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Not all heroes are suitable for secret methods, secret methods are more suitable for some heroes who can use magic mixing lines for a long time, such as earth-shaking sacred cows and ogre magicians, all-round knights, I generally use these three heroes to make secret methods, secret methods; 525 scrolls 250 guardian refers to 1000 energy balls, plus 300 mana cap, 3 or 5 armor (it doesn't matter to them either), and has an active skill, after use, 135 magic points back to friendly units in the range of about 350, you will know how to equip it when you fight more, sometimes a bottle works better.
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Arcane Ring. Guardian Ring + Orb of Ability + Crafting Book Synthesis.
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Range plus blue. The effect is good, mages like bull heads, hills and the like are more affordable to come out of this, and they need an energy orb, guardian ring, and crafting scrolls. More than 1700 bars.
Click to add blue (if it's full blue, don't use it, the next point will need to reply time), and the effect will be better when everyone is standing together. If it is too far away, it will not be effective. After use, the person who is added will have a blue light displayed.
There will also be a sound. It's a good thing.
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Arcane Ring, looks like you're a newbie. Secret methods are not for every hero. The current version doesn't need this item much.
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The Esoteric Ring does have a tendency to be eliminated, but it is undeniable that the Esoteric Ring is indeed a good equipment for providing magic when it is a group p, and it can add more than 100 magic points at a time, and it is a group plus, which helps the team's magic outburst.
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It affects the speed of key props very much, and it is not recommended to use them, so you can use pendants and magic bottles instead.
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Note that the first thing to do when you go home is that the tantric method is not necessarily correct, and the tantric method is basically eliminated in the current Dota version, which is both the tantric ring, the ring with the hand, the orb of energy, and a scroll to synthesize.
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Arcane Ring, a demonic prop, a good thing for team support,
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Arcane Ring for Blue.
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The Wind Rod is Eul's Holy Staff, the one that has 6 hurricanes.
Crafting: Mage Robe (the red one) (Sheena) 450 + Mana Staff (Sheena) 1000 + Void Gem (Field Shop) 900 + Scrolls should be 600
Effect: Increases INT by 16.
Increases hero's mana regeneration rate by 100%.
Hurricanes (6 times).
Blows up a unit for 10 (hero 3) (approximately) seconds.
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Of course, the fire girl has a fight, and of course the sheep fight is also an indispensable thing in the later stage, and then you can take a blow again. Late-stage mages are basically in a secondary restriction role.
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The first floor is not too complicated, people don't understand, big roots, a cane, flying shoes, asters, blood essence, refresh (sheep knife), invincible.
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Arcane Ring: Guardian Ring (275) + Magic Ball (1000) + Scroll (525) Synthesis.
By increasing the MP limit, MP can be restored
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Anti-mage am is a mid-to-late game hero that needs to be equipped, because the third skill has a high magic resistance, which is equivalent to challenging the turban, so the early anti-mage only needs to support blood and resist.
1. In the case of tailwind, go straight to the prosthetic leg mad battle axe, vampire sacrifice (vampire), butterfly, dragon heart.
2. In the case of headwinds, it is recommended to go out of the vanguard shield first, increase your own blood volume and damage block, and give priority to upgrading to 2 skill B, which is convenient for chasing and escaping, and after gaining a certain advantage, the frenzied butterfly enemy has the ability to save the world, of course, in the case of good cooperation with teammates.
3, the anti-mage is destined to be the nemesis of all law heroes due to the existence of its 1 skill orb, but because the effect of dota's magic ball cannot be stacked, the anti-mage only has a bloodsucking effect if he comes out of the vampire sacrifice, because of the vampire.
Provides a Vampiric Aura instead of a Vampiric Orb.
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There is no need to fight wildly, the main thing is to increase attack speed and blood, and if you have more blood, the attack speed is higher, and it will be easier to kill the mage.
The combination of big skills is very strong.
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Vanguard Shield, Artificial Leg, Berserk, Sacrifice, Butterfly, Bone Crusher.
