How do you add points to Zhao Xin in League of Legends?

Updated on Game 2024-03-24
10 answers
  1. Anonymous users2024-02-07

    Skill? My habit is QEQWqrBecause the damage of Q is very high in the early stage, W can only reflect his value with the support of high attack speed, and E feels like a small AOE

  2. Anonymous users2024-02-06

    One: Main Q and secondary E, the damage of a set of skills of main Q is higher than that of main E. Q skills are AD bonuses, and E skills are AP bonuses.

    Two: Main E and Vice Q, the main E's new recruits can always stick to people, and each blow of the Q skill will reduce the cooldown time of other skills by one second, plus Zhao Xin's full-level E two-second deceleration effect of 45% makes Zhao Xin's E skill cooldown very short.

  3. Anonymous users2024-02-05

    Let's talk about Zhao Xin's skill points first. Only Q has an attack bonus, but the difference between each level is very small, and it is a bit of a loss. The power velocity of W in the early stage is also not obvious.

    Personally, I think it is the main e-sub-e-w. This ascension method because the e rush forward is fast, the vice has a considerable deceleration, the crispy skin is the most afraid of Zhao Xin's e, as long as a rush can almost be dropped in seconds, and then the outfit is 1 shoe 3 red out of the middle of the power speed shoe, Xiaoice hammer. Then there is the black cut (essential) and then the opposite lineup will be loaded.

  4. Anonymous users2024-02-04

    Talent 9 21 0 or 9 12 9, I like that.

    As for adding points, I personally like QW to point, level E, and R to r

  5. Anonymous users2024-02-03

    tank talent, 9 21 0 or 9 12 9Rune Red Attack 6 with Attack Speed 3 Yellow Fixed Armor 9 Blue Growth Magic Resist 9 Purple Fixed Attack or Attack Speed 3Add points w, q, e are not fixed, and the test position is determined.

    Jungler main w, quickly clear the field and reply, catch people w open well, e stick to the face, q pick fly. Demolition tower w open demolition. Zhao Xin is the deputy tan, and the team battle and other cutting opportunities are cut in, breaking into the back row or protecting their own AD AP.

  6. Anonymous users2024-02-02

    Debang's current version of ranked jungler is very NB, and gank efficiency is very high. I recommend the 21-9-0 talent, which has rune red fixed attack damage, yellow fixed armor, blue fixed magic resistance, and purple fixed attack damage or movement speed. Skill bonus points: main Q and vice E.

  7. Anonymous users2024-02-01

    The jungler main e and vice q are big and big, and you can also do this if you are on the list, and you can also be the main q and vice e.

  8. Anonymous users2024-01-31

    The main Q and the secondary E level W have a big point and a big point.

  9. Anonymous users2024-01-30

    The main Q and the sub E have a big point and a big one, and the last full w This is the norm.

  10. Anonymous users2024-01-29

    Sending a picture is the easiest, right?,How to add a point at a glance.,Could it be that you can't see the picture on the Internet on your mobile phone?

    Zhao Xin basically chose the jungler position, I said that the jungler talent is good, and the runes are actually nothing to say, and the heroes of the same kind are almost the same.

    You can choose 21-9-0, 9-12-9, and 9-21-0 for max-level talents. I'm mostly using the first one, because there is a fixed armor sigil, so 9 defense talent is enough for the jungler.

    The 21-9-0 attack system point method is to point out all the talents on the left, but there is no point for "summoner's anger", and the extra point is added to the butcher, because Zhao Xin has control, and it will be safer for the summoner's skills to choose flash and punishment. The points of the defense system are different, and my own points are "Summoner's Decision" *1 + "Hard" *3 + "Hardening**" *2 + "Vitality" *2 + "Blade Armor" *1.

    If the attack system is 9 points, it will point out three attack power, one point of butcher, four points of attack speed and one point of percentage armor penetration, and if the general system is 9 points, it will point out "Summoner's Perception" *1 + "Spirit Expansion" *3, and the other four points can be added to the movement speed or back to the blue and back to the city or the guard's vision, and the last point can be added to the "Rune Affinity".

    The 12 points of the defense system are full of "Summoner's Determination", "Hardening**", "Durability", "Blade Armor", "Unyielding", and "Veteran Scars", and a little "Hardness".

    The 21 points of the defense system are to fill the points of "Summoner's Determination", "Hard", "Hardening**", "Durability", "Blade Armor", "Unyielding", "Veteran Scars", "Vanguard", "Enlightenment", and "Domination", and the three points of "Vanguard" can also be changed to "Resistance".

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