Lol Giggs vs EZ which to choose

Updated on Game 2024-02-09
39 answers
  1. Anonymous users2024-02-05

    It's all good. See what you like. Relatively speaking. In fact, Giggs is safer. 1 Movement Skill. 1 slow.

  2. Anonymous users2024-02-04

    Novices, don't want to play EZ well, but Bomberman doesn't hurt much, decisive monkey!

  3. Anonymous users2024-02-03

    The burst is high, the group is good, but it is not easy to use, and the escape ability is poor. All skills need to be predicted, and it takes a while of practice to be good at them. But even if you operate it well, I don't recommend you to buy it for the time being, because the next version will be cut, so I'll look at the revised version and talk about it.

  4. Anonymous users2024-02-02

    To play Giggs is to endure loneliness and brainlessness. (Giggs can basically take away a wave of pawns with a set of skills, and then farm F4 and three wolves.) Later Giggs is a kite, because he has a long range of all four skills and all are AOE skills.

    But to play Giggs well, you have to have a good anticipation, because his skills depend on anticipation. )

  5. Anonymous users2024-02-01

    High explosion, team battle first, all kinds of skills thrown over, the other party wants to escape a w and blow it back.

  6. Anonymous users2024-01-31

    It's more of a team battle control field.,E skill cd long has an ice staff better kite.,R don't put it indiscriminately.,Wait for your guy's group control.,Afraid of gank on the line.,Do a good job of vision.,The line can suppress the opposite side.,Law injury,Law wear is very important.,Back to the blue is not very needed.,Reducing CD also has to be back.。

  7. Anonymous users2024-01-30

    Outdated. Not much people play anymore.

  8. Anonymous users2024-01-29

    You don't need to be a progression, you just have money.

  9. Anonymous users2024-01-28

    Demolition-Giggs Advantages: Very strong farm ability, very high normal attack power, more perfect trajectory than some ADCs, plus no less than a Q skill in the early stage of passivity, short CD skills, strong AOE deceleration skills, and excellent output of team battles. In addition, his cast range is long, and the output environment is safe.

    Disadvantages: The blue consumption is high, the demand for blue is quite large, and the blue buff is very needed to fram, and the projectiles of each skill seem to be slightly long. Running slowly, escape skills require a certain amount of skill.

    If you don't pay attention, you'll send yourself to the crowd Summary: Refresh a passive once in 12 seconds Each time you use a skill, you will reduce the CD by 4 seconds, 4 seconds!! It's a bit difficult to get started.

    Monkey King-Monkey King Advantage: A hero with a very balanced nature, can advance and retreat, can freely enter the opponent's formation, and can also use the illusion to escape safely, whether it is facing the opponent's tank or crispy, the defense reduction effect of the Q skill will make his opponent a headache, and Wukong, who has a ultimate, has great team value, and is a hero who is very suitable for harassing and disrupting the opponent's formation. Disadvantages:

    Melee type output heroes, without the invincibility of the Barbarian King or the acceleration of Master Yi, cannot be able to kill the opponent and then retreat with his whole body, so if he does not have a certain amount of flesh, it is very easy to be set on fire in seconds. In addition, Wukong is also a hero who eats equipment very much, and if he does not have a certain amount of equipment support, he will be very weak in the later stage. But I like monkey teamfights,-stirring sticks.

  10. Anonymous users2024-01-27

    The monkey is a little better than the ghost.,The ghost is too brittle.,The ultimate is not good to play in team battles.,Besides, it's close.,Except for w can run e to slow down.,There's basically nothing to play.,Now the mid-laner heroes are all explosively high.,The ghost is not very good.。 Monkeys are different, there is output, and it can also pit, and the contribution to team battles is great, and the lack of defense ability to fight ghosts is a set of fights, so monkeys are recommended, rest assured, my two heroes have hesitated before to compare them before playing. Ghost talent passers-by play, ranking is best not to.

    Monkey at will.。。 Personal opinion...

