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In FS, use SG to play 2v2, don't play 3v3, because players who play SG are confident in their own 3 points, so to 3v3 will throw 3v3 is to play together with the ability of the whole team, even if you chop the hat of the person who defends you, and what about other people, SG in 2v2 is around the accurate! Play.
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Well, PG, a running player. It stands to reason that PG should run faster than SG. But the same level, it's just a different speed. SG also tends to run faster than PG. PG is good or unfair.
So in order not to lose to SGMy idea is to run. Run. It doesn't have to be speed, it's wisdom!
A score of 3 is a headache for PG. Generally, if someone is defended, they will not enter, so they often do not have the opportunity to shoot and cannot pull away from the score. So it's time to use your brains.
When playing a 3-on-3 game, when PG gets the ball. Make a feint as soon as possible, and then upload it immediately, and if the defender doesn't jump, then immediately run. And so it is done continuously. Here's your chance.
And if a teammate has an errand, you can block it. If you don't have it, you can block it with a body, too.
If that doesn't work. You can also work with your other PG SG. Cross running, that is, 2 people are outside the 3-point line, and the different positions run, that is, you run to the left, and he runs to the right.
Running back and forth like this. This will make the defender defend against the wrong person, and (depending on the situation) will make a 3-point shot whenever anyone has a gap.
If this doesn't work, you can run the bottom line. If the blue is C, get in from one end and come out from the other side, then the defender may be blocked, hehe, there is a chance! (Usually no one will score).
Is the 3-point line a paradise for PG?
2 points, in the dictionary of PG is still vague, whether it is 2 points or empty catches, the ball must be within the 2-point line. What exactly does it take to be able to partition in 2"Make waves"This?
Assists in the sense of PG and not scores! So if you get into Division 2, you have to assist, so the air catch is PG's forte.
When PG is in Division 2, you can go to the blue, and the moment you go to the blue, you can pass the ball to your teammates (it usually doesn't work, everyone knows that PG has this trick) so it depends on whether the player is playing the game or not (the most important in the 21st century).
The most important thing is that teammates will cooperate and take the initiative to run, so that the KJ of PG can play well. When you get to 30J, you will know that the world of PG is **!
My favorite combination is 2 PG 2v2 matches, and only PG knows the heart of PG. Such 3 points, KJ, the blue is the little KS!
Yes. Where is the position of PG? The answer is the whole basketball court!
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Passing:
Passing is the most basic and easiest, but it is the most important and the hardest.
Of course it's easy to pass, just press S, Q, EThe ball is out! But it's not easy to pass the ball well.
How many times have you passed it to your opponent? Hehe! How do you call a good pass?
It's the chance that comes at the same time as the ball: when a teammate has a chance, he has the ball in his hand!
Pounce on the ball, pounce in seconds:
Throwing the ball is also a very important skill, and to get the ball is to get the ball, which will bring an opportunity for the whole team to attack! It's easy to pounce on the ball, the key is whether you can pounce on the ball? Do you always get it when you pounce with your teammates? Is it worth introspecting, practicing?!
Second pounce: The second pounce is the first time after the slam dunk and air relay are covered, when the slam dunk and the empty catch are covered, the ball will fall to the ground immediately, and you can pounce directly at this time!
What is needed is accurate timing.
Steals: From the perspective of ability and initiative, steals are a must for defenders! Steals are the most important MVP stats. Because a steal is a direct capture of the ball!
The initiative and maneuverability of the tackle is high, of course it is more demanding.
As a guard, he must know that after the inside line is worn, the probability of stealing after the dribble breakthrough is very high, and he also knows that if the opponent grabs on the 3-point line after the opponent makes a fake shot, he can steal directly, and if he grabs on the 2-point line, he will fight for the ball with the opponent, so that the opponent's hit will fall!
As a strong defender, he knows that standing on the opponent's passing line can intercept the pass and steal!
