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The landlord first offered a reward of 100 points, indicating that this person is **. There is a reward of 100 and only 5 points are given at the beginning?! Lao Tzu doesn't tell you if he knows.
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Written above is an introduction to the style of play. The following strategy is the introduction of the outfit.
The Ancient Witch Spirit is detailed here.
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If you come and go, you can wear a few things, wear a hat, a murder book, and even if you find it, it depends on the situation, and if you are far away, it will be w-e-q-big, in short, it is improvised.
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Archangels, hats, ice rods, magic staffs, CD shoes, and the last one depends on the situation, you can also get another archangel.
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Outfit Go out 1 shoe 3 red Level 5 first time home 2 Dolan Then 860 bursts The rich exchange is directly with a stick Because the ancient single kill ability is very strong So as long as the middle lane does not lose the barrel, the metal is thick as long as the opposite side is not full of blood The head erqrr is directly collected The hat must come out before 20 minutes Otherwise you will be a little wasted Then out of the ice staff This thing is very useful for Zelas Combo is easy and not afraid of people running away It is better to use smart casting Then look at the opposite side of the outfit If there is a magic resistance on the opposite side, a void will be issued Otherwise, it will be directly stacked strong It is better to have 2 hats.
r hits as many people as possible.
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My first 6300 was also ancient, and I just couldn't play well at first. There is no harm in the early stage, but it is waste wood in the later stage. But when you're playing almost 30 or so.
There is a feeling. Ancient Witches are high-explosive heroes. If you believe me, don't make any ice rods, time rods.
Home drops, shoes. Legally wear shoes and kill people again, and then hats. Method to wear sticks.
Finally, the droplets are combined into archangels. ok。But the most important thing is your positioning.
This is not possible without positioning. But I can tell you to play Ancient to remember one thing: in the mid-to-late game, never let the other side know that you are **.
That's the point. I don't like it, don't spray.
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The archangel is the first big equipment of the dead brother.,I personally think that the ancient witch spirit requires enough mana.,The skill cooldown must be fast under the premise that the spell is ruthless enough.,So the first big piece of equipment I recommend the Luo Lei Evil Spell Codex.,It's the book with a ghost word on the cover.,After that, of course, it's the Bright Boots.,The witch spirit has low health.,You must output under the cover of teammates in the early stage.,After the middle stage, you have to add health, so the ice staff is a must.,Continue to pursue high output so out of the hat.,After that, the ice armor.,Because the ice armor not only adds defense but also cools down speed. ,This is where you will find that all the skills of the witch spirit except for the ultimate cooldown only take two to three seconds to complete.,You can almost continue to output with skills.,If there's money in a revolver or ancient will, then you're a god.。 The outgoing outfit is the automatic blue staff used to synthesize ghost books, one plus blood medicine, one plus blue medicine. Support the Witch Spirit.
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1. You can choose 1 shoe and 3 blood bottles to go out in the early stage, or you can choose 1 shoe with 2 blood and 1 blue bottle to go out. The second outfit is recommended, because the blue consumption of the Ancient Witch Spirit-Zeroth is relatively large, and he is not like Annie, who does not want blue (Q kills), so a blue bottle can increase the online consumption capacity of the Ancient Witch Spirit-Zeroth.
2. There are two ways to go home for the first time, the first is the double Dolan ring out of the transition outfit, this kind of outfit can quickly get out of the hat, and the other is to get out of the lunch box to prepare for the follow-up time stick, the first one is more violent and can be killed, and the second one is more peaceful and has a strong consumption capacity.
3. There are two choices in the choice of shoes, one is the mage shoes, and the other is the bright shoes that reduce the cd, each with its own advantages and disadvantages. Look at your preferences.
4. Whether it's Dolan or Time Staff, the next equipment is a hat, after all, the ancient witch spirit - Zeroth is an APC, although it is relatively unpopular, but it is still an orthodox APC, so it is a regular routine to make a hat. It can increase the strength of the law.
