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It's okay to think about it this way, first of all, this skill is generally not a fixed damage.
Because if the skill with fixed damage is very strong in the later stage, then it will be stronger when everyone has less blood in the early stage, which will affect the balance.
Therefore, most of the fixed damage skills belong to the early stage skills. For example, the 2 skills of the God King.
And the skills related to attributes, because the higher the attributes in the later stage, the higher the skill growth, and such skills are generally late-stage skills. For example, the 2 skills of the water man, as well as various doppelganger skills, are related to attributes.
Then there are skills that enhance one's own physical output ability, or skills that weaken the physical output of others, are all late-stage skills, because the early stage is the world of mages, and in the later stage of blood **, physical output begins to make a difference. For example, Xiao Hei's ultimate, Phantom Thorn's critical hit.
Skills that act by percentage are also late-game skills, such as the 3 skills of the God King, the higher the enemy's HP, the higher the damage.
Some skills are compounded, i.e., they are both pre-and late-stage skills. Typical such as the stealing attribute of the little fishman, because the early attribute is low, so the blood injury is very obvious if the attribute is stolen, and the output is very high in the early stage, and in the later stage, you can increase your agility and reduce the enemy's output, and the later stage is also unusually strong.
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What is a late skill? The late stage is able to output.,Generally speaking, the late-stage skills are generally passive.,Because the active magic attack is generally in the late stage when the opponent's blood volume comes up, the effect is poor.。 Unless it's like the big one of the necromancers, you can hurt blood by percentage.,Later skills generally have critical hits.,Stun.,Increase attack speed.,Increase attack power.,There are special effects (such as the stealing attribute of the little fish man is getting more and more awesome as long as he doesn't die),Illusion.。。。
That's pretty much it... As long as you remember that the late skills are moving, you can also kill your teammates before they die, and you can also kill your teammates before they die. But there are also those in the late stage of the skill that don't play the frontal line.,There are escape skills.,Durable can sometimes be done in the late stage.,For example, ug.,Centaurs or something.。。。
You'll know if you play more.
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Only those with control can be counted as late-stage skills, and most of the others are pseudo-late-stage skills, such as the push of the white bull and the determination of the void (3 skills).
can be counted as a late-stage skill.
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Remember,Generally, the probability can be played in the late game.,Like the bounty passive,White Bull's push,Void troll's stun are all late-stage skills.,And the first 3 skills like SF are not late-stage skills.。
Second, the cast skill that is also objective in the late stage is considered a late skill.
Such as SF's ultimate, Lion and Fire Girl's A battle ultimate, etc.
Article 3Skills that deduct health as a percentage are counted as late-game skills.
Such as the great law of necromancy, the great move of the gods, the great soul guard, and the great Zeus.
Article 4Dodge, critical hits are all considered late-stage skills (high probability) Although the probability of the troll's stun is not high, he attacks quickly, so it is also considered a late-stage skill.
Article 5The doppelganger's skills count as late-game skills.
Clones can be thought of as increasing attack output by a certain percentage, such as the Clone of Soul Guard (now cut), and the Clone of Mixed Riders.
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Stun, Critical Hit, Heavy Attack, Attack Speed, Evasion, Attack.
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Generally, passive skills are late-stage skills, such as aura and stun, that is, the later you go, the greater the effect, and the blood-damaging skills are definitely not late-stage skills.
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Generally, passive skills are late-game.
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Those skills that have been significantly improved with the increase of level, attack speed, and DPS can basically be regarded as late-stage skills, but some skills are strong, and there is no room to play in the later stage. The 23 skills of the pat are already very strong in the early and middle stages, and the improvement in the later stage is not great. Personally, I think that the ultimate move of the Phantom Thorn is the most powerful late-stage skill, and the later it is, the more powerful it is.
Aura skills are basically in the late stage, and they are generally not added in the early stage. Those skills that have a certain probability of triggering are basically late-game skills.
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Passive skills for various late-game heroes. Let's figure it out for yourself.
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Of course, heads-up is a stun and a critical hit.,Team battles still depend on the cooperation.,And whether the skills are mutually reinforcing.。
Concrete this hero you can! See if there are any masters.
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