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Thirty or fifty thousand, sometimes three times.
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16w game b recommends 5 open The number of its own level multiplied by 2 is the number of money.
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The general small 30-50 people, you have to have at least 3 people in the group to kill, and then you can kill ghosts, the number is the same as above, but you can kill one person alone, it's very easy to kill, and then the last few, very powerful, you have to add people who have Taoism, I kill them 3000, and they are all unstable! Some will also pull blood.
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Gangs are not allowed to open guards....
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This maybe, sometimes only a little broken jewelry, sometimes it can burst out of a 6-speed landline.
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Look at luck, give stones, and sell stones for money.
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See what poss to kill? And see how many numbers you open to ......
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No deduction·· 90,000 ordinary gangs··· Elder or something seems to be 12 play·· And 150,000 to see your tribute.
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1 Only the Gang Leader can turn on the Gang Guard;
2 Gangs must have a gang headquarters in order to be gang guarded;
3 Missions can only be opened once a week, based on the natural time.
5 To participate in the event, players must be members of the gang they have started.
6 Gang building and gang funds are allowed to be opened only when they meet certain requirements (different levels of gangs have different requirements) Gang level.
Construction Gang Funds (Text) Elementary.
Intermediate, Advanced, Top 7 requires a certain amount of gang construction and gang funds to be deducted (different levels of gang deductions are different) gang level.
Construction Gang Funds (Text) Elementary.
Intermediate and advanced top precautions 1. The line where the helper applies for the activity is the application line, and it is on that line when the activity is opened. Players must perform the activity within the designated route;
2. The highest player level in the team associated with the shack level such as bandits;
3. If the player dies during the mission, it will be counted as a normal death; If the battle is won, only the remaining players will receive the reward;
4. All rewards are doubled and invalid.
5. When the task time is up, the player who is still in the battle can continue to fight until the end, if the player escapes or fails, the monster disappears after the battle, the player cannot get the reward, and the guard fails the big mission. If the player wins, the monster disappears, and the player can get a victory reward for the battle, but the guard mission fails. System Bonus:
Gangs: 1. Successfully kill a robber to get a fixed gang contribution reward;
2. Successfully kill a robber to get a monetary reward;
3. Successfully kill a robber to get a random experience or potential reward;
4. Players' participating pets can get experience or martial arts rewards;
Gangs: When the guard ends, if the guard is successful, the gang will be rewarded for returning to the gang. If the guards fail, the gang will be robbed of a portion of their resources as a penalty for failure.
1. Success Reward:
If the Gang Guard is successful, the Gang can receive the following rewards:
Gang construction reward = number of deductions applied for the event * 2
Gang Funding Reward = Deduction Amount of Event Application * 3
2. Failure penalty:
If the gang guard fails, 10 of the gang's total funds will be looted.
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About 100w, if the finished effect is good, gold equipment, gold material.
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It's almost hundreds of thousands, and I have three or four hundred thousand after I finish a round.
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Depending on the level, you will give a little more for the high level and a little less for the low level.
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You can kill pirates at level 40, and kill one for 9,000 to 200,000, depending on the level of the character, the higher the more.
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40 can be killed! Kill one for a hundred thousand.
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40 to 10 tens of thousands and treasure maps or something.
Let's put it this way. If a level 100 full force dirt.
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