-
In the dinner werewolf killing 12 people, the witch can't save herself at any time.
1. Game rules: The game adopts the rules of slaughtering edges, and the werewolf kills all the villagers or gods to win. The good guys vote for all the werewolves, that is, they win.
2. Game configuration: 4 werewolves, 4 villagers, 4 priesthoods: prophets, witches, hunters, guards.
Werewolf: Every night, four people consult, and one person is killed. Werewolves can stab themselves. In the dinner werewolf killing, when the werewolf kills someone, he can also open a voice chat routine.
Witch: The witch has a bottle of antidote and a bottle of poison. Poison can poison one person at night.
The antidote can save a person who has been killed by a werewolf at night (not necessarily a good person, but a werewolf can stab himself.) Form Christmas Eve. In the dinner werewolf killing 12 people, the witch can't save herself at any time.
Hunter: When a hunter, you can shoot and kill a player. (If poisoned by a witch, you cannot shoot your skills.) )
Guard: Protects one player per night from being killed by a wolf knife or poisoned by a witch. (When the Guardian and the Witch Antidote are the same person, both abilities are disabled and the player dies.) )
Villager: There is no function at night. During the day, you need to judge who is a werewolf based on what you say.
Both the villagers and the priesthood are good people. Oppose the werewolf camp.
-
Currently, there are two commonly used rules.
1. The witch can save herself on the first night, and after the antidote is used, she cannot know the death situation at night.
2. Witches can't save themselves, and they can't know the death at night after the antidote is used, but if they die, they can be told.
Werewolves kill a lot of boards, and the current boards don't seem to be able to save themselves. You can only save other people, but you can open poison at night!
The above is a detailed explanation of whether a werewolf can save himself by killing a witch at a dinner party Can a werewolf kill a witch at a dinner can save himself! I hope it can help you!
-
In the current environment of werewolf killing, there are different opinions about whether witches can save themselves, but in fact, it is more because of various board rules. Some werewolves kill rules witches can't save themselves directly, whether it's the first night or after, as long as the witch dies, they will be out directly, some versions of the witch can only save themselves on the first night, and they can't save themselves after the first night, and some can save themselves for the whole audience.
The official way to playA werewolf killing game is usually played by twelve players, who will belong to two opposing factions in the game: the werewolf faction and the good guy faction. The good guys camp is large but doesn't know each other, and the main means are exile votes and character skills, and all the werewolves hidden in the crowd need to be eliminated in order to achieve the final victory.
Werewolves, who know each other in small numbers, hide among them, relying on hunting good people at night and inducing good people to vote wrong during the day as a means of winning.
-
It's better not to play the game. With the medicine, it is easy for the werewolf to find the witch, and after killing the witch, the witch jumps with an empty knife.
-
In the past few days, I have been addicted to Dinner Werewolf Kill and can't extricate myself, and I have realized that there is no such thing as a new trick, and there are many excellent routines that will restrain each other. As a player of the game, we should not always execute a so-called optimal strategy, but take several excellent strategies as our preparatory plan, and then randomly (and can't make people) pick one to execute. So let me introduce you to the gameplay of the Witch of the Twelve Players game.
Witch openingIf someone else asks to be immortal and wears witch clothes, they are poisoned that night (except for rare cases, when the people are set on fire, they can only find someone to pk, but they can't wear witch clothes to judge the gods to sell clothes to survive; And the identities of other gods have been blinded and set on fire, and generally speaking, they can directly expose their god identities). When you die, you will take away the player who is against the Jumping Witch, and if you don't have the Witch Jumper, you will poison the hidden wolf (pretending to be forced to play, win carry, lose the blame), or poison the Iron Wolf to dig and tease (stable). During the day, if there is no possibility of being thrown off the field, keep a low profile and pretend to close your eyes to the player's analysis.
