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In S4, Sister Good Luck (the ultimate move is her famous skill, a team battle weapon) can still be used, but it is no longer strong, and it is slowly being left out in the cold.
The cards have not changed much, and it is more beneficial for me to change from a group buff to an individual.
They are not easy to compare, Sister Good Luck is more suitable for novices, and the cards need more practice. Cards are a better output point in the new season than Sister Good Luck.
Analyze the latest situation, pure hand-to-hand, look.
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The cards are a lot weaker in S4, and of course, the questions you ask aren't much comparable, an AP and an ADC
Then it depends on whether you like to throw skills and deal damage or point people Good luck sister is very good off the way Burst and move.
But the cards depend on the skill, and a lot of luck Cut cards! It's a matter of skill and luck (when you need to cut a card you need in seconds).
If you say that you can match the two against each other, the card will have to hang up in addition to support!
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The damage is good, and the all-around cards are good (after all, there are stuns and teleportations).
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Cards are too hard!
Don't play cards. Newbies are good luck sister! Trust me, you're going to be bad at playing cards for a while. Cards need to be in control of the overall situation, and you can't play it yourself. How can you support others.!
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Congratulations, the cards are played by the great gods, and you are destined to become the great gods in the future.
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Good luck sister early and mid stage Especially the middle stage ultimate damage is very high.
In the later stage, Sister Good Luck has low damage because the ultimate is useless.,It's okay to hit the crispy.,Generally, the late stage of the opposite single.,The jungler armor is up.,The ultimate has no effect.,Even if there is a whisper and a black cut, the effect is very low So it's easy to be on the opposite side in the later stage.,And good luck doesn't have displacement skills.,The output space is very poor.,The output is low This is something that Sister Good Luck can't avoid in the later stage.,Unless your teammates will protect your output But it's still relatively incomprehensible to encounter a forced face hero.。
ADC,The only type of big mouth that has a qualitative leap in output in the later stage,The output should be the highest in the ADC in the later stage.,Because of the range problem.,Good luck sister has a very close range.。
Other ADCs, the ability to output heads-up in the later stage is almost the same, and Sister Good Luck is still relatively strong, and you can switch the black to a life-saving equipment in the later stage.
The black cut is mainly a bathing effect of the ultimate, and the ultimate, if it is not obvious, it will be replaced, and the meat will be bought for a maniac or something.
In addition, most heroes can't beat Sister Good Luck when they stand on a stake within range, and they can barely suck blood when they open W.
Runes are best used to attack with Essence 3, Red 9 Attack, Blue Devil Resistance, Yellow Armor.
Or Essence 1 Attack, 2 Lifesteal, Red 9 Attack, Blue Devil Resistance, Yellow Armor.
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Good luck single-handedly blowing up most ADCs, your god costume is open and it's impossible not to lose blood, and the critical hits are almost 1000.
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Good luck is that the adc is very brittle You may not be able to fight with others It's best to go with others If you think his output is low, you can choose a policewoman He has a high output But it's difficult to control The early development is not good The later stage is to send.
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Runes have no armor and magic resistance? If you don't have some meat in the later stage, you can look at the equipment of the adc on the other side.
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Are you talking about my eyes? Wrong? Sister good luck, it's the female gun master W, my personal rank1600+, the female gun dares to point against any ADC, and she won't lose.
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Sister good luck this ADC is still violent.,The only pity is that there's no displacement skill.,The life-saving is only a flash.,I personally play Sister Good Luck skill is the main Q deputy W.,Sister Good Luck is right to the policewoman.,Make good use of the second section of the good Q to cause more damage to the other party.。
If you have a talent, you can point to a generic 21
If you want to load, I suggest: drink blood with the wind, and endless with the wind.
When I go out, I choose Dolan Knife, blood bottle.
Jewelry ADC and auxiliary work well without spraying each other. Try not to leak a knife.
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The ability to escape is not strong, so grasp the timing of entering the team battle, as well as the position and position. Due to the passive, the less you get hit, the better you move, and once you are hit, the movement slows down and it is harder to move.
The line phase feels similar to other ADCs. Anyway, I don't have escape skills, so be careful. Then I feel that this hero is relatively strong, and when the gap in the early equipment is not large, there seem to be few opponents (conventional ADC) on the point
Team battle R put it well, the so-called good is to try to let the longest R among the most people, and at the same time make sure that you don't kneel after putting R down, after all, you are not a mage, and your value is more than just an R. Because of R's wide range of skills, most people can do the first two points, but many novices tend to just focus on letting R go, and they are quickly killed by the opposite cutting hero. Because when you put R is stationary, others can cut you how they want, Bright Q, Blind Monk Q, Cold Ice R, Robot Q, etc., if you don't pay attention, it's easy to hit, and it's generally a dead end after you get hit.
Therefore, at this time, we should pay special attention, and if it really doesn't work, take the initiative to terminate R, and it is important to save your life.
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If you're lucky, I'll zoom in first, and then cut into the output, I'm the main w and vice e, and there isn't much blue in the early stage, so don't consume it. Good luck heads-up is still very domineering,
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Go out of the Dolan knife, make up for the soldiers on the line and consume more at the same time, you can be flat A, or AQAEW go and slash 2 times, because Q does not occupy the CD of Ping A, so you will often see Q and A's 2 bullets flying to the enemy together. This set of combos is basically half a blood, which is suitable for playing this set of combos when the opponent has not many creeps, and if there are too many creeps, you basically need to have 1/4 less blood. Let's talk about the ultimate, always stand at the back during the team battle, the tank is on, find the best position to amplify the move, the general enemy does not dare to play in your barrage, so as soon as you amplify the move, they will run, and the time for this run is enough for them to be wiped out, so it is okay for a female gun to decide a regimental victory or defeat with a ultimate.
I'm used to 2 Dolans, shoes, drinking blood, black cut, depending on the situation, if the armor of the opposite tank is not high, first endless, if the armor is very high, whisper, and finally make up a red cross. That's how my build, I think the ADC is the core output, and it should be purely attacking. Because the AQA combo of the female gun is equivalent to a small burst, plus the attack speed of W 50, there is no need to pile up the attack speed in the early stage, and all the economy is used to attack.
Therefore, the damage of the female gun is relatively high in the ADC. That's all that comes to mind for the time being, of course, at least you need to know the basics of ADC laning and teamfights, right? If you don't even have the technology to get started with ADC, then I didn't say it.
I don't know how to ask again.
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Q The creep in front of the ADC opposite.
Higher than direct damage, use with caution and be careful with your blue.
Level 1 w. To the point, very bullish
The team battle is hiding in the back, and it is magnified when the fight starts, as if it is a bit simple. That's what it means.
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Q is the truth,Add the effect of W,Reduce the amount of blood sucking of the opponent's ADC,Go up to the flat cut and add Q in a flat chop,Almost 1 second can dry out 1/3 of the opponent's blood,The advantage of Q is that it can refresh the flat cut cooling,Can shoot one more bullet than the opponent,It's very advantageous in the fight。
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Positioning is key.,Good luck sister's passive is very jb.,But after being hit, the speed will be very slow.,And when you start a group.,It's best to amplify the timing of the move.,It's best to have a range of limited heroes to cooperate.。
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Lane phase and opposite ADC point (windy female support is better) Team battles find a good opportunity to open ultimates = = I feel that this hero is not very good, and the late stage lacks outbursts, except for ultimate, in particular, MF ultimate, which can trigger the black cut effect.
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If you rely on the good of the big move, the team battle will be saved by half, and the ultimate move is an AP bonus to make an hourglass.
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You can cut the back row out of the ap, which is very fierce main E deputy w
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