  11. Anonymous users2024-01-26

    It is recommended that the monkey has several skills that can even have a set of output, and it is very capable of opening a group, stealth means that there is a strong survivability, not to mention a half-meat.

  12. Anonymous users2024-01-25

    The current version is definitely Giggs. A strong version of the mid-laner hero. It's also a lot of fun to play.

    The monkeys have been tepid. Only his defensive talent combined with his passive bare double resistance is super high.

  13. Anonymous users2024-01-24

    Giggs, of course, it still depends on your positioning, if you like violent flow, it has to be Giggs, if it's 'there is meat and there is output' type, choose monkeys...

  14. Anonymous users2024-01-23

    The monkey is average on the list, and the output is not strong, but the team battle contribution is great after the meat is up in the later stage. Giggs Whether it's heads-up, laning, or team battles, it's fierce.

  15. Anonymous users2024-01-22

    You want to play the mage's mid laner on Giggs.

    You want to play on the single half meat on the monkey.

  16. Anonymous users2024-01-21

    It depends on you to the line, but generally Bomberman is a consumption stream, and the gold coins of the first time home are at 1600 to get out of the Holy Grail minus cd back to blue, and on top of this, the big stick and then gank don't pair the line. Behind it is the hat, the ice stick, the golden body, and so on

  17. Anonymous users2024-01-20

    Best-in-class consumption capacity Top-notch long-range support capabilities.

  18. Anonymous users2024-01-19

    The mid laner is quite strong, can be consumed, and there are escape skills.

  19. Anonymous users2024-01-18

    This is very simple, the main Q, the secondary E, W at the 4th level point once, there is a big rise. But I usually don't upgrade w when I play Giggs, because I have the skills to run for my life Haha, just kidding... w According to the opponent's jungler, judge whether to rise or not.

    If there are heroes with breakthrough skills such as Zhao Xin, Pan Sen, and Blind Monk on the opposite side, you have to consider upgrading to W. Because W can blow you up again, so it's embarrassing on the other side. Or what kind of little fishman is the middle single opposite.,Kazikla.,This can protrude your face.,You can also upgrade to a level W.。

    When the other side comes, throw W at your feet, press it again, and put Q or E in the air in his face, killing him. In short, the plan to maximize the output is to Q and E back and forth, but there is still a more release method, that is, if he is close to their creep, you can Q to the creep and use splash damage to hit him. I also like to throw it directly in his face and want to practice a lot like that.

  20. Anonymous users2024-01-17

    First of all, you have to find out what kind of hero he is and familiarize yourself with his hero skills.

    Giggs his hero skills look at him as a hero regardless of damage, output, consumption, hand length, he is very afraid of rushing, so the characteristics of this hero, the position he can play is the single or support, the two positions should be a little different in the choice of outfit, such as the single output, then you can first consider out the ghost book, auxiliary position, may have to be consumed frequently, a large amount of blue is required, you can consider the Holy Grail first, the following set of equipment can be considered to play the road assistance.

    Rune Recommendation: This set brings out 9 Advanced Spell Penetration, 9 Advanced Growth Health, 9 Advanced Growth Cooldown, and 3 Advanced Spell Strength Essence.

    After the revision of Giggs's W skill, the damage to the defense tower is very high, so when Giggs lays down the road, you have to carry out a boost with your ADC, but the process of boosting must be accurate when your Q skill is consumed, and the vision must be good.

    Giggs's ultimate, which can be used to consume, push lanes, support your own jungler invasion, and support your own mid lane, so when the ultimate CD is good, look at the minimap to make a choice.

  21. Anonymous users2024-01-16

    Bomberman is a long-range consumption type of hero, and it either avoids its strengths or goes head-to-head.

    If you avoid its strengths, it's like choosing a mid-laner assassin, robbing or the like, a set of direct takeaways, and if you can't take it away, you can also hit back the blood pool, don't give the other party a chance to consume you, and Bomberman eats blue buffs more, and you can do eye positions at the opposite blue buff from time to time during the lane, and grab it when it takes the blue.

