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The next road is with Taiyi real people, it's simple! Put one skill first, and then the second skill sucks you in the tower, and you faint. Come down the road and attack directly, the tower wounds are all on the flesh, you are dead, and they are gone in style.
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When the opponent has residual blood, the auxiliary should look at the grass and cut off the opponent's retreat, and the shooter will follow up and kill directly.
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When the lower archer takes red, the enemy hides in the grass. As soon as the shooter attacks the red buff, the red buff is dragged out, so that the red buff cannot be taken.
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There are a lot of routines, if you have residual blood and meet Miyamoto on the opposite side, you have to jump big, at this time, use Da Qiao Er's skills to teleport, and Miyamoto is directly connected to the spring.
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The lower road sends meat to the past, and meat to meat. Hold back the rhythm when joining the group and let the shooter steal the tower.
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Down the road to money flow! In the case of Taiyi Zhenren's auxiliary outfit, plus two skills, the economy can be doubled.
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Whether it is the lower road, the middle road, or the upper road, as long as there are Da Qiao and Zhong Kui, it is a routine.
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There are many routines on the lower road, especially my Houyi, hide in the grass and let it go, and immediately come over and take you for a second.
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Sometimes, the opposing archer will run directly behind our towers, cut off the lane, and then rely on their own line to cross the tower and kill them.
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The clown has a big head. Trench flow is dug and suppressive, and the consumption is high. The high-end and low-end games are not afraid to catch. However, it is tricky to encounter some heroes.
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When I was playing Luban, I was most afraid of meeting the king of Lanling, as soon as I saw the symbol on my head, I was so frightened that I immediately dodged and hid in the tower, who let my legs be short, it was terrible.
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Badgar Wind Girl Down the Lane Protection Damage Bard damage is actually very high.
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With a dual ADC, there are no more than the following 2 cases:
It's all long-range, one harasses and one replenishes in the early stage, and the jungler cooperates with gank to establish an early advantage, suppress the opponent, and quickly push the tower.
When choosing people, 2 people want to play ADC, no way, so I had to go down the road 2 It turns out that when fighting, no ADC can't work, and more ADC can't do it, unless, the operation of ADC is very good, which is another story, I've met several times with double ADC, sometimes the other party doesn't have meat, this kind of early resistance, and the later stage is chopping, so it's best not to double ADC
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I think. You can think of it this way, the dual ADC down-lane output is sufficient, although developmentally speaking, it's not as good as the ADC + auxiliary, but if you really play a wave, it depends on the consciousness and technology, and the odds of the dual adc winning are still quite large, and you can understand it this way, the dual adc is a more dangerous way to play, and the auxiliary+adc is more stable, of course, most of the dual-adc down-lane is because no one wants to assist.
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There are three C positions, in fact, if the ADC is not developed well in the professional league, the line will basically be changed, and the problem of development will be solved. Try it, if it's Ice Gaverus, one ultimate hits, and the other ultimate will immediately follow, which has to be controlled for at least 4 seconds, can't two ADCs kill a skin-boosting ADC? The rest of the auxiliaries were miserable and could only be beaten.
Of course, this requires both ADCs to have good cooperation and technology.
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Because they are all floors, they don't want to play auxiliary and don't want to retreat, so they chose dual ADC, and this situation is only available in the national service.
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Infinite consumption, one to steal in the later stage.
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League of Legends is a large-scale online game developed by Tencent, and a lot of people like to play this game, unconsciously League of Legends has been on the service for 10 years, and I have been playing League of Legends for 6 years. When playing League of Legends, we all like to play with our friends, so that we can experience double happiness and two people can score together. Then I like to work with my little buddies to pick some of the bottom lane combinations to play the opposite mentality, and then carry teammates to win the game.
Then I will introduce you to 3 kinds of sao combinations.
1. Galenga cat.
I believe that Galen is a hero that many people are familiar with, and it was Galen who played when I should start playing League of Legends, its skills are simple, the damage is high, and the W skill can also reduce damage. The cat is a latecomer hero, a support hero in its own right, and its appearance just makes up for Galen's short hands. If two people are in the lane, Galen has high damage and is very violent, and the cat can give Galen milk and increase Galen's attack speed, and the ultimate can control the enemy.
