-
Everything around you in Wilderness Ops will be shown on the map, whether it's your footsteps, your guns, or your car, so you'll be able to find people by just looking at your minimap!
-
Pay attention to the sounds, and then pay attention to the houses nearby, there may be people or something.
-
In the wilderness operation, you can't see people when you hear your footsteps, and then you are inexplicably shot to death by a shovel, and you can't see people, what is the situation? Stones shoot and kill, so what's going on?
So, when you meet a normal player, you can watch the gunfire, watch the people, and listen to the sounds.
When you meet a cheat, you're dead.
-
Not very clear about your specific problem.
If you're talking about not knowing how to pinpoint the location of the person who is attacking you, there are a few things you should be aware of.
The first is the sound, which can generally only be heard when it is very close, and when you hear the location, you will naturally know the location, so I will not explain much.
The second is that you need to pay attention to the minimap and the hints on the crosshairs.
A sign like this means that someone is shooting in your direction.
In addition to bullet markings, there are also footprints, circles. Respectively refers to someone walking in that direction (climbing on the ground counts) and a car driving in that direction.
And if you're referring to determining the enemy's position in the general direction, then that's how I'm going to explain.
Therefore, if the poison circle is shrunk like a white circle, people will go there, and naturally they will gather in the southwest of the poison circle.
The principle is the same, remember the trajectory of getting off the plane, the relative position of each shrinkage circle. (The new poison circle is in that direction of the big poison circle).
As long as you remember this information and make good inferences, you will naturally be able to determine the location of the enemy.
-
Guess, first of all, look at the safety zone first, and then look at the route, first of all, there must be people in the center of the safety zone on the route and on both sides, and there are quite a few, so you just need to open the mirror near the safety zone of the big city, a person, and then the mountain, the house, a glance is a person, in fact, you will judge if you play more, in fact, it is very simple, there are so many people, you can guess there.
-
Teach you to use a huge plug-in, find smart inversion in the phone, some phones will have different names, this can invert the color, then you can see that there will be enemies on the phone, and you will not be afraid of Voldemort in the grass.
-
If Operation Wilderness doesn't charge up with money, the Jedi will only look up, but it's a pity.
-
Where am I? Who hit me? Where is the enemy? I believe that many novice players have had the experience of pretending to be funny, so how does Wilderness Ops quickly determine the location of the enemy? Here are 4 tips to share with you.
1. Listen to the sound
Use sounds, including gunshots and footsteps, to determine the direction of the enemy's lobby. There will be a sound when shooting, and it is possible to see where the enemy is by judging the sound, front, back, left, right, and high places, so when running, do not run in a straight line, otherwise it will be easy to be attacked to death, try to find the nearest cover nearby and hide. In judging the general direction of the enemy, so it is important to listen to the sound.
So it's best to wear your headphones when playing Wilderness Ops so that you can judge the enemy's location very well.
2. Look
By looking at the flame from the muzzle, it is possible to judge the position of the enemy.
In Wilderness Ops, many players may be able to obtain a Flame Suppressor by picking it up automatically. However, most players still do not have a flame suppressor, and will produce muzzle fire when attacking. You can tell the location of the enemy by the light of the fire.
In the later stages, the safe zone gets smaller and smaller, and the muzzle of the gun flame and sound is imperative to the player's violent. If someone else fits a silencer (eliminate the sound of shooting and fire. It's a great accessory that eliminates both sound and fire.
But it's hard to find in the game. The method of listening to the sound is almost ineffective, and it is not good to look at the flame of the muzzle of the gun. At this point, you can determine the enemy's position by covering it.
When someone hits you, you can quickly find cover and judge the enemy's location by the bullet holes in the cover. You can also look at the direction of the bullet holes on the ground to determine the direction of the enemy, and quickly find cover to return fire. You can wrap around cover, and when the enemy can't hit you, then the enemy is basically in front of your position at that time.
3. Injury Judgment
When hit by an enemy, a green fan will appear on the screen. Judging by this thing, you can know that the enemy is hitting you in that general direction. At this time, look for cover in front of you, and the S-shaped position can make it difficult for the enemy to hit you.
Finding cover can now be found based on the sound of the gun or the flames.
Fourth, look at the map
1. The mini-map at the top left of the screen can be displayed on the map when the enemy is close. You can use the location of the map to determine the direction of the enemy, and use the virtual reality to judge the distance of the enemy.
2 icons. When you are far away, the sound of vehicles and gunshots will become virtual, and when you are close, you will become real. Based on this, you can judge the distance and the proximity.
Audible cues for approaching vehicles.
Hints of gunshots.
This is part of how to determine the enemy's location, and I wish you all a happy game.
