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There are many guilds in Warcraft, but there are very few that can really make the team very harmonious, and there will be some contradictions of one kind or another, and some contradictions will even directly lead to the disintegration of the team after being stimulated. I used to open a guild and brought two regiments, and then the president transferred it to the brothers in the guild for work reasons They are still doing it, and they still follow my original plan, and occasionally go to see it, and it is not bad Here I will tell you some tips here.
1 DKP problem This is the primary problem, DKP is equivalent to the salary in our reality in Warcraft, so it must be absolutely fair, no mistakes, and no random addition or deduction of DKP for people, how many points are collected, how many points are for each boss, how many points are for disbandment, how many points are given if something goes halfway, and how many points should be deducted for any mistakes
2 Equipment distribution problem Basically, all guilds get equipment according to DKP, but many of them are not so strict in implementation, my suggestion is to take equipment in strict accordance with DKP, and the head of the regiment and the members of the regiment should not interfere, say what a certain piece of equipment will be given to whom, who will have any equipment on it, give it to him. That's not good. It is easiest to pile up contradictions.
3 Command Questions The regiment commander must have absolute authority, not be too arbitrary, and be whatever he should say. Also, pay attention to what to say and what not to say when commanding. When the brothers in the group make mistakes, pay attention to the tone of their voices, don't abuse, give each other a step, and don't embarrass everyone.
Pay attention to team harmony. When the fight is going well, you can laugh and laugh with everyone, try to encourage everyone when it doesn't go well, and of course, find out the reasons why it doesn't go well.
4 Attendance Problems This is also a headache for every regiment commander, there are often absent guys, sometimes something, sometimes even can cause the activity to not be able to go on properly. So there should be strict rules, first of all, the team should be at least about 30 people, because normally there will be several absences at a time. Secondly, those who are absent from work must ask for leave in advance, and those who do not ask for leave will be deducted DKP.
5 This probably doesn't need to be said, as a team leader, you must be very familiar with each boss, all kinds of playing styles are well understood, you must check the Internet as soon as possible if you don't understand, and your skills must be excellent. Whether you are t, dps, or **, you must play your own data and courage, so that the people in the town's group, especially DPS, must at least play the top few. Because the equipment of the general regiment commander cannot be bad, and if he fights too low, he will be ridiculed.
6 There are various small forces in the prevention team, and the specific methods are figured out by yourself, different people are different.
Good luck with the landlord raid!!
District 10 Doomwalker (formerly) Banished Guild President Cigarette butt Devil.
Notice: Handmade, copy and paste are strictly prohibited).
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As the team leader, you must know the playing style of each boss of each FB, and you must know the staffing and matching!
It is necessary to harmonize the relationship between the members of the group and manage the distribution system of goods.
If you're still a novice yourself. Then you still have to practice your jaw more.
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First of all, lead the team members to ensure the progress The team atmosphere should be harmonious Make certain concessions in the face of equipment yourself Do a good job in DKP Coordinate the equipment distribution order system I wish you a smooth raid.
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Have a microphone.
Have a talking mouth.
Have a good mind.
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It's a smoke screen, engineering can be done, and you can also buy it from a merchant, who is an engineering ** merchant in Shattras. You can enter a smokescreen in the database query of WOW various topics** to learn more.
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I don't understand what it means, how to adjust the team configuration or how to organize people?
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Smoke grenades, made of engineering, can be traded, and are cheap.
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Buy in Ogrilla.
Or do the engineering yourself.
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Are you talking about knowing the team? If yes, it's the marshmallow wave, that is, me.
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The distribution of equipment depends on whether you are black or not, and it is recommended to look at the big guild system more. The group of people is grouped according to FB The problem in FB The key to opening up the wasteland depends on the group leader's own analysis of when the boss will put the skills CWOW version can't keep up with the pace of the world Just look at the Taiwan strategy Plug-ins can't solve everything.
