Is there anything special about the order of Devil May Cry?

Updated on Game 2024-04-02
5 answers
  1. Anonymous users2024-02-07

    Hello! Purple gives the monster a state first! The Red Array gives itself intelligence again!

    Reduced defense in the green formation! Then the blue array can be harmed! In fact, it's okay to fight the monster for 2 formations, green + blue OK!

    Actually, it doesn't matter, it has to be in order! 4 formations will not be much worse! Anyway, just reduce the magic defense and then ice first!

    When in doubt, please ask.

  2. Anonymous users2024-02-06

    I don't know if you're going to awaken and fight the boss or fight the mobs. I'll give you a rough outline.

    The order of the boss should be, purple, green, ice, red. Why is there a red array at the end? Because you can hold back 50 more intelligence of a Soul Eater.

    If it is not awakened, it can be green, red, ice, purple. This way the ice formation has the bonus damage of the red formation. Or the purple array can be put first. Because the last array is the Ice Devouring Spirit Slash, which is also a freezing effect. In his own array, the control of throwing ghosts and slashing is still very strong.。。

    But no matter what skill. It's best to finish in the red formation, for example, the ghost flash flashes from outside the formation to the red formation. This kind of flash has a red array bonus.

    There are also a lot of small details that can improve our team control output capabilities. I can't call that much on my phone. I'm dazzled when I see too much.

    Think, be skilled, and believe that you are also a great character.

    Of course, I think under normal circumstances, you won't be so painful that you hit the mob and put it full, or the PK field is stupidly full.

    If you fight a mob, you only need green + blue, and the effect of the green array is more obvious than that of the red array.

    The purple array is rarely used, and the output of the group of monsters is not good, but the effect of boss and PK is very significant, but it is also difficult to put it in the middle of the PK field.

    If you can put crystals in the PK field, put the purple array first, and then go to another place after standing green + blue, well, the above is purely personal preference and experience.

  3. Anonymous users2024-02-05

    Red Array (Kazan of Sword Soul) plus Intelligence and Strength is equivalent to adding physical and magical attacks.

    Green Circle (Erosion of Purmon): Reduces the enemy's magic defense and ailment resistance (e.g. it can reduce the enemy's freeze resistance).

    Ice Array (Frost no Saya) gives the enemy a continuous attack, with a high chance of freezing, and the later brush effect is significant, and can be used as an attack array.

    Pink Circle (Plague Rakshasa) When the enemy is caught by a small thing, blindness, reduce attack speed, physical defense, and hard stun, when caught by two, then reduce attack speed, physical defense, and hard stun, and enter a state of blindness + poisoning, when caught by three, continue to reduce attack speed, physical defense, and hard stun, and the disease enters a bleeding state on the basis of poisoned blindness.

    The combination of the four towns has the best effect ......

  4. Anonymous users2024-02-04

    Red, plus attack.

    Green, reduces enemy defense and resistance.

    Purple inflicts ailments such as Blindness, Slow, Bleeding, and Curse on enemies.

    Blue, the only attack array, has a chance to freeze enemies when attacking.

  5. Anonymous users2024-02-03

    The DNF Devil May Cry Formation cast order and move combinations are as follows:

    Formation release order:

    Green Formation - Red Formation - Purple Formation - Blue Formation.

    The cast speed of the Green Circle is slow, and casting it early can ensure the success rate of the cast. The red array is released quickly, the cooldown time is short, and the release success rate is high. There is not much difference in the order in which the Purple Array and the Ice Array are released, and they only need to be cast when dealing with high-level monsters.

    Devil May Cry Moveset:

    Cast Remnant, cast Green and Red Arrays, use Ghost Flash in the summoning circle, and then cast Tombstone of Death.

    Before casting Awakening, release all the arrays, and it is best to add both the Ghost and Remnant Armor, and then Awaken, because the Awakening damage is determined by the number of Ghosts.

    The effects of the Devil May Cry Summoning Circle are as follows:

    Red Array: Adds strength and intelligence attributes, and is a must-have skill for Devil May Cry.

    Green Circle: Reduces the opponent's magical defense to increase magical damage.

    Purple Array: Spawns a ghost where the opponent is standing, and if caught by a ghost, it will blind and bleed.

    Blue Array: Deals ice damage to the enemy and has a chance to freeze them.

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