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It's very simple, you explode 5 Grim Reapers, lurk near his house, and then save some money at home to become a planetary fortress. As long as you are sure that he will use the Storm Hunting method, when you wait for him to control the Stalker to come to your house, you immediately control 5 Grim Reaper to fly behind his mine pile and kill all his miners, and the Grim Reaper will lose the building quickly, and when the Grim Reaper comes back to save him, maybe hehe, his headquarters is finished. His 10 pursuits are definitely not enough for your 5 Grim Reaper to lose buildings quickly, and you still have planetary fortresses, 10 pursuits want to lay down 1 planetary fortress, as long as you have workers to repair it, it is absolutely impossible.
And the Grim Reaper doesn't consume much of the crystal, and you can open 2 mines at the same time as the Grim Reaper. 4 5 Grim Reaper lurking harassment, for those who will only operate the front line of the riot and ignore their home, it is the coolest. Death throws workers and construction That's one word fast.
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1, Protoss 4BG Hunting: A large number of bald heads + Thor (1 2 is enough), the cost of the bald brother is about the same as hunting, the key is that the hunt can't beat the bald head, so even if the bald head is out, in addition, the bald head has a shock bomb, and you can't run away when you point to the hunt, the other party 4bg do you dare to 4bb? After having Thor, bring a large number of SCV repair Thor, with a wave of bald brother to press over, if the other party is pure hunting, it will be beaten by the bald head, if the other party is empty, it will be beaten by Thor, the only thing to be careful is a large number of speed forks.
2. Don't get out of the tank, otherwise the tank will be chased and flashed to strengthen your tank before it is set up (there is additional damage to hunting and hitting the tank).
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Tank! Tanks!!
2vf builds tanks, plugs and pulls scv to repair houses, and only 3 tanks can block 10 hunts without gunmen. Then more money up 6 soldiers to create spearmen and looting, and when he pursues and rises to flicker your mm is also sea, you can fight head-on consumption, and later he will come out of the Colossus Archon you out of Thor. As long as you make sure that he is 4bg fast pursuit, your Terran can fight one mine and two mines.
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The marauders finished hunting.
If he only goes out to hunt, I'll be relieved, because I don't have to worry about fanaticism.
didn't say it, the opening blocked the door, four bb, single gas mine, two hanging science and technology laboratories, two don't hang.
Eight minutes, nine minutes at the latest, there should be a squad of seventeen or eighteen machine guns and ten plunderers, and the needle should be good at this time.
Go with confidence, no one can stop you.
No factories, no airports, and no be, just upgrade the radar.
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I think it's easiest and cheapest to blow up the siege tank with a phoenix fighter and then fork it up close, and you have to stand next to the tank and point at it, or you can use a transport plane to brush the fork on the side of the tank, and use a range giant elephant to use a range-increasing giant elephant, which is the easiest and cheapest way to do little damage to the economy, and the enemy tank is very expensive at the beginning.
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Has the economy made up for the saturation of a single mine, and has the construction of troops been made up? 4bg, generally 20 peasants, 4 troops, building farms. T farmers must not stop replenishing until the single mine is saturated, at least 3bb 4bb keep sending troops, and do not hang technology at the same time very early to cause the barracks production to decline.
If there is no need for a single mine to go to the ground to protect it, it is no problem to directly resist 4BG, and the technology will not lag behind. You have to carry the pressure point, and you can't forget a lot of details when you are harassed by others in the early stage, how to fight or how to fight.
7 minutes to be down, the time point is on the mining area of an air defense, this is discipline, unless you have a clear detection of the opposite must not be a hidden knife, otherwise this must be done.
You open 2 mines, there are no 2 mines on the other side, the first thing in your mind is to prevent a wave of 2 mines, desperately protect the land with violent soldiers, you still have time to go out of Yamato? Think too much.
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For the first question, it can only be said that the reconnaissance was not done well, and your SCV could go out to reconnoiter a little earlier, and build a few more bunkers in the base after discovering the opposite 4BG.
For the second question, you didn't do a good job of reconnaissance, the second radar was not swept or not swept in place, generally speaking, 7 or 9 minutes to habitually go down the air defense DT This is common sense.
I don't have anything to say about the third question, in the words of f91, it's IQ explosion.
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Zerg 3 open against P two mine rush (8BG, 3 immortal, 2 attack flash chase) is basically the same, first of all, try to detect P's intentions, if not, go down the cockroach nest as soon as possible (about six and a half minutes), three mines insert a fort, first out of a small number of cockroaches, to prevent being disrupted by the early attack fork, and then make up to 50-55 farmers to start the cockroach puppy, as long as the Protoss does not open the mine, it will be stupid to about 150 and then say, while continuing to investigate, so that it will not be killed by a wave (8bg, 2G flash chase is all floating clouds, and more sentinel 3 immortals are also a little powerful), and you can also have one or two more queens, which are good for prisms.
The Terran God Scout looks at the opposite side and has the meaning of n bg, put a mine tank, and it is easy to hunt with a bald head + medical ship + enhancer combination.
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I'm probably at the level of the masonry group, and if you want to TVP, you have to look at map 1 first. If you're close to him, it's best to put 2bb in the early stage, and then scout to see if God has a blockage, 1Without blocking, 2bb directly sent troops with 12 peasants to take away 2
If you block the mouth, the radar reconnaissance will see if it's 4bg or 3bg or ultimate, and if you are on the opposite side of 4bg, you will decisively put down 5bb general junior group Terrans if you don't have 5bb even if you build a ground protection It is difficult to prevent 4bg, and if you are 3bg on the opposite side, you will be 4bb out of the airport to play mmm flow, and the ultimate move was detected out of that out of him, the shadow knife is out of the air defense tower, and the colossus is out of monosodium glutamate.