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Plug-in bigfoot on the line.
First of all, you have to fight this FB, pay attention to how other regiment commanders command, and then choose a profession according to the FB you played, just check it on the Internet, divide the equipment, and give it to whoever rolls it, but you have to see if that person can use it and have self-confidence.
Finally, thick-skinned.
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If you know more people, you can get the position of a regiment leader, otherwise no one will go to your organization, either lack this or that, unless you have money, and learn to fight the boss, understand the boss skills, and then the boss is about to lie down and you can shout "Everyone stay away from the corpse"! Hahahaha!
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The plug-in is OK with the big feet given by the official!
You opened a group, and the assignment was transferred to the captain assignment and the assignment power was yours at the beginning! When assigning, right-clicking on the boss will reveal the names of all the people in the group! Just name whoever you want to call! (for yourself).
Whoever you want to invite him is fine, just like forming a team. Form a team first, then press the O button to start a team, and the team [convert to team] will start the team!
You can set other people on your team as team assistants to help you team up and manage your team! (Right-click on his name if you want someone to be an assistant).
What kind of profession you have in the group depends on what FB you play, and some FB doesn't matter!
Some players must have 1 or 2 players of a certain class!
For example, GLR must have a buggy LR ..
Precautions are different for each FB, there are too many! I was able to write this book at all!
It is recommended that you first form a group of 5 people at level 70, and then klz, zam!Practice your hands! At the same time, follow the big book with 25 people and accumulate experience! Take a look at the precautions, and if you don't understand, ask the people in the group!
Take your time!
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In this era, as long as you are thick-skinned enough, you can be the head of the regiment.
In the past, at least you had to know how to divide equipment, understand class matching, boss tactics, etc.
And these are not obtained by asking, but by the experience you have accumulated in the process of cultivating the wasteland in the process of leveling up 1 70.
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All away from the corpse, all away from the corpse! Remember.
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As long as you can group to T, you can basically be the head of the wild group.
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It's not so easy to learn to lead a group, at least be familiar with the playing style of the FB you want to bring, boss skills, personnel positioning, personnel allocation, etc., and be familiar with the skills of each class, don't shout "MS quickly activate XD" and so on. Then it is necessary to be fair, just and open, the wild group is the roll, and the DKP management of the guild group must be transparent.
You said that those regiment commanders didn't let you enter the group because your equipment was too poor, it's nothing, like the next KLZ, most of them are to improve their equipment, take T4 and loose parts, your equipment is too poor, if you graduate with a blue-green or even zr, it will have an impact on the whole team, after all, there is no need for people to take the risk of group fluttering to take you a trumpet to equip.
I'll give you a suggestion to find a guild to go in first.,The general guild will take the trumpet to klz zam to improve the equipment.,Get all purple first.,Playing hs with the guild.,BT.,It's almost time to enter SW.。 If you want to enter SW in an environmental protection, unless the guild can be forcefully crushed, it will only drag others down.
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Although I'm not the team leader, I know that first of all, you need to understand the dungeon, and when you form a team, you must be able to understand what profession the team needs, and if it's a G group, you also need to know some players with better equipment, otherwise the G team will not be very easy to open! If you don't do these 2 points, don't lead the group, you will be sprayed by other players!
Finally, I want to say: the WOW version is more than 1 year behind others, so don't play!
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If you want to lead a group, it's very simple, anyone can bring it.
But it's not easy for a newcomer to bring it well.
The main role of the regiment commander is to command, and first of all, there must be a certain ability to express oneself in language.
The second is to be familiar with the playing style of the FB you bring, and the third is to know how to play the role of each class.
None of the above requirements can be taught as soon as you teach, and you need to learn them yourself.
If you have confidence in yourself in the first point, you can go with a G group to spend, or add a guild.
Listen to what others have to say ...
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I feel that I have to do four things well.
First, have a relatively clear understanding of all the details of the copy.