Rebounding: No matter how strong an interior player is, no matter how strong a player is, it needs its teammates to help with rebounding. (if he doesn't want to win).
Grabbing rebounds is the hardest for SG, because SG's rebounding ability and bounce ability are the lowest. But if you want to make a strong SG, this is also something you have to master. Don't think that the boards are all about the interior players!
There are about 15 types of low boards, and about 8 types of low boards with SG energy seconds. There are also dividing boards, leaky boards! These boards are all within our capabilities. So get a good grasp of it.
Defense: Defense is divided into: single defense, supplementary defense, change defense, anti-dribbling, anti-inside W shaking!
Single defense is a one-on-one defense against the opponent, which is the basic operation!
Supplementary defense is the basic principle of filling up the vacant opponent to prevent 3 leaks and 2. It is best to give priority to the player who holds the player and then turn to the player who will get the passer, and it is best to not leak!
Changing the defense is an adjustment to the opponent's defensive lineup! This requires a tacit understanding between friends and a good sense of defence.
Defending the dribble is also a must for players in the back position. First of all, you have to know except"Back 2"Skills: All passing skills can be snapped. There is also knowing what the opponent's next passing skill is and how to defend the opponent's passing skill.
Anti-inner line w shaking. This is a trick that can only be used by PF and C. How to defend, the first thing is not to stick, if it is sticky, then deal with it with ordinary w shaking. That is, the left void is on the right, then you are standing on his right side, like the opposite, and vice versa.
That's just a little bit of my opinion.
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Hone more, do more passing links.
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Pass the ball more, do more baseline return, and find gaps to break points.
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Defend well and don't give anyone a chance to attack.
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I summarize the way I play 3 personally, I don't advocate breaking through randomly, and it is easy to be knocked off the ball.
1。The most common first to do the feint, if the opponent jumps, run away and then throw, this rhythm is more accurate, pay attention to the time of the end, the ball must be loose when the shot is fast, the emphasis here is that the addition of the arrow key does increase the hit, pay attention to the order of the direction and direction when adding the direction, do not make a talent 3-point shot, basically will not score.
It is recommended to pay attention to whether the defender is very close when making feints, if it is very close, it is recommended not to make feints, and a steal will come up at this time, which will make you quite embarrassed.
2。A few more breakthroughs under the basket, and G breaks through basically without dropping the ball. If you cheat the defense of the jump, immediately run outside the 3-point line and turn 180 degrees for 3 minutes.
Note that I'm talking about turning 180 degrees for 3 minutes, which means turning 180 degrees on the spot and throwing it.
This way of shooting is quite accurate, and the hit is even more accurate than breaking through the gap, pay attention to the order of the turn and the direction when turning, so as not to shoot out of talent.
3。Make a feint to hit the 3-point line, and the opponent will generally cover you, so that you can easily pull a 180-degree 3-point outside the 3-point line, and the above ways SG and PG are the same accurate, 4. SS who receives PG shoots directly, and this Fang Jianchang style is also more accurate for SG. PG is much worse.
Pay attention to the defender, usually you use this way 1-2 times, and he will directly eat the feint.
If it's someone else's SS, I personally think it's quite bad to shoot directly, or look at the distance of the defender and shoot depending on the situation.
SF's block, like other spine spine Kaiye, keep up with the opponent, and when the opponent jumps, you will jump immediately.
Keep in mind that the front cap is the one with the highest probability of being capped.
Also, the special offensive skills such as shooting backwards, switching left and right for layups, turning around with virtual cherry blossoms, and Ling Bo micro-stepping are different.
Go elsewhere to see how these skills are blocked, and then go and find out for yourself.
What you have learned by yourself is more practical than what others teach you verbally!
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Some SG eliminates a backrest 2....Some of them are directly A plus retreat on the left and right sides, basically the second type is sharper. I see my friends doing this every day, and the other party is o my godAnd the other party's center of gravity is important.
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