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Kill the young generals in front first, then the generals, and finally the main generals. Don't rush the main player at the beginning, after all, you are still a newbie
Rushing too far ahead will speed up the game
Veterans should also weigh the rush
Kill the stronghold commander, you can let the opponent come over without brushing small soldiers, reduce your pressure Swipe some high-level equipment at the low-level level and then rush to the back level, it will be easier, of course, you can also do it without equipment Pay attention to find a military general with a horse to kill, and find other generals to kill after killing a horse Remember not to be too far away from the horse, let the system take the horse back, maneuvering is very important, time waits for no one!! ~
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You should be a newbie too, right?
When you first play, you can choose the ease level, choose the "Yellow Turban Rebellion" (United Army) in the free mode to practice your operation well, let your generals and ** be upgraded, and by the way, also practice your guards.
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Friends, adjust the difficulty, if it's simple, you can't beat it.
The difficulty is set in the first (game setting) tone.
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Brush more equipment, brush more merits, and then practice skills. That's it.
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Kill all the generals first, and then go and kill the generals! And it's a victory!
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...What level are you, brother 1 to 5 have played and never died.
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The condition for the second outcome should be added an average pass time of more than 20 minutes.
Otherwise, even if the number of clearances and the number of breaks reach the conditions of ED2.
ED3 will also be given priority because the average clearance time is less than 20 minutes
The following is a synthesis of previous discussions to sort out the conditions for each outcome.
Special thanks to KJG AKUMA777 Kiyoi for providing information and translation
ed1.Usually the ending.
1. The number of breakthroughs: Wei Shu and Wu did not reach 15, Nanban did not reach 4, and other forces did not reach 6.
2. The total number of defeats: Weishu and Wu did not reach 3,000 people, Nanban did not reach 800 people, and other forces did not reach 1,200 people.
3. The average breaking time of each level is more than 20 minutes.
ed2.Fight for the end.
1. The number of clearances: more than 15 in Wei Shu and Wu Chuan, more than 4 in Nanban Chuan, and more than 6 in other forces.
2. The total number of breaks: more than 3,000 people in Weishu and Wuchuan, more than 800 people in Nanban Chuan, and more than 1,200 people in other forces.
3. The average breaking time of each level is more than 20 minutes.
ed3.Quick ending.
The average time to clear each level is less than 20 minutes.
ed4.Rare endings.
1. The number of clearances: more than 15 in Wei Shu and Wu Chuan, more than 4 in Nanban Chuan, and more than 6 in other forces.
2. The total number of breaks: more than 3,000 people in Weishu and Wuchuan, more than 800 people in Nanban Chuan, and more than 1,200 people in other forces.
3. The average time to break each level is less than 20 minutes.
Fourth, the average martial arts of each level is more than 4,000.
5. Each transmission meets the following conditions;
Wei: The "Battle of Red Cliffs" serial schemes, southeast winds, and fire plots were all stopped.
Wu: The three counties of the "Battle of Nanjun" were all suppressed earlier than Shu.
Shu: The "Chengdu Suppression War" triggered the Liu subduation incident.
Dong Zhuo: "The Battle of Fanshui Pass" Li Dao declared a retreat and defeated Cao Cao, Sun Jian, and Liu Bei after passing the pass.
Lu Bu: "Lu Bu's Rebellion" defeated all the generals on Dong Zhuo's side and passed the level.
Yuan Shao: "The Battle of Guandu" uses players to defeat Guan Yu and pass the level.
Yellow Turban: "Yellow Turban Rebellion" "Enables all our generals to survive."
Nanban: The "Battle of Chengdu" allowed the vulture bones to survive.
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Four. Rare endings.
Condition 1: When clearing, Wei, Shu, and Wu Chuan exceed 15 levels, Yuan Shao, Dong Zhuo, Lu Bu, and Yellow Turban Chuan exceed 6 levels, and Nanban Chuan exceeds 4 levels.
