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Recently, I've been practicing the 3rd generation, and I feel that there is a point, that is, the problem of confusion between the 2nd generation and the 3rd generation, the 3rd generation requires S to be pressed as long as possible, and it is released about seconds before landing. At first, when I practiced, I would feel like the person jumped into the air, paused for about a second, and then was pulled backwards, which was quite far. At first, I thought it was 3 generations, but then I found out that it was still 2 generations!
It's just the second generation that jumped a little farther. Because I keep jumping and jumping now, I feel that sometimes the dance is very rhythmic, and that's when my 3rd generation really comes out! It's really like flying, and the specific way to judge is that you feel that you are jumping in the air and turning, whether you jump into the air and then backwards, or fly directly and quickly backwards and upwards!
For the real 3rd generation, you can get to Gate B with 3-4 skips at the staircase of Gate A in the lobby! You can imagine how refreshing it is!
But just as the first floor said, the knife technique is very important, and when you learn the 3rd generation, you will definitely continue to practice the 4th generation, the 4th generation can jump forward, when you use the 4th generation to jump over against a CT (definitely faster than a person) a heavy knife in the air, and when he sees you, you have already taken a knife and exploded on his head! It's a feeling. I've also played a few games with a few master ghosts recently, specifically to die early and see their perspective.
I feel like I'm ruthless... Fighting hard is definitely more than jumping...
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Generation 1 is useless, let's not talk about it.
Gen 2 Ghost Jump: Ctrl is always held down. Press S to take off and press the spacebar, the space time should be long (give yourself a backward inertia), press the space S after pressing it, press and hold the space in the air, release it before landing, press the space bar (the second jump) at the same time as landing, press the space bar after holding down the space bar and then press S (in the air space and S are pressed), and then repeat the second jump.
The key here is that from the second jump, you must first space and then s, and you must not press s all the time.
- Learn 3 generations and 2nd generations to practice well.
3rd generation ghost jump: Method 1: On the basis of the 2nd generation ghost jump, the time to press the space bar should be exactly about a second before the moment of landing (according to my experience, there is a high probability of jumping out of the 3rd generation before landing), that is to say, it is the same as the method of the 2nd generation jump, but the time requirements for the space bar are very demanding!
Some skilled players who jump 2 generations occasionally find that they jump a very far ghost jump, that is the 3rd generation, find that feeling) What the 3rd generation needs is feeling, no one can jump every 3 generations, and they need to practice more.
Method 2: You don't need any foundation, you just need to master the timing of the jump, the same time as the one mentioned above, you can run one step forward, and then hold down the squat, and then the same as the 3rd generation jump; You can also jump back, left and right, you only need to master the feeling of jumping at the moment of landing, and with this jump, no matter how high you fall, as long as you jump down at the moment of landing, you won't fall blood. (Facing the police, it's easier to kill the opponent, no need to jump with your back to the police).
4th generation ghost jump: After the first method of the 3rd generation ghost jump is mastered, in the connection process of jumping, turn 180 degrees and turn S into W at the same time, or turn 90 degrees and turn S into A or D (it is particularly difficult, it must be practiced in the 3rd generation to learn again).
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Jump what? Ghost jumping is occasionally useful Practice the knife technique well, don't go to the knife room to practice first go to those pistol rooms to practice, and then go to the individual competition to practice Others take the gun You take the knife This may be powerful in the future, when the ghost is running and jumping When you jump, you squat in the air Jump left and right jump will shake, and when you jump, you will be stealthy when you squat, so you can hang up with a knife in front of the CT when you flash and flash to the CT But I haven't reached that state yet Practice I am also practicing. Just ghost jump once in a while!
The fifth generation is the fourth generation of the basis of the turn, the first jump out of 1-2 four generations, turning, the air mouse to the direction of the turn slightly moved, while pressing A or D to turn, before landing a or D loosen A or D, the moment of landing in the press space, continue. >>>More
Generation: Hold down Ctrl and don't let go, press S and then press the spacespace, release S at the same time, press the space bar at the moment of landing, and then press S again, and then repeat the jump after the jump Remember that Ctrl has been held down and don't let go, press the length of time after S determines how far and near you jump Second generation: The first step: >>>More
Let's introduce the so-called 6th generation. Although I don't use it very much, and I am not very proficient, it is worth sharing! This 6th generation is even a friend who plays the full service told the even. >>>More
I'll tell you the whole thing.
The first generation will not be said.,The second generation is to hold down and squat.,Then jump back.,After jump.,After jump.。。 The previous 3rd generation is the same as the 2nd generation, but during the re-jump, turn the mouse to make the camera forward, and then just press the space bar to change to skip forward. The 4th generation is to run forward, hold down and squat in the air, press the space bar when you land, and press the space bar every time you want to land, without pressing the arrow buttons. >>>More
Press and hold the squat and don't let go, then press the space bar, space s, space s, space s, space s, remember, it is connected, and the time you jump is directly related to the distance you jump.