Second, it is necessary to understand the advantages and disadvantages of all talents in all professions.
Third, you will be able to deal with the relationship between the people in the team.
Fourth, not selfish.
If you don't do any thing well, your team won't be able to do it for long.
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Poor kid, do you play games by yourself and don't have any friends?
I can't imagine it.
If you have a friend, why don't you recommend a group?
How do you lead a team for someone who plays games only by themselves?
Even if there is a sharp technical god-like operation consciousness.
Can you guarantee that your command will be carried out?
Mind you, let's start by making friends.
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You're in luck...Let me see your problem, I'm Lordaeron in Region 2....The leader of the second regiment of the Excellence Guild, and now I'm also helping my classmates get equipment...You can join too...
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50639028, although only 2 years of experience in leading groups!
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Cherish life and stay away from the national uniform.
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You have to learn how to divide the team and how to configure the team, and the characteristics of each class, the characteristics of talents.
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There is nothing to score, according to the near station and the long-range** It is divided into MT's team with a QS** Z single point a team, and then there is nothing FB is very easy to pass Now the main MT and ** teams are completely okay with other mixes.
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To put it simply, you have to be able to roar...If it works well, someone will help you with the rest of the problem.
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First of all, there must be a group of little brothers to build a good framework, at least 2t, 1-2 rest assured **, no matter how you lead the group, no backbone brother, no one will come to you, the problem that the basic team command can't solve is that t is not good, **can't be brushed, no matter how bad the little brother is, the backbone of the little brother is replaced, and someone will come next time if you can get it; Secondly, it is a matter of command, to be familiar with the FB you want to fight, assign tasks at critical moments, such as BT's F4 who interrupts, SW's twins who turn **, MR who is the sheep which side of the monster, who T monster, pay attention to the situation of the team members at any time, such as F4 which ** did not hide from the ice and fire, fell, and assigned to the battle; mr out of the darkness, let the little white on the side quickly dodge, and disperse slowly and drive away. The next is the issue of assigning occupations, the trade union may be old members to go to the trumpet, the new team members to get equipment, fewer people to catch people, more people to balance the occupation, to do clear the basic situation of each profession, understand the FB occupation configuration to be played, to try to meet the needs of the members of the situation to reduce the forced team members to change the number, while ensuring the progress of the raid, this is difficult to do, many teams are easy to pass, the small P to home, is because many people rely on equipment to suppress, in fact, the basic skills are not good, At the same time, the team configuration is unreasonable, such as DD a bunch of melee combat, slow fire, and reverse T; JD has never played long-range orbs, the orbs are flying all over the sky, and the dark barrier of Kailong is placed in the corner; G group, basically find a good t and ** after how to sell the equipment, not only to understand the situation of the equipment of each profession, the appropriate price reduction to do as little as possible to dismantle equipment such as flash flakes, and at the same time to raise the stick high, for a few soft and hard do not eat, the price is 2k, and it is hard to return to 500 resolutely t. In the end, it is necessary to be diligent in the mouth, RL is not the president, maybe you are the president, but when RL is to talk more, activate the team atmosphere, fan the fire more when the red hand, throw more witty words, so as not to be cold, everyone is not motivated, and finally wash your hands before each group, remember to cut into YX mode when forming a group, so that the red hand is advanced, you want to be phoenix, egg knife, orange bow old out, even if you command the garbage, you still should gather.
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Agree with the 2nd floor and oppose the 2nd floor.
If you don't have a good grasp of other professions and FB, that's absolutely not going to work, and if you don't have a tacit understanding with your teammates, that's absolutely not going to work.
You don't know much about it.
There's still so much to learn.
At present, the desire to be the head of the regiment is put on hold.
Keep learning. Keep watching.
Sooner or later you will have the qualities and abilities that a regimental commander should have...
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These are not the most important things, the core issue is that you should communicate well with your team members, let them follow you closely, and strive to form a stable and efficient team.
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