What skills does Taize learn well in Heroes Invincible 3

Updated on Game 2024-07-19
14 answers
  1. Anonymous users2024-02-13

    The main hero has a little treasure and holds it up (it's okay to fight the dragon country or something), magic is generally not a problem, are you a stand-alone machine? The map is a little bigger, the wisdom of the earth and gas systems has been learned, and the gate of time and space will be available in different dimensions.

    The small ones also have to have earth, air or water, and wisdom doesn't matter.

    Soil system, logistics, wayfinding (look at the map, some don't need it), air system, water system, wisdom.

  2. Anonymous users2024-02-12

    Taize's specialty defense The damage of the soldiers led by him in hand-to-hand combat is reduced, and the ordinary one is upgraded to the expert level 15% and it's over, and Taize's specialty is this, and each level can be rewarded with an additional 5%, and the direct effect is that the soldiers of the hand-to-hand combat Tate can carry it.

    The swamp classes are generally low speed, and then the defense is high, and I personally think the tactics are better.

    As for the soil system and the gas system, you can give up the gas system, and it will be better to choose the soil system. Beast tamers are no better than witches, so learning wisdom can only increase the magic ceiling, and you are better off relying on magic support in the end and relying on hero attributes to eat. Logistics is also a must to learn.

  3. Anonymous users2024-02-11

    It is impossible for a main hero to have a problem of less magic, and the main hero is going to attack the city and kill monsters, so the 4 circumferences should be good. If you attack a city, you can learn the magic of other cities, so you must have wisdom.

    I think the 8 skills can be:

    Wisdom, Soil System, Tactics, Logistics, Offense, Defense, Air System, Water System, Diplomacy.

    What's wrong with that, everybody says.

  4. Anonymous users2024-02-10

    Intelligence, Water, Tactics, Defense, Earth, Logistics, Wayfinding, Intelligence.

  5. Anonymous users2024-02-09

    Skills vary from hero to hero and map to map, and for a large map, all heroes should learn wisdom and earth magic, followed by logistics and gas magic. For small and medium-sized maps, sometimes financial management is also worth learning.

    For heroes, there are categories:

    Warrior-type heroes such as those who specialize in a certain class, attack, defense, and resistance, the best skills are offense, defense, tactics, leadership, and ballistics.

    Mage-type heroes such as those who specialize in magic, magic, and intelligence, the best skills are intelligence, intelligence, 4 series, logistics, and if you focus on magic attacks, you will learn magic.

    Of course, any good skill is relative, if there is swampy terrain, pathfinding is more useful than logistics, tower archery is much more useful than ballistics, and sailing is a very good skill if there is a lot of sea.

    Eagle Eye, Academic, Scouting, Mystic. Healing is mostly a garbage skill.

  6. Anonymous users2024-02-08

    Mysticism is not garbage in the case of blitzkrieg (no time to find wells).

  7. Anonymous users2024-02-07

    Wisdom, earth, gas, logistics, diplomacy. Other specific situations are analyzed on a case-by-case basis.

  8. Anonymous users2024-02-06

    Physical Heroes, Logistics, Attack, Earth Magic, Wind Magic, Leadership (Undead Luck Technique), and finally choose yourself according to race;

    Magic Hero,Logistics,Earth Magic,Wind Magic,Magic,Leadership (the undead are lucky),The latter is chosen according to the race。

  9. Anonymous users2024-02-05

    This kind of thing can't be condemned to death, you should go to the Hero Invincible Bar and ask.

  10. Anonymous users2024-02-04

    Initial support heroes need to learn: diplomacy, logistics, financial management, academics.

    After that, change to the main hero: intelligence, logistics, defense, tactics, earth, air, water, and finally look at the race.

    The main force is only done: fight monsters, add index, and add experience.

    Study Qi or Fire? The main thing is that the gas system has a large acceleration and chain lightning.,The fire system has a curse and a broken heart.,Generally play a random map.,It's still easy to use chain lightning and big acceleration.,If you play the bt map, it's more useful to learn the fire system.。

    Final Skill: Undead: Conjuring.

    Towers: Archery, pathfinding, towers are slow, and you can't move after you get out of the snow without pathfinding.

    Stronghold: Intelligence, Stronghold magic is less, and it is much better after learning intelligence.

    Hell: Attack, fire, hell is all hand-to-hand combat, it's right to learn to attack, learn fire can only take the fire spirit to put the end of the world.

    Elemental, underground, fortress, fortress, Terran, whatever you choose: archery, offense, intelligence, leadership, pathfinding, fire are all good.

  11. Anonymous users2024-02-03

    1.Soil system: Return to the city.

    2.Intelligence: Increases mana points are the most important bai;

    3.Wisdom: Can be learned.

    du advanced magic;

    4.Water system zhi: pray.

    5.Fire: Doomsday Judgment.

    6.Air: Flight, the gateway to another dimension.

    7.Mana becomes a dao that multiplies magic attack power;

    8.Logistics: increase running speed;

    Game evaluation: Heroes of Might and Magic is invincible with the influence of PC popularization in China, many domestic players are also exposed to the "Heroes Invincible" series at this time, the details of the game map have shocked many people, grasslands, rivers, castles have made great progress compared with the previous generation, and the hero's face production also shows the art level of NWC, even if the game is played in window mode or high-resolution patches after more than ten years, the picture still does not look simple. The strong first impression made them still use the word "masterpiece" more than 10 years later to express their praise for Heroes III, which is also known as the first true glory of the Heroes series. (Nomad Star Network Review).

    Heroes of Might and Magic because of the high configuration requirements, plus some other reasons, for a period of time many players maintained a wait-and-see attitude towards the game, but in the end, "Heroes of Might and Magic 3" has been a great success, the vast majority of players because of the three generations of works to know the heroes of Invincible, including most of the Might and Magic players are also from this generation of contact with Heroes Invincible, and because of the classic of this game, there are still a large number of players playing H3 more than ten years later, nostalgic for the days of hot seats with friends.

  12. Anonymous users2024-02-02

    This is more complicated.,I think the blade of doom is very bt with the doomsday judgment.,The chain lightning in the early stage is also good.。 Non-combat skills teleportation is good, and it's like returning to the city. And power is king.

  13. Anonymous users2024-02-01

    The Last Judgment will beat itself badly.

    I think chain lightning is the best, I learned the magic of air drama, and I have an air spirit ball, and the attack is as high as more than 1000 "High Strength" and fight an opponent.

  14. Anonymous users2024-01-31

    Ahem. Pick a bone in the egg: the LZ title says the most practical magic, and then says that the most powerful thing in the battle is the Doomsday Judgment.

    Everyone expressed their opinions: Returning to the city is indeed a very useful expedition magic, but it is unlikely to be learned at the beginning, and the probability of learning is not high, so I feel that the perspective of the eye and the perspective atmosphere are more realistic, and the summoning of ships is also good, these are relatively easy to learn.

    Combat Magic: I don't find Doomsday Judgment useful. Because it's kind of a bit of a doom.

    Similarly, Doomsday Judgment is not easy to learn, and the probability is extremely low except for the dungeon, so I feel sluggish, accelerated, blessed, **, wall of fire (this is useful for playing on the computer), in fact, advanced attack magic, and many soldiers have no state magic at all.

    The above personal opinions, everyone laughed.

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