How about the paladin attack, what spell the paladin uses to attack

Updated on Game 2024-05-14
14 answers
  1. Anonymous users2024-02-10

    The current version of the Violent Paladin is difficult to do, because the current version of the national server has too few Paladin attack skills, only pure white is a good output skill, and you will find that when you brush the map, you may not have more teammates without blessings, so it is recommended to choose the Paladin or take the auxiliary route first, waiting for the version update, PK is very depressed, and the weakened blood skills in the PK field have made many PK Paladins give up slow and fast, The monotonous attack mode restricts the Paladins to party support, so the current version still doesn't practice violent paladins.

  2. Anonymous users2024-02-09

    Paladins attack with Hallowed spells, such as Devotion or Holy Strike. In World of Warcraft, devotion is a paladin's group attack skill, which is to unleash a holy spell within the area, dealing DOT damage to the first enemy.

    And Holy Strike is a skill that combines **damage, that is, the damage of the Holy Spell is superimposed** to calculate the damage caused to the enemy. When the enemy resists, it can only resist part of the ** damage, and cannot resist the effect of spell damage.

    Note for Paladin players. Players should be aware when playing Paladins that Paladins have powerful abilities that allow them and their allies to keep fighting. Paladins infuse their ** with divine power, which can deal higher damage when attacking.

    As defenders of order, paladins can play a greater role in the team - their blessings and aura can strengthen themselves and their team, deal more damage, and increase survivability.

  3. Anonymous users2024-02-08

    The Paladin is quite powerful, and the PK is very advantageous.

  4. Anonymous users2024-02-07

    The so-called invincibility of knights is as follows:

    1. Protection Blessing: Protect teammates from all physical attacks within the specified time, during which the protected person cannot attack and use physical skills. Each paladin can only keep one blessing effect on the player at a time;

    2. Divine Protection: The caster is immune to physical attacks and magic for a specified time. Physical skills cannot be attacked or used;

    3. Holy Shield: Protects Paladins from damage and magic for x seconds, and reduces attack speed by 50%.

    The above two invincibility states cannot attack people, and the last type of invincibility can attack people but halve their speed, but the attack will not make the invincibility effect disappear.

  5. Anonymous users2024-02-06

    Two-handed ** is the king There are two hands ** bonus in the talent Every time you kill a monster using the Holy Light Technique**, the amount is 3 times the amount of punishment damage has been increased Don't worry.

  6. Anonymous users2024-02-05

    Anti-riding must be with a shield If the output is still with both hands** is better (unless you play anti-punishment) I am nq·· Milk transfer is highly recommended.

  7. Anonymous users2024-02-04

    If you want to deal high damage, use Punishment Hands**, if you want to protect your teammates, pick up a shield and be a Protective Knight, and if you want to save the dead in the rear, put on those intelligence-boosting plates and sing your Divine Light! This is the Paladin!

  8. Anonymous users2024-02-03

    I'm also a playing Paladin. If you want to be a DPS attack output, it is recommended that you use both hands**, the hammer is the best... Personal opinion) The output of the Paladin with a two-handed hammer is about twice as high as that of a one-handed hammer...

    In fact, it is better for the Holy Horse to be t... If it's loaded,DPS out of the strength and endurance equipment,Brush the map and brush the copy loadout。。。 Armor is second, you are doing output, not as t...

  9. Anonymous users2024-02-02

    Paladins have three types of talents, Punishment, Divine, and Protection. Correspond to output, nurse and t, respectively. Don't take a shield on the punishment ride, take both hands **, the output is not low, the nurse can take the milk hammer milk shield, and the protection system that wants to top the monster must take the shield, otherwise you can't carry it.

    Also pay attention to the attributes and output techniques of the equipment, you have to take a good look at the strategy, it's hard to say.

  10. Anonymous users2024-02-01

    High. Punishment is hands. Anti-riding is a one-handed shield. If you want to output or punish, let's do it.

  11. Anonymous users2024-01-31

    It is still the best milk, followed by the punishment riding, and the second is the anti-riding.

  12. Anonymous users2024-01-30

    Punishment is more depressing to do the task,**Generally the damage of both hands is high,But sometimes it's better to be one-handed in the process of trumpet leveling.,The shield is not necessary.,Unless you're ready to upgrade your defense (the knight took the shield for the defense talent pure hit copy is still very awesome.,The damage is high and resistant)

    After the full level, the damage of the paladin to fight the boss is quite high, but it hurts to fight the mob.

  13. Anonymous users2024-01-29

    PAL's output.

    Persistence and high outbreaks coexist. The ability to protect oneself depends on one's own level.

    defensive talent to be used as a tank.

    Output with both hands**--- talent punishment. In general, the output of PAL shows a significant increase at 40The qualitative leap is level 55.

    PAL is a slow-burning profession.

    Mission, play the Bright Judgment.

    pal=paladin.

  14. Anonymous users2024-01-28

    CJQ is very bullish after opening.,The landlord is a novice.,Maybe CJQ's output technique is a little lacking.,But remember.,Crusader strikes are good to use.,Save enough to use the ruling.。 There will be a skill to 81.,It's called heresy verdict.,This skill should be maintained throughout the whole process when you brush the book.,After opening, the sacred damage will increase by 30%,And,After 85.。 It's good to hit 8%, the panel is accurate 16, and adding a holy seal is 26.

    Besides. All attribute mastery is the most important.,Followed by crit.,Hurry.,That's basically it.,If you don't understand something, go to NGA.,There are a lot of useful posts in it.。

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