Hearthstone Priest New Orange Catanpros is difficult to analyze, how to use it?

Updated on Game 2024-07-22
3 answers
  1. Anonymous users2024-02-13

    The effect of this card is to move the opposite side for two turns, and then move for two turns on its own. Basically, it's a chance to give you a chance, if you can't kill me in two rounds, I'll kill you.

    This card is now accepted by the Heartfire Dragonherd deck. Anyone who plays Hearthstone knows that the quality of Long Mu's retinue is very high, and even if you don't have a heart fire to double it, it may kick you to death.

    Let's take a look at this card directly. It's just giving yourself a chance, for example, if you meet a mage, and you can't kill the other side if you go up to something and be solved by it. You can only give the opposite side two turns, and if it can't kill you, it's your turn to perform.

    Especially like thieves with assassination and assassination flowers. A thief who doesn't go fast is actually very difficult to kick you to death in two rounds, so give her two rounds and you will be able to kill.

    This card can be used as a strategic card. Because it doesn't have to be, but in the end, it may be that the turnaround point will have a miraculous effect, just like the director. And it can also go giant**, the same as the mage, but the mage is prepared to start by the task.

    Then the priest can also bring a lot of unraveling and then one last sexual killing.

    So this card is a new way of thinking, a new genre for pastors. The current excavation is still ordinary after all, and it may produce new chemical reactions in the future.

  2. Anonymous users2024-02-12

    As soon as I saw Timprus, I thought of a joke:

    Dragon Husbandry Epic Enhancement! There's no longer any fear that you won't be able to activate the dragon attribute minion without a dragon in your hand, because you won't be able to play it after drawing Temprus.

    But even though it's a joke, it does reflect the embarrassment of the Temprus card.

    The figure of 766 is not very good. The battle cry shocked everyone's big teeth even more: send the opposite side a round.

    You know, 7 mana to play this card, which means that under normal circumstances, the opposite side will have at least 7 mana in the next turn.

    Not to mention that it's almost impossible for you to play out for seven mana. So to put it simply, this card is putting itself to death and "begging" for the afterlife.

    That is, you want to play this card. Start by reducing the likelihood of your own death.

    For example, use some cards to force your life (so, if this card is given to a mage with a strong ability to survive, it may be very useful, but unfortunately with the wrong owner.) );Another example is to let this card go out early. (For example, if you go out of the game when you have three or four fees, the opposite side will definitely not be able to kill at this time, and you will even have to sacrifice all the resources of these two rounds to get rid of this 6 6).

    And as far as the current version goes, there's really no card that goes along with it.

    So for you, this question is really unsolvable for the time being.

    I can only hope for a future version.

  3. Anonymous users2024-02-11

    Take a look at a netizen's.

    First of all, I want to make it clear: Templus is the most important single card released by Kobold and Dungeon so far!

    Give your opponent 2 turns! This kind of shocking battle cry is unprecedented, and in the current environment, giving the opponent 2 rounds is tantamount to suicide.

    But the problem is not so simple: suicide now does not mean that the new version is suicide, and no matter how stupid the designer is, he will not make a "battle cry: a single card to destroy his own heroes", and it is foreseeable that the designer must have prepared a corresponding survival routine for the priest (but it is still unknown whether it will work in this version).

    Of course, the designer will definitely not give the priest a guarantee of "absolutely not dying", the refrigerator has entered the countdown to the retreat environment, it is impossible to just send away the refrigerator, and there is a copy of the priest's version here. The key for the designers was to strike a balance between survival rates and ensure that the Priest's survival rate remained above 50% after the Templus was played.

    Why should it be "more than 50%"? Because if it is less than 50%, the card will appear too weak, and the risk and return will not be equal. The Priest is not a particularly good class at slashing (especially since the Walker has also entered the watch list for being hacked), and 2 rounds to kill still require some combos, which also means that even if you survive the fight against Templus, you will not be able to kill your opponent 100%.

    But I still have to give credit to a card like this - it's likely that when the new version is implemented, it's going to be an unbalanced single card, too strong or too weak (with a higher chance of being too weak) - but this new effect mechanic is unique.

    Since the discovery of the mechanism, we have all agreed that Hearthstone's innovation has been greatly limited. Designers are always cautious about releasing a bunch of new cards with near-repetitive permutations and combinations, or brainless supermodel cards, for fear of disrupting the balance and gameplay experience, and this design idea actually causes the balance and gameplay to collapse.

    But judging from this Templus, the designer is still ambitious, and the exploration of unknown innovations has not ended. Only this kind of exploration can bring real vitality to Hearthstone and give users the confidence to play for a long time.

    So I think it's the most important single card of the new expansion so far!

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