5. The equipment that comes out depends on your preferences, you can make an hourglass to increase your own life-saving outfit, the ancient witch spirit - Zeroth because it is an apc and has no escape skills, it is very common to be cut in the back row during team battles, and the ancient witch spirit - Zeroth is a person who relies on human head development, and is often taken care of, and an hourglass effect is good.
6. The next thing to come out is the Void Staff, which can also be out before the hourglass, the key is to see if the other party has started to pile up magic defense, because the Void Staff has +40% magic penetration, if the other party piles up magic defense, out of one.
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<> talent points, in fact, there is no difference from ordinary mages, 21 0 9 is more regular 21 9 0 is the = = of the amount of HP
The summoner's skills are generally in the middle of the single AP belt is all flash and ignition,But now there is a way to support the flow of play,Replace the ignition with teleportation,It's more convenient to support the upper and lower two ways.,Especially in the middle of the road, like cards.,The effect of global support flows like Pan Sheng is particularly obvious.,But this set is more suitable for using with friends to open black.,Easy to cooperate.,Passerby Bureau is not necessarily very effective.
Pure hand hitting, looking
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Let's get out of the CD shoes, and then go to the dead to pile up Faqiang....
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Out of the CD shoes, and the coffin stacking method is strong, the other party can't find the coffin in the general team battle, so it makes no sense to put out the meat, ice tents, hats, void staffs, archangels, etc.
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When you go out, you can choose the Ring of Dolan to increase a certain amount of lane survival and output ability. The Death Cap will be crafted as soon as possible, and after Zeroth's core equipment is completed, I will use the Ice Scepter and Ancient Will to gain additional effects and damage. For the last item, I'd choose the Mystical Archive or the Staff of the Void to maximize my output.
Since Zelas has a very long output range, it is also a good choice to buy kills. Advanced Insight Imprint x9
Spell Penetration. Advanced Mana Recovery Sigil x9
Mana regeneration for 5 seconds.
Advanced Energy Sculpting x9
+ Ability Power per Level (Level 18+
Advanced Potency Essence x3
Ability Power Russ's talent is 9-0-21, and the offense system points out spell penetration, and the universal system points out cooldown reduction and increases the monster buff time.
As with all spell bonuses, you have the flexibility to allocate some talent points. If you're weak, then reinforce it a little bit. Here I chose to carry teleportation and flash, so I strengthened these 2 summoner skills in the talent. The main w, the secondary q, and the auxiliary e have a big point.
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The turret I like to issue shoes and two Dolan rings direct hats, and then the ice fight, the hourglass, what ap is higher than what, anyway, the turret has a long range, and basically will not be beaten in front. Runes: I recommend full spell penetration, that is, the red method wears yellow armor or back to blue, and the blue growth or fixed AP or fixed magic resistance essence method wears. Talents: 21 0 9 General Mage talents, and can also 21 9 0 Defense System points out magic resistance, growth life, and veteran scars, depending on the enemy in the lane.
Add points I'm the main Q sub E4 level point W has a big point, Q is the main output of the turret, and the E skill damage is also good.
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It should be back to blue and spell penetration. I don't really feel it
Busy Monk Point Skill Directly w Flash to the side Consume him with the first Q Slowly, he will not be able to overwhelm you. >>>More
It's very scary for the ancient witch to play a round of skill bursts, because it's generally EQ to start, R skill range is enough, and you don't have to worry about the other party running out of the release distance of your ultimate, so putting EQ is the key, and with a hero with stun or imprison skills, you can output a round of bursts very safely.
Use Q more to consume blood.,The first 6 levels are basically the same.,I saw him throw the ignition directly on him at the beginning (triggering the attack and magic strength of the talent),So that you have more protection to press him before level 6,When you reach level 6,Just change the road or under the tower,Or under the soldiers,Lewd E+Q+A,Retreat when it's over,Remember not to fight.。 , basically playing him before the first 6 levels without a big vacuum period.
Personal opinion, these heroes have been played, and it feels like grasshoppers, fire boys, foxes are good, it's relatively simple, snake women, witches want to operate, so I don't recommend it. >>>More
Add some outfits, turn the pages one by one, and look carefully.