If it is defiled during the day, and there is a high probability that it will be revealed, expose the identity of a witch to protect itself, and say that the target is poisoned that night. When the medicine is exhausted or the wolf knife is slow, she reveals her identity as a witch during the day and tells her mental journey.
The witch can save people on the first night, and the police directly say that she is a witch who has robbed the sheriff. (Especially in less crowded rounds, in situations where there are true and false soothsayers jumping against each other, and where there are guards to protect themselves).
-
The first night.
Generally speaking, the werewolf will definitely choose the object of a knife, so the witch's antidote is needed, and it is recommended that the witch can give up saving people on the first night, because the probability of the player who died on the first night as a citizen is still very large, so you can choose to keep the antidote and focus on protecting the prophet. Of course, even if the Prophet was unfortunately stabbed on the first night, it would be very helpful to get some information through his glance, whether it was gold water or killing. You can exclude the good guys from it.
Of course, there is also a possibility of self-stabbing on the first night, the probability of acquaintances committing crimes is high, and the probability of strangers stabbing themselves on the first night is too low.
The first day.
On the first day, you can speak boldly and let the prophet jump out and say the identity of the check, whether it is gold water or killing, it is very useful for the wolf pit, after all, there are only nine people. After the werewolf killed a good guy at night, the prophet sent another golden water, and there were only 7 people left on the field. And these 7 people, excluding themselves, 3 people are good people, 3 people are werewolves, and the chance of one person being voted out is very large.
If they step on you, you need to identify yourself. If you don't identify yourself, your two bottles of medicine will be wasted, and the probability of the werewolf winning will be very high.
The second night.
On the second night, if you find out that you don't know who died, it's probably that you've been killed. Because, the witch can only save herself on the first night, so once she finds that there is no one to save on the second night, she decisively sprinkles poison and chooses the target of poison according to her speech during the day. Or choose a skeptical candidate in the front and back positions.
There will also be cases where werewolves cheat the antidote, and in this case, it should be analyzed according to the speeches made during the day. In addition, if a citizen is cast on the scene, and the werewolf kills another citizen, you must protect the other citizen from dying to avoid causing a slaughter.
If the opposite werewolf knife reaches the hunter, you don't have to save it, because the hunter can take the opportunity to take one, and you can leave the antidote to protect the prophet or the villagers, so the probability of the good guy winning is still very high.
The second day.
If you use poison at night, you will usually die in this round. If it goes well, there is only one wolf left on the scene at this time, and the prophet is still alive, so the situation is very clear, and it is enough to let the prophet say that it will be checked. The more chaotic situation is that the two werewolves are alive, and the good guys camp have two gods, one people, or two people and one god, at this time, if you are not dead, you can jump out, because your antidote is still there, and there are two gods, which will not cause the slaughter of the border, which can be said to be very easy.
But if there is only one god left, the living god will definitely not be you. This is not the case to consider.
Of course, there will be a worse situation, and that is the second day werewolf will win directly.
In short, the essence of a witch is the timing of prescribing medicine, as long as you can grasp the timing and guess the identity correctly, whether it is to save people or poison people, it will be the thigh of the team.
-
Werewolves can't use medicine on the first night of killing witches, and the second night to see if anyone jumps your identity? You can jump with him, or block him the next night.
Observe calmly, be good at discovering, between true and false, true and false, true and false.
Werewolf Kill is not plugged in. Many plug-in makers install Trojan horses and other virus programs in the plug-in software to steal users' computer information (including user Internet access information and game login information, etc.). To be on the safe side, you should follow the rules of the game and do not use cheats. >>>More
Huang Zhong gave Tao may want to kill the master himself, so that he can score more points; >>>More
Werewolves can only kill one, and God will tell the witches. >>>More
Two werewolves, 1 soothsayer, 1 witch, 3 villagers.
Werewolf: Responsible for killing people when it's dark. Different rounds can kill the same person, but werewolves are generally not allowed to kill each other. >>>More