Two. If you are far away, give priority to mining, it is recommended to open a mine at 1bb, and the reconnaissance must be in place after mining, 1 If the opposite 4BG, do not hesitate to make up the speed at home to 4-5bb, and build at least 2 ground protection in the base, pay attention to the defense of Dora farmers as long as they hold it is a great advantage.
2 generally p at this time will choose to burn cakes to open mines, it depends on your operation, generally out of the machine gun plus tank plus medical support, if the opposite colossus out of the number of monosodium glutamate, to detect whether p is 3 mines, and at the same time try to open a 3 mines.
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This is mainly to make a targeted play on the premise of reconnaissance, and humans can start with double barracks to open mines, and then use mm not to press a wave. In the early stages, the power of the Marauders is very strong. In the later stage, the main thing is that you must send out ghost soldiers, and with EMP you can stand cheap in the battle, or it is not worth it to fight with lightning and damage.
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1. The base is closed in the early stage, and then a large amount of looting + a small number of machine gunners are lightly taken, and tanks and hospital ships are not needed.
2. Constantly airdrop machine gunners to harass the mines, and finally the general attack airdrops a large number of marauders + machine gunners + tanks.
3. After detecting the start of the P group technology, build more air defense towers near the base, which are generally harassed by hidden knives or void ships, and build bunkers and air defense towers to deal with the hidden knife base, and use a large number of machine gunners for the void ships.
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I'm going to be thundered to death by you, you yourself know that there are so many tactics, so what are you going to do?Reconnaissance!Let's find out what tactics it intends to use.
A wave of flow, block the thick point when blocking the door, and build a double bunker. You have the upper hand in the later stages. Stealing ore, this is a very stable way of playing, so it is more difficult to break, you have to suppress it in the right timing in the early stage.
There are many tactics of suppression, but they are inseparable from the foothold of the people of Gantanong. Teleportation is not worth mentioning, it's useless, it's enough to get a few siege tanks. So all you have to do is scout a lot and then deal with it calmly.
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They made it very clear, remembering that the population of Beka is the key.
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4bg regular opening.
9 Farmers BE Details: Please 9 farmers have 80 crystals to the location in advance to put crystals, it is best to be close to the base, and you can go back to mining immediately after putting them away.
After the crystal is good, speed up 2 farmers to 12 farmers.
12. After the peasants are good, wait for 150 barracks, and the rhythm must be grasped well, and they must be ready to wait for the barracks to be released within the crystal range.
Then continue to build 2 peasants starry sky to accelerate to 14 population, to build gas mines BA.
After the gas mine is ready, 3 farmers collect gas.
16 Peasant Crystals.
After the barracks are ready, make it as soon as possible. When the barracks were about to be ready, the peasants had to take their positions in advance and prepare for construction.
During the period, the farmers should not stop, one by one.
There will be money to make 1 xx in the middle
After the upgrade is good, open the door and continue to accelerate to 4bg to complete.
After xx is built, the hunt is made, and the farmers do not have to stop.
The peasants stopped building around 24-25. Wait for about 350 to the crystal range to be ready.
Shoot 3 barracks in a row, during which the starry sky accelerates without stopping.
That's a regular 4BG.
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Let's teach you a limit 4BG again, put down the crystal when the population is ten, and then wait until the time of 150 crystals to drop the BG.
Continue to build farmers, and add a starry sky to accelerate.
And then ba. Continue to make farmers. Wait until BG is good to get by.
17 population hours. The second crystal. Then the peasant will stop after 21 knives, and (prevent) your pathfinder farmer will be killed.
Don't make xx, go out of two hunts, the farmers on the front line point the crystal to recreate the appropriate amount of xx, and be sure to pay attention to the time when the 3bg is put down. Be early. (Remember the early crystal after 3bg goes down) starry sky acceleration all to by.
The first chase can also be accelerated with a starry sky. This is the speed of the drawing, but it seems that it is difficult to play well. All have to work well together, if everything is done well.
Precautions for newbies 4bg.
Don't card the population.
3BG put down the time.
There is an operation behind the starry sky gate to accelerate the starry sky.
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First of all, LZ can't hit any buildings of the Zerg, even if the Zerg air defense tower bursts, it is a loss, so it is necessary to build more bunkers in 3 ramps, and the two main roads in the south are also bunkers, and when there is an economy, you can send out tanks to assist, tanks are good things, powerful, and sputtering, in addition, there are a few pieces of ore on the map, although not much, but enough to support the resources of your tank, and when the tank troops and biochemical troops are formed, you can push the Protoss, but you can't relax the defense of the Zerg, and the last point, The attack of the Zerg will become more and more fierce, first the puppy, then the stinging snake, and finally it will become an airdrop mammoth to your house, but don't be afraid, as long as there are enough bunkers and tanks, it's no problem to hold on, I just finished fighting, good luck Pure hand fighting, hope.
Sky often uses the Altar Lumberjack Farm Barracks, which allows the Hum to quickly upgrade the base even if the tower is built early, and has plenty of wood. However, the disadvantage is that the number of infantry is too small, and if the ORC chooses to suppress it in the early days, this is not good news for the HUM. This kind of start is slow to reach 24 population due to the small number of infantry, so Sky often builds a third farm after upgrading the base, which speeds up the upgrade of the base. >>>More
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