Condition 2: The average number of enemies killed per level is more than 200, that is, the number of enemies killed by Wei, Shu, and Wu is more than 3,000 when the customs is cleared, more than 1,200 people are killed by Yuan Shao, Dong Zhuo, Lu Bu, and Yellow Turban, and more than 800 people are passed by Nanban.
Condition 3: The average level clearance time is less than 20 minutes.
Condition 4: Complete the special conditions (below).
Wei: The Battle of Chibi stopped Pang Tong from scheming (in the upper left corner of the map, disguised as our soldiers at the beginning), and Zhuge Liang borrowed the fire strategy of Dongfeng and Huang Gai. (Destroy it quickly).
Shu: Chengdu suppressed the battle and Liu Zhang surrendered (eliminate all generals and lieutenants without approaching Liu Zhang. Including the ambush soldiers in Mianzhu and the later Xiliang reinforcements, and must have fought the previous battles of the cities, otherwise there will be a large number of reinforcements from the cities in this level).
Wu: In the battle of Nanjun, all three counties were suppressed (the speed must be fast).
Lü Bu: Lü Bu's rebellion defeated all the generals (there are many ambushes, it is recommended to go around more).
Dong Zhuo: Huaxiong was defeated at Bishui Pass, and Li Xuan (who couldn't type this jue word) announced his retreat and quickly defeated Liu Bei, Cao Cao, and Sun Jian and then eliminated Yuan Shao to pass the pass (time was tight).
Yuan Shao: Defeated Guan Yu in the Battle of Guandu.
Yellow Turban: In the Yellow Turban Rebellion, all our generals survived.
Nanban: The Battle of Chengdu survives the vulture bones.
It looks like it's cumbersome, and it seems like you have to play it 4 times, but in fact, you can almost hit the whole ending by saving it once near the critical point.
For example, choose the Shu army, keep the total number of levels about 12 levels before the last two levels (the previous special conditions were achieved), keep the clearance time of each level at about 19 minutes, and maintain an average of about 190 kills per level, and then save it.
1.The last two levels directly play the last level, and wait for 30 or 40 minutes for each level (counting the total time beyond the regulations) and then directly kill the general (it is recommended to choose the main general of our army to avoid defeat), then the ending is achieved.
2.The last two levels are played in each small level (counting the number of levels to reach the requirements), kill hundreds of people in each level and wait a few minutes and then do the general general, then the ending two is achieved.
3.In the last two levels, the general is quickly defeated and passed, and the ending three is achieved.
4.The last two levels are played in each small level (counting the number of levels to reach the requirements), and each level kills more people and then calculates the time to pass the level quickly, then the ending four is achieved.
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3 is the most difficult in the series at the beginning, you adjust the difficulty to easy and it is easier, and there is also to pay attention to the use of defense and counterattack skills, don't keep the matchless, put it when it's full, and it's a waste if you don't put it, because the 3 slot is easy to fill. In fact, I think the most important thing is defense, otherwise your few lives will not be enough.
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The military general you choose is not of high level, there is not much blood, and of course the minions will die after a few cuts.
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Because 3, you can't turn when you put a move, you can try it.
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There are many reasons, and here are a few.
There are only three levels of difficulty: easy, normal, and difficult, and the difficulty of 353 is adjusted in the settings, and it cannot be adjusted at the beginning, so although the difficulty at the beginning is ordinary, it is actually between 354 ordinary and hard, and it is about 355 difficulty.
Creeps are limited, but the creep AI is high, so you need to pay attention to the creep's direction and attack awareness at all times.
There are a lot of supplements, so in fact, every general is very strong, but they can make up for themselves after killing.
Each general's guard captain has +200 chicken legs, and 354 generally has only one +100 bun, and 355 is less.
At the beginning, the ** was very poor, 354 will soon be able to brush up to lv3**, 355 will soon be able to have a better flash**, and 353 is very difficult to lv9, and you can only kill generals to gain experience.
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Shu Chuan (11 people in total):
Chapter 1 - There are Liu Bei, Zhang Fei, and Guan Yu at the beginning.
