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Character Spell Damage Formula: Skill Skill Coefficient + Poor Spiritual Power Spiritual Power Coefficient + **Damage **Damage Coefficient + Initial Value (Except Fixed Damage) Dragon Teng = Skill (Dragon Teng) Poor Spiritual Power **Damage Tornado Rain Strike = (Skill (Dragon Scroll) Poor Spiritual Power **Damage Affected Person) 10 Two Dragons Playing with Beads = (Skill (Two Dragons) Poor Spiritual Power **Damage Affected Person) 10 (to be proven) Three Flavors True Fire = Skill (Three Flavors) Poor Spiritual Power **Damage Pending Verification) Flying Sand Walking Stone = (Skill (Flying Sand) Poor Spiritual Power **Damage Affected Person) 10 Chirp crooked = (Skill (JJ) Poor Spiritual Power **Damage Affected Person) 10 Thunderball = (Skill (Thunder) Poor Spiritual Power **Damage Affected Person) 10 (To be proven) Five Thunder Mantra = Skill (Five Thunder) Poor Spiritual Power **Damage 3 (or Dharma Pet (Single Method) = Level 3 + Poor Spiritual Power Magic Pet (Group Law) = (Level 3 + Poor Spiritual Power Affected Person) 10
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It's all nonsense, the damage is related to the level of spiritual power, and the level of spell damage, of course, pull, and skills, and the last straight is also determined by the opponent's attributes, as well as the opponent's spiritual power and magic resistance, and there is no fixed straight.
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It is also related to the level of one's spiritual power, the level of spell damage, and a little bit of mana.
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Spell damage formula.
Spell Damage Result **Damage 4 Poor Spiritual Power Spell Damage Factor Skill Level Initial Value.
damage=wd(weapon damage)/4+δf+k*skill+i
Fixed damage formula.
Putuo Five Elements Damage = skill*3+50 Tightening Spell Damage (per turn) = skill*1+10
Ryugu Dragon Groan = Sill + 10 MP Damage + Skill 2
Prefecture Judge's Order = skill*3+75 Poison Damage = Initial opponent's maximum Qi and Blood 10, continuous skill*1
Coiled Silk Hook Soul = skill*3 + opponent's current HP*5% Sister concentric MP damage = skill*5
Receptacle = skill*3 Drain skill*
Coiled Silk Additional Defense = Skill* (50%-100%)
Demon King Additional Qi and Blood = Skill* (100%-200%)
Daughter: Additional mana = skill* (100%-200%)
Square Inch Additional Hit = Skill* (75%-150%)
Ryugu Additional Damage = Skill* (50%-100%)
Fang Cun Mountain's Attribute Reduction Seal reduces the effect of the corresponding attribute by 20%.
Sealing success rate = (skill - opponent's level) * 2% + 50%, the highest is 90%, the lowest is 10%.
Health effect. Fountain of Life = Skill* Purdue Sentient Beings = Skill*2+
Pushing the uterus to pass the qi = skill * acupuncture = skill * at the end of last year, it seems that the formula for finding the exact one was modified).
Return Mantra = skill*1+10
The Avatar Temple battle bonus stat lasts for a turn.
Strength formula. Fitness FormulaAll Races Plus Blood Formula Assumption: Your character level is:
The growth of each level of x's physique is: 1 + y (1 is natural growth, y is the point you add) and the strength level is: a equipment + qi and blood:
A equipment + constitution: b immortal: total qi and blood = * (1 + a%) heavenly palace:
Pride Level: B Total Qi and Blood = * (1 + A% + Terran: Total Qi and Blood = * (1 + A%) Demon Race:
Total Qi and Blood = *(1+a%) Therefore, it is the same to strengthen the body and learn first and then learn.
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The formula for calculating the damage of Fantasy Journey to the West is: basic formula = skill skill coefficient + poor spiritual power spiritual coefficient + **damage **damage coefficient + initial value.
Formula for calculating the damage of each skill of the Fantasy Journey to the West character:
1. Dragon Teng = skill level Poor spiritual power **Damage;
2. Tornado Strike = (Skill Level Poor Spiritual Power **Damage Number of Agents) 10;
3. Two Dragons Play with Pearls = (Skill Level Poor Spiritual Power **Damage Number of Agents) 10;
4. Three flavors of true fire = skill level, poor spiritual power, **damage;
5. Flying Sand and Stones = (Skill Level Poor Spiritual Power **Damage Number of Affected Persons) 10;
6. Chirp crooked = (skill level, poor spiritual power, **damage, number of agents) 10;
7. Thunderball = (skill level, poor spiritual power, **damage, number of agents) 10;
8. Five Thunder Mantra = Skill Level Poor Spiritual Power **Damage 3 (or.
Pet Injury Calculation Formula:
Law pet (single method) = pet level 3 + poor spiritual power;
Dharma Pet (Group Law) = (Pet Level 3 + Poor Spiritual Power Number of Agents) 10.
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Calculation of the legal injury of Fantasy Journey to the West:
It is only used for physical flat slashing, and the skill has a bonus).
The basic calculations are published as follows:
Base Physical Damage - Basic Physical Defense) * Cultivation Factor (100% + Attacker's Attack - Attacker's Defense).
This formula can only be used for flat chopping calculations. The bonuses for sweeping thousands of armies are 100%, 110%, and 120% respectively.
So how to calculate it, let's write a public announcement according to the flat cutting formula.
Base Physical Damage * Skill Bonus Factor - Basic Physical Defense) * Cultivation Factor (100% + Attacker's Attack - Attacker's Defense).
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1. The result of spell damage in the fantasy is not divided with the spell injury, and it is better to deal with the result of the spell injury when it is generally an output professional player, and if it is a high defense one, it is a spell injury.
2. The result of spell damage refers to the amount of blood lost by the target caused by the spell attack in battle, and this damage is fixed. Influencing factors include stats, critical hits, etc., which are the actual damage dealt by the player in battle.
3. Spell damage spell damage can be increased by adding magic points, relics gems, magic weapons with spirit jade, skill levels, attack cultivation, etc., this kind of damage is not fixed, it will be affected by factors such as magic defense, the higher the method defense, the lower the magic damage caused by the higher the method defense, and the player can see the magic injury in the character panel attributes, and the result cannot be seen.
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Character Spell Damage Formula: Skill Skill Coefficient + Poor Spiritual Power Coefficient + **Damage **Damage Coefficient + Initial Value (except Fixed Damage).
Dragon Teng = Skill (Dragon Teng) Poor spiritual power **Damage
Tornado Rain Strike = (Skill (Tornado) Poor Spiritual Power **Damage Affected Person) 10 Two Dragons Playing with Beads = (Skill (Two Dragons) Poor Spiritual Power **Damage Affected Person) 10 Three Flavors True Fire = Skill (Three Flavors) Poor Spiritual Power **Damage Pending Verification) Flying Sand Walking Stone = (Skill (Flying Sand) Poor Spiritual Power **Damage Affected Person) 10 Chirp Crooked = (Skill (JJ) Poor Spiritual Power **Damage Affected Person) 10 <>
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