    If you go toe-to-toe, you can choose someone longer than his hand to restrain him, similar to the Eye of the Void, etc., and if you don't fight hard, you will fight for position and prediction, or wait for your own jungler support by holding on to the collection line.

    In terms of skills, first of all, don't get too close to your own creeps, because Bomberman's Q will become a small area of AOE damage when it touches an enemy unit, so even if you touch a creep, it will blow you up.

    W is mostly used to protect Bomberman, but because there is an action delay, it can still deal some damage before escaping.

    E skills are generally used to seal the move, and like Q, touching a unit is actually a small AOE damage, as far away as possible.

    One of the weaknesses of the R skill is that the farther away Bomberman is from you, the longer it will take for the bomb to fall, so if you really can't dodge, try not to stand in the center as much as possible.

  22. Anonymous users2024-01-15

    Assault, Outbreak Control, can all be completely defeated, blasted, airborne, line, he tower, jungler, once dead.

  23. Anonymous users2024-01-14

    Move to avoid his skills,His blue consumption is fast.,Soon there will be no blue.,If he doesn't put the skill,Then you're harassing.,But it's better to be obscene.,Get close to him.,His name is Ohno.,And then w bounces you over.,If you don't hand over the flash, you'll die.,If you hand it over, you won't necessarily run away.。

  24. Anonymous users2024-01-13

    If you fight the Demolition Ghost, you will use the Undead Warrior, and the main W negative Q does not point to the ultimate with the movement speed rune. Definitely hang the ghost talent, because the damage of the ghost talent directly to you in the early stage is actually Q and passive to consume you, and this will not break the shield of the undead at all. Every time I see a ghost, I choose the undead, hehe.

  25. Anonymous users2024-01-12

    Giggs is a particularly disgusting hero, with his disgusting consumption ability to dominate the summoner's canyon, pay attention to the lane positioning, after all, his skills are directional skills are easy to dodge with positioning. Giggs is a hero who can't control the line, because of the constant consumption of his line has been pushed over, you have a problem with the line to cooperate with the jungler to kill Giggs, it is best to choose some heroes with control skills to the line or heroes with high explosion for a set of seconds.

  26. Anonymous users2024-01-11

    The hero Bomberman is more obscene, and his hands are longer and clearer and push T faster. You can't fight him for attrition, choose an assassin or have an outbreak

  27. Anonymous users2024-01-10

    It's easy to hit him, his bomb trajectory is very easy to judge, as long as he dodges Q, he can suppress it, but Bomberman is generally developed by brushing the line, and it is more difficult for Bomberman to kill others alone online, unless Q can be particularly accurate.

  28. Anonymous users2024-01-09

    Lisandro, Carter, Yasuo, and Raven can all be beaten, and the general Bomberman is the main Q and auxiliary E, as long as he can dodge his non-directional Q in the early stage, you can exchange skills with him for blood.

  29. Anonymous users2024-01-08

    Move to avoid Q. Don't stand in the creep pile in the early stage. Try not to fight a team battle of three or four people in the early and middle stages, Giggs AOE damage is more terrifying, there is output, control, and displacement is still long.

  30. Anonymous users2024-01-07

    Players long heroes and he brushes against him.

    The first one, if you can't brush or won't choose a high-burst range, such as Annie Fox and the like, the first two can't do it, call the jungler.

  31. Anonymous users2024-01-06

    Demolition There is no such thing as restraint or restraint. I think that as long as you do a good job of lane blasting, you can move and see well. No pressure at all. Don't prevent you from replenishing the troops, move better, he Q is a waste at all! Move left and right to avoid his Q!

  32. Anonymous users2024-01-05

    Practice more and move the position, his Q is non-pointing and the trajectory is slow, it's easy to dodge, if you can't dodge every time, you will definitely not be able to hit.

