to the efficiency of brushing, the first is to look at the first calendar, the second is to look at the equipment, and the third is to look at the attribute enhancement and independence. **In terms of aspect, first of all, it is necessary to have a high degree of independence, or attribute enhancement. Or maybe it's a direct damage deal.

    Shadowless, is an example. However, the current 80SS full forging data is more than that of Wuying.

    Why do everyone go after Shadowless? One reason is the herd mentality, and the other reason is that no shadow is really good. The second equipment should be able to increase the damage of the stuffy shed.

    The Atlas is undoubtedly the best. Third, attribute enhancement and independence, if you want to brush the attribute daily to be above 80, independent to be 1600. This can ensure that your daily brushing is effortless, and if you want to improve the speed of brushing, bring people or something, continue to improve.

    Attribute enhancement and independence must be heaped at the same time. As for the power, this version really doesn't need to fancy the power of the street! The power conversion damage is already too harmonious.

    Perus didn't scream anymore.

    If you meet the above three conditions, you can also race and brush the map even if you stand on the street with a strength of 1600. Because many people who race **, the strength of standing on the street is not high, and the power of the buff state in the map can easily reach 4200, so there is no need to care about the strength of the street.

    Game Description: Dungeons & Warriors is a free-to-play role-playing 2D game developed by Neople, a Korean online game company, published by Samsung Electronics and officially released in South Korea in August 2005. In China, it is published by Tencent Games**.

    The game is a 2D scrolling side-scrolling fighting online game, which inherits a lot of characteristics from many home consoles and arcade 2D fighting games. Focusing on the growth of characters guided by tasks, supplemented by dungeons, PVP, and PVE, it has the same equipment and level changes as other online games, and has a total of more than 500 equipment props. Each character has 8 items and equipment positions, and up to 4 players can be allowed to team up to challenge the level in the game, and 4v4 PK can also be played.

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