Chapter 2 - "The Battle of Tiger Prison Pass" After passing the level, you can get Zhao Yun, Zhuge Liang, and Pang Tong.
Chapter 4 - Huang Zhong and Wei Yan will be obtained after passing the "Jingzhou Raiders", and they will not join until Wei Yan prevents Huang Zhong from being killed.
After passing the Chengdu Suppression Battle, he got Ma Chao and Yueying, and he would only join if he defeated Ma Chao.
Chapter 5 Sun Wu's last period (Chibi did not blow the east wind) - the outer legend "The Battle of Tianshui" (this chapter directly fought the "Battle of Yiling" and appeared after defeating Lu Xun), and Jiang Wei was obtained after passing the level.
In this level of the Peerless Mode, you must first kill the three generals outside the city and then have a message of distrust of Jiang Wei, and then suppress Tianshui City, and then defeat Jiang Wei's deputy generals Hu Zhen and Zhu Ling, and wait for Jiang Wei to say "Four sides."
Chu Ge", Zhuge Liang will subdue him after approaching him (if Zhuge Liang does not approach him, he can be led to Zhuge Liang).
Wei Chuan (11 people in total):
Chapter 1 - There are Cao Cao, Xiahou Dun, and Xiahou Yuan at the beginning.
After the Yellow Turban Rebellion" passed, he got Dian Wei and Xu Huang.
Chapter 2 - "The Battle of Tiger Prison Pass" After passing the level, you can get Xu Zhen.
Chapter 3 - "The Battle of Xiapi" After passing the level, get Zhang Liao.
After the Battle of Guandu, you can get Zhen Ji and Cao Ren.
After completing any 10 battlefields in Wei Chuan, you will get Zhang Jaw and Sima Yi.
Wu Chuan (13 people in total):
Chapter 1 - There are Sun Jian, Sun Shangxiang, and Huang Gai at the beginning.
Yellow Turban Rebellion" after clearing the level to get Lu Meng.
It is rumored that "Erqiao Takes Revenge" (this level appears after directly playing the "Yellow Turban Rock Offensive and Defensive Battle" and "Yellow Turban Rebellion" in this chapter) after passing the level, you can get Big Qiao and Little Qiao (after Wu Chuan needs to clear the customs once).
Chapter 2 - "The Battle of Tiger Prison Pass" After passing the level, Zhou Yu and Sun Ce were obtained.
Chapter 3 - "Wu County Raider Battle" after passing the level to get Tai Shici.
In this level of the Musou mode, you must first defeat Tai Shi Ci, and then ring the gong at the door of the armory depot, open the door and capture the armory depot, and then Tai Shi Ci will lead troops to join, and you can get him after passing the level.
Jiangdong Pingding Battle" got Sun Quan and Zhou Tai after passing the customs.
Chapter 4 - "Battle of Xiakou" to get Gan Ning after passing the level. He will only join if Su Feijian defeats Gan Ning. (If he doesn't defeat him, he'll join after Chibi).
Nanban Defense War" got Lu Xun after passing the level.
The generals of his forces can be used as long as their faction appears.
By the way, the method of the emergence of his forces:
Dong Zhuo's biography After completing Lu Bu's biography, open it to get Diao Chan and Dong Zhuo.
Lu Bu Biography After completing any of the Wei Wu Shu Biography, open it to get Diao Chan, Lu Bu, and Zhang Liao.
Yuan Shaochuan After completing the Wei biography, open Yuan Shao and Zhang He.
After completing the unparalleled mode of Dong, Lu, Yuan, and Nanban, Zhang Fei, Zhang Liao, Zhang Jiao, and Zhang He, the Yellow Turban Legend.
The Legend of the Southern Barbarians Single-handedly defeated Zhu Rong in the Southern Barbarian Razing and Pacification Battle of Shu or Wu Legend and cleared the customs with this save to open Meng Shu and Zhu Rong.
