For those who study game planning, what should they pay attention to when looking for a job?

Updated on workplace 2024-05-22
7 answers
  1. Anonymous users2024-02-11

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    Because of the rise of short ** now, any enterprise, any studio or individual needs to make a large number of short ** to package the brand, send Douyin, send Moments, send ** and other self-** channels to display. Because new content is updated and released every day, there is simply not enough editors to recruit, and the imbalance between supply and demand has caused editors to pay high salaries.

    And the editing technology does not require superb computer technology, nor does it require artistic attainments, it is basically a fixed routine, what style of film you want, what rhythm you want, you can easily master it after three or four months of training. If you have a little computer foundation, you will use the mouse to drag and drop, you will click on the icon, and you will save unless you don't want to learn, and you can't learn it. But if you want to learn well, you must find a professional and responsible training institution, and recommend the boss in this field:

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  2. Anonymous users2024-02-10

    Can your idea eventually turn into a game that can be developed and launched?

  3. Anonymous users2024-02-09

    If you have a wide range of knowledge, it is recommended that you try software development, if you don't have that knowledge now, you can try it now in a small or medium-sized one to understand your abilities.

  4. Anonymous users2024-02-08

    There are a few things to pay attention to:

    Patient and careful.

    The direction of the development is well grasped by the object. What kind of people to target is the key to pay attention to innovation, have your own ideas, make new tricks of the game, and attract players.

    Artistic design is also something to consider.

    The plot ......Something like that.

    It is also important whether the game has a good world view, and each game has its background and setting, world view.

  5. Anonymous users2024-02-07

    To put it simply, you need to have two aspects of knowledge: professional and ethical.

    1.Specialized. It mainly contains the game framework and system, as well as various settings and plots such as elements, gameplay, and rules.

    2.Ethics. It mainly includes humanistic culture, social culture, customer psychology, marketing, and engineering management.

    Therefore, an excellent planner is often an artist, a psychologist, and a business tycoon.

    If the landlord wants to learn game planning, he also needs to consider it in combination with his own talent and quality, planning is a position with high requirements for a low door card, and it is not for anyone to have a few different ideas casually to do planning.

    Personal advice:1The main operating software for planning is office, and the landlord first practices this;

    2.Planning requires absolutely rich language organization skills, and the landlord will practice talking and writing with people more;

    3.Planning also needs to understand whether the program and art can realize the plan to which extent, and the landlord then wants to find some practitioners and art personnel (or students) to talk to them to familiarize themselves with the technology;

    4.The basic planning specialist is obedience and execution, if the landlord can master the above three, regret that you might as well find a game company to try from the commissioner.

    5.Excellent planning must understand the market, so this should be the most difficult, if the landlord has the patience can slowly learn in this industry, if the understanding is good, 2 3 years, should be able to learn something.

    Good luck!

  6. Anonymous users2024-02-06

    1. Game planning needs to learn a lot of knowledge points, and it is not just written in accordance with the format step by step, you need to understand the knowledge of many industries in the big potato, such as history, science and technology, art, etc., game planning is not pure learning can be learned, it depends on whether your thinking is active enough. In addition, whether it can be combined with the company's program ability is a combination of skill and technology. There is also a lot of division of labor in game planning, and it cannot be generalized.

    Second, from the perspective of skills, game planning should learn the following points:

    1. Master the design principles and methods of game creative instructions, storylines, game elements, game tasks, occupations, rules, balance, AI, skills, interfaces, operations, systems, levels, and event planning

    2. Familiar with the basic process of game planning, and master the ways and methods of game planning

    3. Master the knowledge of game operation

    In addition to the above basic skills that must be mastered, in order to master the game planning skills, the head roller also needs to constantly enrich his or her knowledge system.

  7. Anonymous users2024-02-05

    Game Planning Majors: System Planning, Plot and Level Planning, Framework Planning, Numerical Planning, Element Planning, Market and Customer Survey, Market Data Evaluation and Analysis, Customer Psychological Analysis, Market Operation, Game Testing, Game Evaluation, Game Publicity.

    Game curator is a job title in a game development company, which is the person responsible for design and planning in the video game development team, and is the core of game development. The main work is to write the game backstory, formulate the game rules, design the game interaction links, calculate the game spring defeat formula, and all the details of the entire game world.

    Key Responsibilities: 1. Participate in the world of the game as the creator and maintainer, and convey ideas and designs to the program, art, and audio design concisely and accurately;

    2. Design the characters in the game world and give them character and soul;

    3. Add a variety of interesting stories and events to the game world to enrich the content of the entire game world;

    4. Adjust the variables and values in the game to make the game world balanced and stable;

    5. Make a variety of game skills and combat systems;

    6. Design gameplay and systems that have not been thought of before, bringing players unprecedented happiness.

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