How can bear T stabilize the group of monsters, and how can wow bear t pull monsters in groups

Updated on Game 2024-05-12
13 answers
  1. Anonymous users2024-02-10

    To be honest, it is really difficult for the bear to pull more than 4 monsters As far as I personally use the method to talk about, I hope to give you some help Start to rejuvenate yourself, heal, and bloom your life. After that, the moonfire or the spark opened the monster The purpose of doing this, I believe that the landlord should understand that it is to increase his own hatred Behind the monster close, the bear form, frustration roars Then I usually use the keyboard tab to cut the different monsters around me, and use the sweep skill, because this skill has a fairly high chance of exploding, and can quickly cause damage and build hatred. At the same time, try to put the skill that can stack 5 points on each monster (I forgot what it is called).

    Generally, a monster can be on 3 points Of course, when you pull a group of monsters, other teammates will also help you A, so your vision should be wide, see that there are monsters that have left you, go up and taunt back So that the cycle can be pulled At the same time, bear D pulls a group of monsters, and it also needs the cooperation of teammates' consciousness It's like pulling a monster, as long as you give 6 seconds, play a single monster, it's hard to have an ot But when you're a group of monsters, you need to judge the time to start pulling monsters according to your equipment and techniques If you just hit, your teammates start to A, and it's hard to pull them all.

  2. Anonymous users2024-02-09

    Bear (tank) pull monster technique:

    1. In the case of not many strangers, the elves start with fire, sweep with their hands, and sweep all the time. Roar for emergency use.

    2. In the case of many strange things, the human form heals, rejuvenates the hand, the elf fire, sweeps, and then the target sweeps, over.

    Yede's talent and technique:

    Talent and technique are also often asked. In fact, as long as you understand how your damage came about, you will naturally choose the right talent. After guaranteeing the core talents, the rest can be adjusted to your liking.

    First of all, consider the dungeon situation here, it is difficult to find a back for field leveling, and there is no need to talk about any output loops.

    It's usually a claw strike 3, tearing, and then a claw blow to death. Or destroy the starter, sweep, claw, tear. Claw strikes to death.

    The three most frequently used skills in dungeons are: Ferocious Bite, Shredder, and Switching Forms (Switching Between Human and Cat Forms).

    Frequently use the "Shred" skill (or "Claw Strike") to hit the energy to 0 or close to 0, and then switch forms before the next 2 seconds of energy recovery node to ensure maximum use of energy.

    Method Steps:

    1. Monomer. Layer 1 Punch "Laceration" triggers Moonfire "Punch" Sweep.

    During the God of War Potion, card CD (cooldown time for skills and consumables) Heavy Fight (triggers God of War).

    2. When pulling in a group, due to the removal of the sweep, the group damage skill is only left with a smash; But if you want to minimize damage take, you still need to find a monster that will survive long enough to cut and smash. If you want to maximize the damage, then replace the cut with a smash when there are 2 monsters, and a brainless smash when there are more than 3 monsters.

    3. Slam "Sweep" Trigger Laceration "Trigger Moonfire" Laceration, Laceration and Moonfire are only used when anger is needed.

    4. Smash, if the cut has reached the third stack but the laceration is still on cooldown, and the remaining duration of the debuff (negative status, debuff magic) is greater than 6 seconds.

    Due to the high total damage of the slams, prioritizing the Bleed debuff (negative status, debuff magic) when you don't need rage and damage reduction (e.g. after a tank change) can slightly increase your damage output.

    5. There are three ways to consume rage: Savage Defense, Furious Recovery, and Fangs and Claws triggered by Normal Attacks; Try not to let your anger spill out - depending on your current HP, choose to regenerate health in a fury or reduce damage with teeth and claws; It's also important to keep a brutal defense on hand at all times, and don't run out of charges as soon as you're done.

  3. Anonymous users2024-02-08

    Group ridicule is generally reserved to save the scene, and is generally not used as a method to pull monsters.

    If it's 0 angry to open the monster at the beginning, it's best to let your teammates wait for a second or two to open a, generally first elf fire one, and then mock alone, general attack, stun, heavy beating each to a monster, in case there is still a monster too late to touch, use elf fire, although the elf fire is small hatred, but at least you can ensure that the first target of that monster is you, not a small action in the back teammates.

    Then the group sweep, generally with the equipment base is fine. If you still feel unstable, just keep tabbing, don't stare at a monster, and if you want to be high, you can take turns to lacerate the monster while shooting in a group. (Don't blame me for the tragedy if your setting is "switch targets to stop auto-attacking".)

    To show the target of the target, once you find that there is a strange target that is not you, hit hard, stun (these two hatreds are bigger) taunt and look at it.

    There may be times when you are negligent, and a monster walks behind you, and the stupid bear can't scratch his paws, so he charges over (usually 5 yards away, and he can rush with a small bear fart) to give a single taunt, and immediately return to the original group of monsters. Wait for it to come over and then make up for the skills.,Don't chase one monster and let other monsters mess up.。

    If it's really messy, let's laugh at it.