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Conditions for the entry of each of the three foreign transmissions:
Wei Jun: Conditions for entry:
1. (Yellow Turban Reappearance): Let Zhang Jiao escape in the Yellow Turban Rebellion, and then directly choose the Battle of Tiger Prison Pass and complete it.
2. (Guan Yu's Thousand Miles): Complete the Battle of Bishui Pass and the Battle of Tiger Prison Pass in Chapter 2; In the third chapter, during the Battle of Xiapi, he arrived at the big stone next to the north gate of the city, completed the incident of the rock blocking the river, and then rode the red rabbit horse and let Lu Bu escape; In the end, the battle of Guandu was selected, and Liu Bei was defeated before Guan Yu and Liu Bei met, and then this level could be ended.
3, (Yuan Jiazhi's obsession): In the battle of Xuanguandu, knock down all the generals other than Yuan Shao, and then let Yuan Shao escape.
4. (Jin Ma Chao): In Chapter 4, you can directly choose the Battle of Chibi to defeat Sun Jian, regardless of whether the enemy's fire plan is successful or not, it will also appear after passing the level.
5. (The Highest Period of Shu Han): Appears after completing the Jinma Super Gaiden.
6. (Sun Wu's Finale): Complete the levels in Chapters 1 to 4, and if there is no external biography during the period, Sun Wu's Finale will appear.
Shu Army: Entry Conditions:
1. (Yellow Turban Reappearance): "The Oath of Taoyuan" did not enter the other two battles, and directly entered the Yellow Turban Rebellion.
2, (Yingjie Jihan): In the "Anti-Dong Zhuo Encirclement Network", he did not enter Bishui Pass, but directly entered Tiger Prison Pass, and Dong Zhuo did not escape.
3. (Guan Yu's Thousand Miles): The incident of beheading Huaxiong occurred in Bishui Pass, and Lu Bu was defeated in Hujiao Pass.
4. (Angry Ma Chao): Ma Chao has been obtained, and he has entered the "Chengdu Suppression Battle" to break the reinforcement Pang De.
5. (Cao Wei's last period): In the Battle of Chibi, the fire meter was successfully used.
6. (Sun Wuzhi's last period): In the Battle of Chibi, he did not succeed in using the fire meter.
7, (Dong Zhuo's resurrection): In the tiger prison, Dong Zhuo escaped successfully. "The last period of Cao Wei" did not enter other battlefields, and directly entered Wuzhang Plain.
8, (Tianshui Qilin): "The Highest Period of Sun Wu" does not enter other battlefields, and directly enters the Battle of Yiling.
Wu Jun entry conditions:
1, (Yellow Turban Resurgence): A chapter "The Tiger of Jiangdong" only fights the Yellow Turban Rebellion, and Zhang Jiao escapes.
2. (Second Qiao Captures and Fights Back): Chapter 1 "The Tiger of Jiangdong" first plays the Yellow Turban Offensive and Defensive Battle, and then plays the Yellow Turban Rebellion.
3. (Emperor's Seal): Chapter 2 "Anti-Dong Zhuo Encirclement Network" only fights the battle of Tiger Prison Pass.
4. (Jingzhou Suppression Battle): The three chapters of "Little Overlord" only fight the strategy battle of Wu County.
5. (The Last Period of Cao Wei): The Battle of Chibi failed and entered the route of the fifth chapter "The Last Period of Cao Wei".
6. (The Last Period of Shu Han): The Battle of Chibi successfully entered the route of the fifth chapter of "The Last Period of Shu Han".
7, (Dong Zhuozhi's resurrection): In the "Cao Wei's last period" route, only the battle of the syntag was fought.
8, (Martial God Guan Yu): In the "The Last Period of Shu Han" route, only the Battle of Yiling was fought.
9. (Battle of Chengdu): The "Last Period of Cao Wei" route completed the Battle of Yiling.
10. (Battle of Xuchang): The "Most Period of Shu Han" route completed the Battle of Hefei.
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