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Pioneer prosthetic leg sacrifice fights butterflies.
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Vanguard Prosthetic Leg Sacrifice Optional Bone Crushing Challenge Jumping Knife Butterfly.
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Vanguard Shield, Berserk, Bone Crusher, Butterfly, etc.
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Arcane Ring: Guardian Ring (275) + Magic Ball (1000) + Scroll (525) Synthesis.
By increasing the MP limit, MP can be restored
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You buy the Guardian Ring and go to the mysterious merchant to buy a 1000 Magmo's ball, and then go home, you can close the Mystic Ring, click on the Maga, it seems to add 135, there is a CD
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The positioning of the light method in CW is generally auxiliary and belongs to the type of chicken and eye.
Let's talk about skills first...
The first skill, the blaster, the skill of the god of soldiers, the car can also be played, and when the group station is stopped, you can put it big and then t, but it takes a good prediction or the cooperation of the group control to get to the person.
The second skill Mana loss Many uses Upgrading one level in the early stage can effectively suppress the law system of the opposite line How can it be convenient to chase and kill with gank The head of the regiment can take the lead on a hero like Lao Niu.
The third skill, Chakra, Basket, is used in the early stage with an old cow, Death Prophet, etc., and the aoe effect is absolutely invincible, and it can also be used with the electric soul and the big naga in the late stage with designated chain damage.
The fourth skill I forgot what it was called is to make the light method transparent... There are 2 more skills Let's talk about these 2 skills first The first is to summon teammates to your side For example, if you are being hunted down, you can summon a teammate to help you escape or counterkill provided that you don't die together... It is also possible to help your teammate escape when he is being hunted down, and the premise of this skill is that the target you summon cannot be attacked or otherwise interrupted.
The second skill is the one of the **.。。。 I forgot what it was called, it bounced enemies in the area in all directions.
There are also 60% of misses that are mainly used for back-moves or disrupting formations, and 60% are also highlights.
There is also a skill change that t can be moved when the light method is not opened, but the t can be moved after the opening is large, and the technique is the same as the previous one.
If you want to say that the trick is to put the wave in the shadows, no one is stupid enough that you are still standing in the waves.
In the early stage of mana loss, it is best to put it in the case of a mistake in the opposite position, for example, they only have one pawn and you have a lot of soldiers He is still wandering near the troop line You can go on one In this case, if he doesn't run, he will be dotted by many soldiers and heroes If he runs, he will lose mana When gank chases and kills, it is also as a first-hand teamfight is generally placed for less blue or units that need a lot of movement.
There is no skill in garning, look at the blue of your teammates.
It is recommended to go out with a hand selection in the early stage of the light method: recovery ring 375 iron branch trunk 57 * 2 = 114
Skill add 3 first (without adding yourself first, add attack power A monster).
Then 1,1,3,1,3,1 is added to 7,1 skill full. Impact can be seconds mage monsters.
Then out of the recovery of the bandana synthesis, buy 1 shoe. Out of 1-2 power bracers. (During the period, it is best to go out of a few scout guards to insert the river and MF area to avoid teammates and themselves being ganked) out of Macon, and then brush the long journey.
Later on, pay for equipment such as ice eyes.
The light method generally focuses on the early Macon and eye support teammates, and Dota focuses on the cooperation of the group. Therefore, it is not recommended to play in the later stage, and if you have money in the early stage, you will contribute more to the collective.
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First of all, you have to be clear about the positioning of the light method - the auxiliary.
Plug in the eye: You have to buy chicken.
1. Skill Shockwave With the support of 3 skill Chakra, you can quickly brush money, and flying shoes must come out, with it, you can better push the line and brush money.
Light method has less blood, crispy skin, easy to die, you have to support blood.
As for the bracer or the blood essence to support it, it is completely a personal preference.
You can also use Macon to reinblood and also serve the team.
The light method consumes a lot of blue shockwaves and mana loss (control against the mage or gank hunt).
The key thing is that a lot of the time, Chakra has to add blue to his teammates, so a lot of the time he doesn't have enough blue, especially when he came out of Macon.
