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In the Animation Curver, at the frame where you want to loop, select the type of loop you want to loop, select the type of loop you want.
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First of all, you have to make a loop animation yourself.
Once you've set up a looping animation, set sail and open Window-Animation Editors-Frontbridge Graph Editor
Tick Infinity under the View menu, then click on Pre Infinty-Cycle under the Curves menu and Post Infinity under the Cycle of the Infinity Trace
There are several cycle modes under pre infinity and post infinity, you can try it yourself).
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In the Grapf Editor of the curve table, select the curve that needs to be looped, and then select the loop method in Curves ->Post Infinty.
By default, the curves of the later loops are not displayed, and the curves of the later loops can be displayed as dashed lines by clicking View ->Infinty.
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Open the box for the animation curve and start by clicking in the middle of the view.
Select Infinity, which is used to display loops.
Curves, and then in curves, the first one is the pre-loop of the introduction, and the second is the backward loop, I usually use the successive loop, and then click on the circle in the backward loop!
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It is difficult to perfect the first step, you can consider rendering a section and dividing it into two, the second half is placed in front, the first half is placed behind, and the middle is transitioned with transparency.
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Do the solution, you have to bake down to solve the animation, so you can use the loop.
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Open the box of the animation curve, first click Infinity in the view, this is used to display the loop curve, and then in the curves, the first one is the previous loop, the second is the backward loop, I usually use the successive loop, and then click on the circle in the backward loop!
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To complete the loop of an action, you must make sure that the last action is exactly the same as the action of the first frame, you can copy all the keyframes of each controller in the first frame to the last frame, and then in the Adjust Animation Curve box, select all controllers first, and then find the Graphic Editor in the next column of the curve post infinity cycle with offset, so that you can complete the loop.
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In the Graphic Editor window, select the keyframe you want to loop.
Run the curve post infinity cycle with offset command in the window.
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Can't you just copy those few trees?
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Method 1:
maya2009 has an animation layering function, which is relatively simple to do as you said. Just create a new animation layer, change it in that layer alone, and then fuse it.
Method 2: In the old version, turn the looped animation bake into keyframes and change the part you want to change.
Method 3: If the lens is not long, you can manually copy the keyframe you want to loop without looping, and then connect it to the back.
Method 4: Turn that part of your cycle into.
It's also easier to use a TRAX kind of clip to do fusion.
Think of these four for now. You try it.
The most temperamental dish in the cold dish world.
Breakfast: boiled eggs + buns (the market sells bags of ready-made, when boiling eggs, put them in the pot and steam them) + soy milk milk, if there is no soybean milk machine to make soy milk, buy a box of milk and put it aside. It can be eaten in fifteen minutes. >>>More
Make a cake ba, delicious and simple.
1.Boil 300cc of milk and 1 tablespoon of unsalted cream together (you can also add 2 tablespoons of Earl Grey tea, which is flavored with milk tea) and cook until the cream melts. (If there is earl grey tea, strain the tea leaves); >>>More
Famous brand fried chicken. Ingredients: 1The chicken is bone-in, ask the butcher to chop it for you, and half a chicken is chopped into four pieces. >>>More