-
Look at the icons on the map, the darker the icon, the closer the character is to you.
-
Presumably, many novice players of "Wilderness Action" have a big head, that is, they can't find the location of the enemy in the game, and sometimes they don't know what's going on, and they become boxes. They do not know who struck down them, nor where the enemy who struck them out.
Today, let's save the novice players of Wilderness Ops who can't judge the enemy's position.
1.Listen. When playing Wilderness Action, be sure to turn on the game sounds.
This will allow you to tell if there are enemies and vehicles around you. For example, the sound of gunfire and footsteps will reveal the general location of the enemy. Whichever direction the enemy is, the stereo sound will be stronger.
Enemies will make different sounds when they walk in different places. If you are searching your room on the second floor and suddenly hear footsteps, there is a good chance that the enemy is on your first floor. You're going to have to be vigilant.
2.See. In "Wilderness Operation", you should be good at discovering that if someone shoots, you can also judge the general location of the enemy by looking at the flame from the muzzle of the gun.
If the enemy has a silencer and a flame suppressor, and he is shooting at you, be sure to quickly find cover and determine the enemy's position by the bullet holes in the cover.
3.Map. Looking at the map is the easiest way to determine the enemy's position.
When an enemy is within 200 meters, the minimap will show the enemy's location and status. When the enemy is shooting, riding, or moving, the map will be presented to you with different red icons. When an enemy moves away from you, the red icon will light and disappear.
4.Live target. This is the most dangerous way to determine the enemy's position. Because in Wilderness Action, when you are hit by an enemy, a fan will appear on your head, and the direction of the fan is the direction of the enemy.
What do you think? Learned? Do you have any tips for judging the enemy's position? Speak up and share it with everyone!
-
This is a very interesting strategy war game recently, but because the game was launched soon after many players still have a lot of questions about the content, so Deep Space High Play here brings you a comprehensive science of the game, this time it brings you about the Wilderness Action PC version of how to quickly find the enemy and recognize the enemy's skills to share.
Look at the map to quickly spot enemies and recognize enemy skills.
It's still the direction.,This map is all about finding the enemy in the final analysis.,Kill it.,So the sense of direction is very important.,Listen to the sound of the position.,Maybe not everyone will.,But,Look at the map to know the direction.,It's the basic operation.。
1.The red minimap in the upper right corner indicates that someone is shooting, note: teammates shooting, and the distance is outside a certain range, the red flag will not be displayed, so sometimes you may hear the gunshot, but you don't see the prompt.
In the same way, if you see it, then the enemy must be very close to you. Be on the alert. ps:
If the enemy moves by car, there will be a sign, the same reason, but if a teammate drives another car, there will also be a vehicle sign.
2.Green sector sign.
If a green fan sign appears, it means that you are being injured at this time, and you can see that the landlord has lost blood.
Many friends, when they see the green sign, their first reaction is to lie down, crawl around, look around, and look for people.
Here the landlord's experience is:
Believe in the green fan-shaped tips, four major directions, front and back, left and right, n small directions, and at the same time, here can be located according to the above small coordinates.
With the direction prompt, hurry up to report the point, run away, find the corresponding cover as soon as possible, and find teammates to support.
For example, if the fan sign is below, indicating that someone is hitting you behind you, use your serpentine position to hide behind cover (rocks, trees), or run further and then look back at the person. Take blood medicine.
Here the landlord does not recommend crawling, as well as looking around, because if you are hurt, it means that you are seen, and it means that you can also hit people who climb people. If it is the last 1v1, the landlord's choice is generally to turn back with a backhand and a hard wave.
If you're not the kind of god who turns around and locks the position immediately and backhands a headshot. Let's run first.
-
Novices prefer [minimap], take a look at it from time to time, there are many surprises, and you can often find unexpected clues.
Look at the icons on the map, the darker the icon, the closer the character is to you.
The Wilderness Operation's bomb shelter is located on the hillside to the right of the Old Town, and there are four entrances and exits, both in front of and behind the hill. >>>More
Compared to the mobile version of Wilderness Action, Wilderness Action Plus has a larger platform called PC. However, NetEase is not satisfied with making a "high-end simulator", and it is their purpose to blind all their chicken-eating peers. For example, all kinds of props in "Wilderness Action Plus" have "let themselves go", and they can't stop when their brains are open. >>>More
The relative angular position of the intake and exhaust cams of the same cylinder is the relative angular position of the cam with the same name, which is determined by the timing of the gas distribution and the camshaft. >>>More
I still remember one time when a teammate jumped directly to the place with the most people, then found a car, and directly drove and killed 10 people in one go!!