So in the later stage, the blood essence, the sheep knife, or the ice armor must come out of one, what is good? Again, it depends on personal preference.
But be sure to understand the positioning of the heroes you're using.
With the whole team, the game is fun and fun.
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Flying shoes, bracers, Macon, Siva, sheep knives.
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Personally, I like to come out with bracers Macon ice armor.
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Flying Shoes, Macon, Bloodspirit Shiva, Assault.
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French support heroes.
Support heroes can do anything.
Flying Shoes, Sheep Knife, Necronomicon, Flying Shoes, Big Root, Macon, Wind Tent, Ice Armor, That's probably it.
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5. Gear for the flow of French speed shoes.
Think of yourself as obscene.
Go out shoes +1 stack of trees.
Novice out of the pendant 2 purification eat trees.
Wireless push wave take-up out of Macon flying shoes flying everywhere to collect money in Khiva.
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The two bracer flying shoes were unwilling.
Then depending on the situation, Siwa is still a sheep knife.
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The first level of the enemy's ability is the serving effect, don't listen to the domination of the 1st floor, which is equivalent to a lost blade.
The initial outfit of the enemy law: 1 vanguard shield 2 vampire sacrifice 3 broken bones 4 The opposite mage is a big threat, so first come out with a Lincoln, and if you don't threaten the butterfly directly 5 At this time, it is recommended to get the immortal shield, if you don't want it, you can use the cannon. Butterfly.
BKB [If it is easy to be empty to death, it must be out].hy.Furious battles can be 6 turn shoes into flying shoes 7 don't buy anything, leave money to buy resurrection.
This hero positioning is a late stage.,But it's a weaker late stage.,In the face of god costume ck,JB face,Knights, etc., you are destined not to go against the sky.。
Advantages: With Vanguard Shield, it is very easy to mix lines, and it is very elegant if you play money quickly.
Disadvantages: There is little blood and it is easy to die, so the pioneer is the first piece, remember to bring TP with you, this is a good habit.
Harmony Dota, no picture, no hanging, LZ game is happy.
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The vanguard shield and prosthetic legs are the first to come out, if our side has less point control, you can break the bone hammer first, and if we have less line, we will fight frenziedly, and it will be a butterfly in the later stage, and if the other party controls too much, you can also use black and yellow as appropriate. In addition, I personally feel that the sacrifice is not cost-effective for the enemy.
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Pioneers, sacrifices, and bone crusher hammers are his must-haves, and the shoes can be changed to flying shoes in the early stage of the prosthetic leg in the later stage.
The last two pieces of equipment I personally think butterflies are better, and the other one depends on your preference Golden hoop sticks, cannons, and assaults can be.
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Because there is no limit to the skill, you must break the bone, but first the prosthetic leg (to chase people, support on the flying shoes), and then generally the same --- butterfly, cannon (doppelganger axe is also good), strong attack, vanguard (money to buy dragon heart), but the enemy law is one of the five wastes, or play something else--- personally recommend chaos, Void Masquerade (misused by novices, novices play Zeus to go).
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The real ** on the 1st floor, despise! Enemy law out of domination? You've been kicked in the head by a donkey!
It should be the vanguard shield, the prosthetic leg, the bone crusher hammer, the berserk battle, the cannon, the butterfly.
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Vanguard Shield, Butterfly, Cannon, Doppelganger Axe, Halo Hammer, BKB, MKB!! Going out can be too poor
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404232601...Jump knives. Sheep father. Vanguard Shield. Exorcism Knife. Butterfly. Prosthetic legs.
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There are even people who say dominant??
Have you ever used an enemy method?? Is it good to dominate the Vampire Orb to cover one of the enemy's skills?
Berserker, False Leg, Butterfly, Bone Crusher, Vanguard Shield, Cannon.
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Butterfly, cannon, flying shoes, domination (can be turned Satan).
Come out and you are God.
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Vanguard tons are a must, other butterflies, cannons, bone crushers, vampires.
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