  4. Anonymous users2024-02-07

    Generally use the fire of the mind to attract a single monster.,When there are a lot of monsters, use that sweep or something.,Similar to the warrior's slash.,You can hit a few monsters.,If the hatred is lost, just use the challenge to roar.,Just pull a few skills to cycle output.,At the same time, pay attention to the hatred of the monster.,Generally, as long as you pull it.,The hatred will be very stable.,This is the characteristic of the bear.。

  5. Anonymous users2024-02-06

    Group pull is to sweep a one-click brainless group pull.,Pay attention to pull around when pulling melee monsters.,Don't give the monster back.。

    Single pull is the elf fire with cd to use.,Laceration,+ superimposed 5 layers (skill name forgot),Heavy beating keeps pressing.。

    XD is so easy to pull, the starting elf fire is like the shield of ZS, and the XD hatred is very stable and refreshing.

  6. Anonymous users2024-02-05

    When the group pulls mainly by sweeping.,Heavy beatings can be pressed all the time.,Other skills don't need to be pressed.,If there's a monster running out, you can taunt it.,Monsters only have 2 or 3 on the fury laceration pull.。

    The current version of the bear T's hatred is mainly heavy beating, so heavy beating should be used all the time, and then the elf fire and laceration are used when they are ready, and the cut is basically on the cleft and elf fire when they are cd, and wait until the cut is 5 layers, and the elf fire and laceration are cd, and the sweep is used.

  7. Anonymous users2024-02-04

    Dare to ask what is piled up on the first floor, not stacked with resistance or with agility, what are you carrying?

    Because now the taunt must be hit, so the hit does not need to be heaped, 8% hit and 26 accuracy are the requirements of the melee-to-back without miss, t to have at least 45+ accuracy if you want to have no miss, don't be rigid, and t doesn't need to be missless

    Single-pull hatred is not a problem.

    Endurance or mastery is the first attribute in the attribute, depending on personal preference, I prefer stamina, and more blood always looks more secure, because the dragon soul's blood loss is relatively strong, so the benefit of mastery is not very large (but this does not prevent it from being a good secondary attribute).

    The trade-off between mastery, dodge and agility has been carefully calculated, and on the premise of retaining the mastery of equipment, another attribute is reforged as dodge, gem: red hole agility stamina, yellow hole mastery stamina, blue hole stamina (you can adjust it according to personal preference, if you prefer mastery, turn the stamina in the above gems into mastery, that is, red: agility mastery, yellow mastery, blue mastery stamina) gems should never be inserted with dodge.

    Critical hits are almost useless (they only affect Bearhood's trigger), but critical hits are slightly better than haste.

    The role of Agile.

    Agility provides a small amount of dodge and attack power (AP) and critical hits, while Bear Hood is associated with both AP and critical hits, so 1 agility still surpasses 1 dodge and mastery of critical hits.

    Priority is given to equipment such as high equipment, high equipment and so on means high resistance and high sensitivity, and the same equipment is preferred with proficient, because the leather armor is not added to dodge, so the survival attribute is only proficient one, and then the other attribute is reforged to dodge, dodge to 40% It's almost the same (it's more than enough to carry the pt dragon soul, you can hit H), give priority to 2t13 and then to 4t13, 4t13 effect is a magic skill.

    In terms of technique, the single monster maintains 3 layers of cut debuff and its own smash buff and frustration roar,Elf fire laceration is used when it's beaten.,Priority laceration "Heavy beating" elf fire.,The rest of the gap is inserted into the punch.,There's still time to sweep.。 Life-saving skills are opened according to the boss skill (the piercing of the dragon soul old 8 or something), and pay attention to your own blood line, and the blood line is dangerous to decisively hand over the jewelry skill blood bottle. Never turn your back on the boss

    The group of monsters went up to first slam one after another sweep, and then beat hard (the glyph can hit 2), frustrated and roared, cut the target, because the hit cd6 seconds swept cd3 seconds, so hit the cycle of 2 sweeps and a smash, and insert up to 2 skills between the 2 sweeps, at this time the priority becomes the smash "sweep" heavy beating, and the lone monster taunts. Pay attention to fine-tuning the position when pulling, ensure that the monster is within 180 degrees in front of you, and you can open the bark when you pick up the monster.

    Attached to my bear attributes.

  8. Anonymous users2024-02-03

    Hit accuracy is ignored. Gear Mastery After dodging 45%. All of them are going to crit.

    Of course, the main thing is to be resistant. Bear T resistance is king, pull the boss skills one by one. Now the version of hatred is too easy to pull.

    Mock with your hands. Other skills at will. Single pull does not need to sweep, three layers are split with crushing.

    Maintain 9% critical hits. OK.

