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Subtract the percentage first, then subtract the fixed one.
For example, if a hero has 100 armor, you have 40% armor and 10 fixed penetration, then his armor is (100-100*40%)-10=50
But the percentage of penetration is reduced.,I don't know how much this is.,Whether it's a law to wear or a protector.,It's the same.,It's like if you have a whisper.,Whispering adds 35%,And the talent has 6% to protect the wear.,That should add up to 41%,But press the C key in the game.,The display of protection is indeed 39%,Less than 41.。 It's the same with law wearing.
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Percentage penetration is counted first, followed by fixed penetration.
Example: 100 armor, 40% penetration, 20 penetration. Formula:
After calculating the penetration, there is still 40 armor points left after offsetting.
Magic Resistance is the same as above.
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For example, if you have 58 attack damage and your opponent has 33 armor, then you level it down.
Answer: Draw a damage percentage Current Attack Damage.
Known: Ping A Damage Percentage = 1 - (Current Armor Current Armor +100) Current Attack = 58 Current Armor = 33
Draw A Damage = Draw A Damage Percentage Current Attack Power.
Draw A Damage Percentage = {1 - (33 33 + 100) Draw A Damage:
Damage in League of Legends is: 43
Hope to use this example to show you the answer to your question.
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Calculate the percentage first, then the fixed point.
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Calculate the percentage first, then calculate the fix.
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Summary. Dear, hello, how to calculate League of Legends armor piercing is as follows: For example, 20 points of fixed armor piercing, your enemy is 30 points of armor, you will ignore 20 points of armor when you hit him, when he calculates the damage, it is calculated according to 10 points of armor, the percentage of armor piercing is the same as 40% armor piercing, the enemy has 30 points of armor, and the physical damage you cause to him will ignore the armor of the point of view.
Dear, hello, how to calculate League of Legends armor piercing is as follows: For example, 20 points of fixed armor piercing, your enemy is 30 points of armor, you hit him will ignore 20 points of armor, when he calculates the damage, it is calculated according to 10 points of armor and hail, the percentage of armor piercing is the same as 40% armor piercing, the enemy has 30 points of sail armor, and the damage you inflict on him will ignore the armor of the point.
To put it simply, first calculate the nail reduction, and then calculate the type potato rent armor piercing, 10 points of penetration + 10% penetration, and the thug suspects 100 armor, which is the remaining Bu Zhao (100-10) * (1-10%)=81
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There are two types of armor penetration, one is percentage penetration (as you mentioned in your title, such as the final whispering piece of equipment) and one is fixed penetration (such as the only passive of Black Cut).
So let's talk about the calculation method of physical damage reduction first.
Physical damage reduction = armor value (armor value + 100), that is, if there is 100 armor points, then the hero's physical damage reduction effect is 50%.
For example, if the opponent's armor is 100, my armor is 20% + 30 fixed, and the attack damage is 100.
Then the opponent's physical damage reduction is (100*80%-30) (100*80%-30+100)=
The opponent takes my single attack damage value: 100*(100% points.)
Fixed penetration and percentage penetration priority issues, I provide a screenshot here, from the lol official website, s3 update instructions:
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a.When your armor is greater than or equal to zero.
Actual physical damage dealt to you = 100 (100 + armor) Actual health = Max health * (100 + armor) 100bWhen you have less than zero armor.
Actual physical damage dealt to you = 1 - armor 100 actual health = maximum health * 100 (100 - armor) 2, the formula for calculating armor penetration and armor reduction:
Attention Priority: Armor Reduction Percentage (similar to Black Cutter) Armor Reduction (Similar to what I didn't expect...) You can refer to Doom's passive) armor penetration (similar to the Brutal Blade) armor penetration percentage (similar to the final whisper).
a.Armor penetration (reduction) percentage calculation.
Actual Armor Value = Armor Value - (Armor Value * Armor Penetration (Reduction) Percentage) BArmor penetration (reduction) calculation.
Actual Armor Value = Armor Value - Armor Penetration (Reduction) Value.
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Let's do the percentage, if you don't believe you buy an armor-piercing bow and then buy a brutality, your personal information shows 35 percent plus 15 percent.
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Calculate the percentage first, and then subtract the fixed value, so the hair wear rod is reduced from the original 40 to 35
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There are only two large pieces of armor penetration equipment in League of Legends: 1Ghost of Dreams 2A final whisper.
Dreaming Spirit +10 Piercing.
Last Whisper +35 Piercing (Passive Only).
The maximum amount of equipment that can be provided is 85
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There is no limit to the number of points for armor penetration. I don't think there's a lot of equipment added to armor penetration.
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Infinite stacks, the same as attack speed and lifesteal.
There is no upper limit to lol armor penetration.
Armor penetration is when the attacker with armor penetration uses a physical attack to deal damage to you, minus the corresponding armor, and there is no armor on the line, but the armor cannot become negative except for the black cutter. The conversion is also very simple, you hover over the armor value to see how much damage you take is reduced. For example, the opponent's 5 armor reduces damage by 10%. >>>More
1 Spell Penetration is to reduce the opponent's magic resistance, so that your magic damage is closer to the real damage, and the increased penetration is added to the magic damage of the skill, if the skill itself is physical damage, it does not enjoy the bonus! 2. Armor penetration counts towards normal attack and physical attack skills! 3. There is no such thing as a crit in a mage's magic! >>>More
There are two types of armor penetration: fixed armor penetration and percentage armor penetration. Fixed armor penetration has a different priority than percentage armor penetration, which is higher than percentage armor penetration, i.e., when calculating armor penetration, the server will prioritize fixed armor before calculating percentage armor penetration. (If there is no fixed armor penetration or percentage armor penetration, skip the calculation). >>>More
Armor and magic resistance are calculated like this.
For example, if you have 40 points of armor, it is divided by the physical damage taken, and if you have 100 points of armor, it is divided, and magic resistance is the same thing. But in League of Legends, physical damage is easier to play than magic damage, and it is often seen that any skill is a bonus, and the AP bonus of magic damage is high. >>>More
Jungler,Then gank,If it's smooth, a lantern will come out.,And then out of the meat pretend to be a fanatic.,If it's smooth, it's directly out of the three phases.,The main thing is to look at the opposite camp to get out.,Don't get out of the three-phase when you get out of the lantern.,Direct meat outfit.,Lantern,Maniac,Wisdom End Blade,Ice Hammer,Atama's Halberd,Or replace the wisdom end blade with three phases.,Three phases are a must.,It's recommended that you read more forums.。