    Giggs is the kind of hero who is more poke-oriented, that is, he consumes your health in normal times, not the kind of set of bursts that knocks you out in seconds.

    And he's a crispy guy himself, so you just have to look for the kind of high-explosive or online recovery that can rely on the line to play.

    Ball Girl, Clockwork Barrel, Morgana are all fine.

  33. Anonymous users2024-01-04

    Don't step on the mines of Giggs! They slow you down and make it easier for Giggs' other abilities to hit you. Many of Giggs's skills have long cooldowns, dodging attacks with Sao Move, and then attacking when his skill CD.

  34. Anonymous users2024-01-03

    The Giggs hand is the longer hero.

    1. Find a hero who is longer than his hand.

    2. Find a hero who is faster than him to support and help other roads establish an advantage 3. Find a high explosive one, and he is just right, preferably a set of seconds for him.

  35. Anonymous users2024-01-02

    When you go out, you can hide from the shoes Q is the key is the location You have to be on the wall side of the tower Q can be dodged when Q comes, and many heroes can.

  36. Anonymous users2024-01-01

    Giggs's thing about the line is that the hand is long and the line is fast.

    Don't stand next to the pawn on the opposite line, he can blow up the pawn and drain your blood by the way.

    It should be that he is fast first so he is a lane propulsion hero, it is difficult for you to blow him up online, and playing a strong one such as Sindra can only press him, unless you call the jungler more in the early stage. You can choose a hero who pushes the line fast and moves strong, and does not play against him.

  37. Anonymous users2023-12-31

    It's simple.

    The main Q deputy ew pushes the tower, I usually first come out with a ghost book back to the blue, otherwise the blue consumption is too much, right, your question is, do you want to play Jix, or do you play with Jix, I don't know how to play?

  38. Anonymous users2023-12-30

    Fight in different ways, or fight again when the level is higher, and I am like this.

  39. Anonymous users2023-12-29

    In addition to normal attacks, most of the damage of EZ comes from Q skills;

    So EZ must shoot accurately and take the AD (Physical Output) route.

    Be good at kite flying and have a strong ability to harass.

    Practice using combos, high bursts.

    E skill flickering should be used well, the opportunity to attack and escape should be seized, and a lot of practice should be done.

Related questions
25 answers2024-02-09

This, there is no absolute restraint, make reasonable use of your jungler brothers, Rundell has an advantage in dealing with those heroes who rely on basic attacks in the early stage, and it is difficult to encounter heroes with strong outbursts in the early stage, such as You fight the undead, you must lie back to the opponent's stun in the early stage, don't wait for the other party to open the shield and then stun you You want to eat 100% of the damage of his shield, and when you see the other party open the shield, you immediately retreat, and you feel that the time from retreating is not enough to stop the other party from getting close to you and immediately drive w away, or After he throws Q, immediately e, w leaves, Sain, The most lacking is blue, there will be no blue after two times, calm down!

21 answers2024-02-09

If you have an advantage in your own way, think about how to gank ** Which way to help if you are poor After a hero like Fishman gets up, don't waste it to play a group early Fishman heroes in the early and middle stages Team battles are more popular In the later stage, the opponent's army is up The output is not enough for second people (except for apc adc) Try to play in the early stage If you want to ask, continue to ask.

14 answers2024-02-09

Of course, this Damn, I lost 4 games in a row yesterday and lost about 120 combat power directly The reason is that the summer vacation is coming, and people's elementary schools are on vacation, what can you do Alas.

33 answers2024-02-09

The Starter Pack will be automatically distributed to the region you claimed. >>>More

11 answers2024-02-09

Look at whether you played in the first ten games, did not play, then if you have the right skills and win 8 games in ten games, then you are**3 10 games to win 10 games**2But you're now a bronze 1 and you're probably already playing, and it's not very good. If you win for a week, you can get to **1, and it is estimated that you can go to platinum in a month. >>>More