  9. Anonymous users2024-02-02

    My little bear's stamina stacked first, now the equipment level can easily reach 370+ or even 378+ So you can give up your stamina and pile up the accuracy to 26, hit 8% and now have 22w of blood. Agility doesn't seem to be very useful, and it's almost a few hundred damage. When pulling monsters, I'm used to starting to give 1 monster soul fire to charge another, sweep and hit, and then lacerate and sweep 3 cuts and smash, and then how to press it generally won't ot.

    If there are too many blames, sweep the slam open the rage, and the infinite laceration DPS is high, and naturally there will be no ot.

  10. Anonymous users2024-02-01

    How does <> bear t pull hatred? Many players want to know how Bear T pulls hatred, so let's share with you how Bear T pulls hatred.

    When the stool line against a single target, the elf fire starts, picks up the hand and sweeps, sweeping all the way is cool, and the low roar can be kept for emergency use; When faced with a group target, the humanoid heals and starts to rejuvenate, and then connects the elf fire key letter, sweeps, and then cuts the target to sweep.

  11. Anonymous users2024-01-31

    The king of the forest is good, wild is garbage after the armor nerf, and the ancient instinct attributes far exceed the two, if lz wants to know about the bear's tricks of pulling monsters, you can come and ask me, I graduated from the bear, and a few macros on the first and second floors are not very good, especially the cuts tied to the heavy beating are too watery, and the thin is indeed a graduation idol, as for the macro, if lz really wants it, single m me, I'll give you a brainless boss macro, and the general hatred is quite stable.

  12. Anonymous users2024-01-30

    The biggest skill of bear t hatred is laceration, 6 seconds 1 card CD use, the key to a bear t tps is the number of effective lacerations.

    Heavy assault is given lower priority than cuts, and heavy assault is used only when there is excess anger from maintaining 5 layers of lacerations.

    Bear T's method of the highest TPS: ensure 1 laceration in 6 seconds, maintain 5 layers of cuts, and have excess anger to beat + sweep.

    Elven fire and frustration have the lowest priority, just look at the duration to maintain, if the second aggro has reached more than 95%, you can give up these 2 skills, and use all the public CDs to create hatred.

    HP Armor Hit Accurate Dodge, P1 stage for a boss with survival pressure who is basically graduated from the equipment is only MSLD and Dire, so only these 2 bosses need to pile up all meat, and the other bosses try to keep high hit and high accuracy after full armor with 20,000 blood and ancestor inspiration.

    If the three-piece cowhide set is all replaced, you need to supplement the defense skill gem to keep the defense skill above 420, otherwise it will be critted by the skeleton-level boss.

    H5 bosses with low human pressure and hatred can change to DPS outfits to resist monsters, such as H Broken No. 2, Maze No. 2, Swamp Tail King, etc.

  13. Anonymous users2024-01-29

    A single monster is more suitable. Remember to step on the thunder after the crowd charges. If it's a zero-target monster like Zam's group of stealthy leopards, remember to step on the thunder as soon as it appears.

    Don't use taunts casually, wait until you're chasing the monster.

    A single monster picks up a shield and remembers revenge and devastating strikes. The hatred of heroic strikes is relatively large, and remember to use it when you are angry.

    Watch your own hateful list. Remember to open the plug-in.,OT when the monster switches the target will be the first to prompt.,Remember to use taunts for the first time.。

    When pulling a group of monsters, the requirements for you are relatively high. First of all, you should coordinate the amount of hatred that each monster has towards you. Shield Fierce has the greatest hatred, has the least devastating blows, and has a slightly higher heroic strike than revenge and is second to Shield Fierce.

    As a simple example, there are three monsters in front of you, first step on the thunder, you start to give A a shield fierce, then give B revenge, give C a heroic blow, because the devastating blow does not have a CD, you can take turns or give the "monster who was snubbed by you" a few more times, and the thunder will be used when it is good. That monster runs away and hits the range, you taunt which. In addition, you can also consider using it for splitting.

    Because most DPS choose AOE skills at this time, if there are thieves or punishment riding ** battles in the pair, remember to taunt.

    Use good vigilance. Generally given to SS or ** war arcane, such a high-explosive profession. Because the output of thieves is relatively stable, and there are many life-saving skills, there is no need to take care of equipment that is not particularly NB, and the punishment ride can basically be ignored.

    In addition, pulling the monster is only one part.,The other part, of course, is to reduce the ** pressure.,I'm not going to say much if you're equipped.,There's nothing to say about this in today's brain-dead fb.。 Surely you haven't experienced the previous version, when I used a shield in a near-death state while playing FB, and many people praised you for being conscious.

    Use a good shield to block, break the cauldron and sink the boat, disarm, and thunder.

    All of them are consumed? If you have money, then it is better to buy an engineered hardened kryptonite heavy gun than a brand crossbow......

    That's pretty much it. I didn't want to ask you for these 20 points, after all, I haven't played Warrior T in a long time, and it may be a little different from now. I'll just add someone else's answer. Idle is also idle.

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