Second, the Japanese woman has big eyes.
The damage of the hero Big Eye is very high, and a set of skills can kill a crispy skin in seconds, but Big Eye's mobility is relatively poor, and its skills are directive. The Japanese girl is very meaty.,You can be a front row.,Not only can you resist but also control skills.,If two people hide in the grass, as long as the Japanese girl controls the big eyes, a set of skills can take away the enemy.。 <>
3. Piano girl plus gems.
Both heroes are recovery heroes and can add health to each other. Therefore, if two people go out and pay salaries, not only will the money come quickly, but the blood will be less, which can be called a perpetual motion machine. Two people can quickly gain an advantage by consumption. <>
If these sao routines are played well, they can help us score quickly, which combination do you like?
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There are two hooks of robots and hammerstones, Zhao Xin and Bron are two-level brainless rushes, Titans and Japanese girls are controlled to doubt life, and there are many combinations of routines that are also suitable for the version.
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Yasuo Bull Head: Yasuo is truly a happy wind man due to the mobility of the E skill and the skill of the wind wall to resist flying props, coupled with the damage of the bull's head and the damage of the Wind Breath Slash.
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It can be said that if the hero does not restrain himself, it is impossible to beat all the way at the same level.
The universal routine is: obscene development and other ganke! Perfect for all heroes!
Hello,I've been playing for a few years to assist.,Weak.,Generally in the fight, it's given priority to the ADC.,Let his attack speed slow down.,Weakened attack.,So that your own side of the ADC can maximize the output without pressure.,There's also a situation where it's a hero who wants to run away with less blood.,For example, our ADC point is disabled on the opposite side of the auxiliary set on him to reduce his movement speed.,Easy to kill.,The specific use of this also depends on the situation at the time.。
Cai Chunjia's "Watch the Sunrise with Me".
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I don't necessarily recommend you to play Snake Girl Jungler, but if you must play Snake Girl Jungler, then you must not tell others that I taught, remember, Snake Girl Jungler must not play a first-class group, once your teammates don't have time to help you, then no matter how many heads you take, add E or add Q will hurt a horse, the first wild monster try to pull the wild with teammates, don't be so hurt, you can blue open as much as possible, two levels are best to go directly to the second buff, main e deputy Q, once you are turned into the wild, you will blow up half, First out of the dagger of the tracker with two eyes, or the dagger of the blue punishment stalker, don't synthesize a big one first, in order to prevent the blue from being enough, don't first combine the Fu Neng echo, first make a goddess's tears, discuss it with the middle laner, let him give the blue buff to you, and then make a law to wear shoes or bright boots, and then buy a real eye, do it in your own wild area, the outfit is a jungle knife, ice staff, mask, Central Asia (depending on whether the threat to you is great), if the situation is very smooth, do a time in front of the ice staff (not very recommended, It's too much time),Hat,Wear a stick (the opposite magic resistance is not high and the abyss is it),Main e deputy q,W only point one level in the early stage,And then brush it.,If the opportunity is not very good.,Don't go to gank easily when you don't see the opposite jungle.,It's blown up when someone squats back in a wave.,It's invincible in the late stage.,You can also replace the jungler knife with Luden.,That's it.。
Jungler Pan Sen jungler is very strong, but the efficiency is a little lower But out of the jungle knife is OK, Pan Sen's basic movement speed is much faster than other heroes, it seems to be 350, and generally other heroes are 330 So it's very easy to chase, and the other one is that Pan Sen has control skills Go online As long as the first 6 levels can be Pan Sen w to almost all teammates can successfully gank to death The basic operation is q w flat a and then q e the first 6 levels you play a wave like this Basically only 1 thirds of the blood volume on the opposite side, In addition, when Pan Sen is level 6, you will jump off the road, and as long as you cross the river, you can basically catch 2 of them in the back road when you break them!
The robot generally plays in the lower support position, and he is generally cooperated with ADC Anne in the mid-laner position, and if the odd lineup or the low-end game, the heroes who have an explosion in the early stage can play.